Related papers: WinterLab: Developing a low-cost, portable experim…
Our ongoing development and deployment of an online robotics education platform highlighted a gap in providing an interactive, feedback-rich learning environment essential for mastering programming concepts in robotics, which they were not…
This exploratory study examines the classroom deployment of aiPlato, an AI-enabled homework platform, in a large introductory physics course at the University of Texas at Arlington. Designed to support open-ended problem solving, aiPlato…
Electronics prototyping using breakout boards allows designers with and without an engineering background to rapidly create interactive prototypes. However, when it comes to transition to a production-ready PCB design, stagnation exists due…
While learning by teaching is a popular pedagogical technique, it is a learning phenomenon that is difficult to study due to variability in the tutor-tutee pairings and learning environments. In this paper, we introduce the Curiosity…
Although most teachers acknowledge the importance of taking investigative approached in students' science learning experiences, implementing them in high-school classes can be challenging for teachers. In this work, we analyzed data from…
The way that design is being taught is continuously changing under the pressure of the transition from analogical to digital environments. This becomes even more important as the novelty and the alleged superiority of the digital world is…
We present an educational escape room in physics (ERP) covering the main disciplines of physics as taught in the education of neighboring sciences, in this case veterinary medicine, extended by a European board game system of victory points…
Many scientific disciplines have traditionally advanced by iterating over hypotheses using labor-intensive trial-and-error, which is a slow and expensive process. Recent advances in computing, digitalization, and machine learning have…
Wearable technologies have traditionally been used to measure and monitor vital human signs for well-being and healthcare applications. However, there is a growing interest in using and deploying these technologies to facilitate teaching…
Framing affects how students interpret, approach, and accomplish tasks. Little is known, however, about how students frame tasks in physics labs. During the first lab of a sequence designed to teach students about modeling and critical…
This paper presents an environment for solving Prolog problems which has been implemented as a module for the virtual laboratory VILAB. During the problem solving processes the learners get fast adaptive feedback. As a result analysing the…
Research goals: to identify the perspective learning simulation tool for Bachelors of Electromechanics. Research objectives: to prove the feasibility of using the simulation system Xcos on Web as a tool of forming of future Bachelors of…
Sea ice is a major feature of the polar environments. Recent changes in the climate and extent of the sea ice, together with increased economic activity and research interest in these regions, are driving factors for new measurements of sea…
Advances in cloud computing have simplified the way that both software development and testing are performed. This is not true for battery testing for which state of the art test-beds simply consist of one phone attached to a power meter.…
The ability to repeat the experiments from a research study and obtain similar results is a corner stone in experiment-based scientific discovery. This essential feature has been often ignored by the distributed computing and networking…
Academia and industry have developed several platforms to support the popular privacy-preserving distributed learning method -- Federated Learning (FL). However, these platforms are complex to use and require a deep understanding of FL,…
Designing and developing web-enabled remote laboratories for pedagogical purposes is not an easy task. Often, developers (generally, educators who know the subjects they teach but lack of the technical and programming skills required to…
Delivering hands-on practice laboratories for introductory courses on operating systems is a difficult task. One of the main sources of the difficulty is the sheer size and complexity of the operating systems software. Consequently, some of…
Defining abstract algorithmic structures like functions and variables using self-made tangibles can enhance the usability and affordability of the tangible programming experience by maintaining the input modality and physical interaction…
We present and evaluate the Merrimack College Mobile Lightboard, which we built in 2017 and which is still in use in 2025. Our design was closely based on that of the groundbreaking 2014 Duke University Lightboard but with a smaller glass…