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In this work, we develop an automated method to generate 3D human walking motion in simulation which is comparable to real-world human motion. At the core, our work leverages the ability of deep reinforcement learning methods to learn…

Robotics · Computer Science 2021-03-16 Visak Kumar

Gait encodes rich biometric and behavioural information, yet leveraging the manner of walking to infer psychological traits remains a challenging and underexplored problem. We introduce a hierarchical Multi-Stage Mixture of Movement Experts…

Computer Vision and Pattern Recognition · Computer Science 2025-10-08 Andy Cǎtrunǎ , Adrian Cosma , Emilian Rǎdoi

Emotion detection in older adults is crucial for understanding their cognitive and emotional well-being, especially in hospital and assisted living environments. In this work, we investigate an edge-based, non-obtrusive approach to emotion…

Human-Computer Interaction · Computer Science 2025-07-14 Md. Saif Hassan Onim , Andrew M. Kiselica , Himanshu Thapliyal

Existing methods for synthesizing 3D human gestures from speech have shown promising results, but they do not explicitly model the impact of emotions on the generated gestures. Instead, these methods directly output animations from speech…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Kiran Chhatre , Radek Daněček , Nikos Athanasiou , Giorgio Becherini , Christopher Peters , Michael J. Black , Timo Bolkart

Large Language Models (LLMs) have demonstrated a number of human-like abilities, however the empathic understanding and emotional state of LLMs is yet to be aligned to that of humans. In this work, we investigate how the emotional state of…

Artificial Intelligence · Computer Science 2024-02-08 Ciaran Regan , Nanami Iwahashi , Shogo Tanaka , Mizuki Oka

Recent research shows that emotions can enhance users' cognition and influence information communication. While research on visual emotion analysis is extensive, limited work has been done on helping users generate emotionally rich image…

Computer Vision and Pattern Recognition · Computer Science 2026-01-01 Shengqi Dang , Yi He , Long Ling , Ziqing Qian , Nanxuan Zhao , Nan Cao

Cognitive reappraisal is a key strategy in emotion regulation, involving reinterpretation of emotionally charged stimuli to alter affective responses. Despite its central role in clinical and cognitive science, real-world reappraisal…

Machine Learning · Computer Science 2025-07-16 Edoardo Pinzuti , Oliver Tüscher , André Ferreira Castro

The presence of artificial agents in human social networks is growing. From chatbots to robots, human experience in the developed world is moving towards a socio-technical system in which agents can be technological or biological, with…

Artificial Intelligence · Computer Science 2019-09-04 Jesse Hoey , Neil J. MacKinnon

Generative Adversarial Networks (GANs) have gained a lot of attention from machine learning community due to their ability to learn and mimic an input data distribution. GANs consist of a discriminator and a generator working in tandem…

Computation and Language · Computer Science 2018-06-19 Saurabh Sahu , Rahul Gupta , Carol Espy-Wilson

This paper presents a novel data-driven crowd simulation method that can mimic the observed traffic of pedestrians in a given environment. Given a set of observed trajectories, we use a recent form of neural networks, Generative Adversarial…

Graphics · Computer Science 2019-05-24 Javad Amirian , Wouter van Toll , Jean-Bernard Hayet , Julien Pettré

Emotions widely affect human decision-making. This fact is taken into account by affective computing with the goal of tailoring decision support to the emotional states of individuals. However, the accurate recognition of emotions within…

Computation and Language · Computer Science 2018-11-14 Bernhard Kratzwald , Suzana Ilic , Mathias Kraus , Stefan Feuerriegel , Helmut Prendinger

Generating vivid and diverse 3D co-speech gestures is crucial for various applications in animating virtual avatars. While most existing methods can generate gestures from audio directly, they usually overlook that emotion is one of the key…

Computer Vision and Pattern Recognition · Computer Science 2024-01-04 Xingqun Qi , Chen Liu , Lincheng Li , Jie Hou , Haoran Xin , Xin Yu

Vibration rendering is essential for creating realistic tactile experiences in human-virtual object interactions, such as in video game controllers and VR devices. By dynamically adjusting vibration parameters based on user actions, these…

Human-Computer Interaction · Computer Science 2025-02-18 Mingxin Zhang , Shun Terui , Yasutoshi Makino , Hiroyuki Shinoda

This paper presents an innovative approach to address the problems researchers face in Emotion Aware Recommender Systems (EARS): the difficulty and cumbersome collecting voluminously good quality emotion-tagged datasets and an effective way…

Information Retrieval · Computer Science 2023-05-09 John Kalung Leung , Igor Griva , William G. Kennedy , Jason M. Kinser , Sohyun Park , Seo Young Lee

Gait anomaly detection is a task that involves detecting deviations from a person's normal gait pattern. These deviations can indicate health issues and medical conditions in the healthcare domain, or fraudulent impersonation and…

Signal Processing · Electrical Eng. & Systems 2024-05-17 Ming-Chang Lee , Jia-Chun Lin , Sokratis Katsikas

Despite significant recent advances in the field of head pose estimation and facial expression recognition, raising the cognitive level when analysing human activity presents serious challenges to current concepts. Motivated by the need of…

Computer Vision and Pattern Recognition · Computer Science 2017-03-17 Grigorios Kalliatakis , Nikolaos Vidakis , Georgios Triantafyllidis

In the field of affective computing, researchers in the community have promoted the performance of models and algorithms by using the complementarity of multimodal information. However, the emergence of more and more modal information makes…

Computer Vision and Pattern Recognition · Computer Science 2023-05-01 Binqiang Wang , Gang Dong , Yaqian Zhao , Rengang Li , Lu Cao , Lihua Lu

This paper introduces a new form of real-time affective interface that engages the user in a process of conceptualisation of their emotional state. Inspired by Barrett's Theory of Constructed Emotion, `Mirror Ritual' aims to expand upon the…

Human-Computer Interaction · Computer Science 2020-04-22 Nina Rajcic , Jon McCormack

Virtual humans (VH) have been used in Computer Graphics (CG) for many years, and perception studies have been applied to understand how people perceive them. Some studies have already examined how realism impacts the comfort of viewers. In…

Human-Computer Interaction · Computer Science 2024-10-08 Rubens Montanha , Giovana Raupp , Ana Carolina Schmitt , Gabriel Schneider , Victor Araujo , Soraia Raupp Musse

Within the field of Humanities, there is a recognized need for educational innovation, as there are currently no reported tools available that enable individuals to interact with their environment to create an enhanced learning experience…