Related papers: A Course on Controllers
High Performance Computing (HPC) is a highly demanded discipline in companies and institutions. However, as students and also afterwards as professors, we observed a lack of HPC related content in the engineering degrees at our university,…
Computation, the use of a computer to solve, simulate, or visualize a physical problem, has revolutionized how physics research is done. Computation is used widely to model systems, to simulate experiments, and to analyze data. Yet, in most…
Contribution: We demonstrate that it is feasible to include field specific problems in introductory mathematics courses to motivate engineering students. This is done in a way that still allows large parts of the course to be common to all…
Prior research has raised concerns about students' over-reliance on large language models (LLMs) in higher education. This paper examines how Computer Science students and instructors engage with LLMs across five scenarios: "Writing",…
The second quantum revolution has been picking up momentum over the last decade. Quantum technologies are starting to attract more attention from governments, private companies, investors, and public. The ability to control individual…
Science communication forms the bridge between computer science researchers and their target audience. Researchers who can effectively draw attention to their research findings and communicate them comprehensibly not only help their target…
The popularity of accessibility research has grown recently, improving digital inclusion for people with disabilities. However, researchers, including those who have disabilities, have attempted to include people with disabilities in all…
The word 'researcher' is loaded and often confusing. It takes years to become one and to master all of its aspects. In this paper, we investigate whether or not this process of 'becoming' can be catalyzed through education. The focus will…
We present how to integrate Design Sprints and project-based learning into introductory visualization courses. A design sprint is a unique process based on rapid prototyping and user testing to define goals and validate ideas before…
The use of e-learning systems has a long tradition, where students can study online helped by a system. In this context, the use of recommender systems is relatively new. In our research project, we investigated various ways to create a…
Challenges at the quantum-classical interface are examined with the goal of architecting a scaled-up quantum computer comprising many thousands of qubits in the solid-state. Separating the distinct sub-systems of the interface that perform…
This paper describes the development of a new university physics course designed to integrate physics, education, research, and community partnerships. The coordinated system of activities links the new course to local community efforts in…
This paper presents an LLM-based learning platform for chip design education, aiming to make chip design accessible to beginners without overwhelming them with technical complexity. It represents the first educational platform that assists…
This paper describes the motivation and design of a 10-week graduate course that teaches practices for developing research software; although offered by an engineering program, the content applies broadly to any field of scientific research…
In this article, we reflect upon our positive experiences incorporating or working on extra credit projects in algebra-based introductory physics that asked students to connect physics with humanities, social sciences, and everyday life. We…
Addressing students by their names helps a teacher to start building rapport with students and thus facilitates their classroom participation. However, this basic yet effective skill has become rather challenging for university lecturers,…
National calls to transform laboratory courses by making them more discovery-based can be met by engaging students in multi-week final projects. One plausible outcome of this approach is that students may feel ownership of their projects.…
This article discusses the development of an IoT system for monitoring and controlling various devices and systems from different vendors. The authors considered key challenges in IoT projects, such as interoperability and integration,…
The facilitation of STEM education can be enhanced by the provision of opportunities for learners to gain a better understanding of science through the utilization of tangible and visual examples. The objective of this work is to present an…
We present a survey of recent research studies of the implementation of adaptive user models in human-computer interaction. A classification of research directions on adaptive user interfaces is first proposed; it takes account of the user…