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Social and behavioral scientists increasingly aim to study how humans interact, collaborate, and make decisions alongside artificial intelligence. However, the experimental infrastructure for such work remains underdeveloped: (1) few…

Human-Computer Interaction · Computer Science 2025-10-16 Crystal Qian , Vivian Tsai , Michael Behr , Nada Hussein , Léo Laugier , Nithum Thain , Lucas Dixon

This paper presents MicroRoboScope, a portable, compact, and versatile microrobotic experimentation platform designed for real-time, closed-loop control of both magnetic and acoustic microrobots. The system integrates an embedded computer,…

Robotics · Computer Science 2025-10-14 Max Sokolich , Yanda Yang , Subrahmanyam Cherukumilli , Fatma Ceren Kirmizitas , Sambeeta Das

Freely and openly shared low-cost electronic applications, known as open electronics, have sparked a new open-source movement, with much un-tapped potential to advance scientific research. Initially designed to appeal to electronic…

Quantitative Methods · Quantitative Biology 2022-07-14 Michael Oellermann , Jolle W. Jolles , Diego Ortiz , Rui Seabra , Tobias Wenzel , Hannah Wilson , Richelle Tanner

Active methodologies aim to develop a critical sense of what is learned, relating theoretical concepts to the practical environment. In this work, we propose an active teaching-learning methodology for laboratory classes in which the…

Physics Education · Physics 2020-05-15 Suzane F. Pinto , Ronan S. Ferreira , Miguel M. Costa , Agmael M. Silva

Without any major changes, a pilot version of a physical science lab course was able to continue when the COVID-19 crisis necessitated the abrupt suspension of on-campus education. The 'Maker Lab' course, in which students conceive and set…

Physics Education · Physics 2020-10-12 F. R. Bradbury , C. F. J. Pols

Increasing user engagement is constant challenge for Intelligent Tutoring Systems researchers. A current trend in the ITS field is to increase engagement of proven learning systems by integrating them within games, or adding in game like…

Computer Science and Game Theory · Computer Science 2010-09-14 Kyle B Dempsey , G. Tanner Jackson , Justin F. Brunelle , Michael Rowe , Danielle S. McNamara

The development of technologies of multimedia, linked to that of Internet and democratization of high speed, has made henceforth E-learning possible for learners being in virtual classes and geographically distributed. One benefit to taking…

Computers and Society · Computer Science 2015-02-25 Bousaaid Mourad , Ayaou Tarik , Afdel Karim , Estraillier Pascal

Embedded systems are playing an increasingly important role in control engineering. Despite their popularity, embedded systems are generally subject to resource constraints and it is therefore difficult to build complex control systems on…

Other Computer Science · Computer Science 2008-09-30 Longhua Ma , Feng Xia , Zhe Peng

Remote Controlled laboratories is a teaching and learning tool that increasingly becomes fundamental in the teaching and learning processes at all the levels. A study of available systems highlights a series of limitations on the used…

Computers and Society · Computer Science 2022-11-03 Pavel Kuriščák , Pedro Rossa , Horácio Fernandes , João Nuno Silva

Design and scientific investigation are recognized as key components of undergraduate physics laboratory curricula. In light of this, many successful lab programs have been developed to train students to develop these abilities, and…

Physics Education · Physics 2016-06-29 Evan Halstead

We introduce MecQaBot, an open-source, affordable, and modular autonomous mobile robotics framework developed for education and research at Macquarie University, School of Engineering, since 2019. This platform aims to provide students and…

Robotics · Computer Science 2024-11-21 Alice James , Avishkar Seth , Subhas Mukhopadhyay

The ability to develop, use, and refine models of experimental systems is a nationally recognized learning outcome for undergraduate physics lab courses. However, no assessments of students' model-based reasoning exist for upper-division…

Studies indicate that much of the software created today is not accessible to all users, indicating that developers don't see the need to devote sufficient resources to creating accessible software. Compounding this problem, there is a lack…

Software Engineering · Computer Science 2020-09-10 Weishi Shi , Samuel Malachowsky , Yasmine El-Glaly , Qi Yu , Daniel E. Krutz

The paper describes a curricular framework for introducing microcontroller programming in the University Physics lab. The approach makes use of Modeling Instruction, an effective approach for teaching science at the secondary level in which…

Physics Education · Physics 2014-07-30 Andrew J. Haugen , Nathan T. Moore

Active Learning (AL) is a well-known teaching method in engineering because it allows to foster learning and critical thinking of the students by employing debate, hands-on activities, and experimentation. However, most educational results…

Computers and Society · Computer Science 2024-06-04 Jonathan Álvarez Ariza

The process of teaching has been greatly changed by the COVID-19 pandemic. It is possible that studying will not resemble anymore the process known by the previous generations of students. As the current generations learn by doing and use…

Computers and Society · Computer Science 2021-12-03 Iuliana Marin

We show how builtin sensors in mobile devices can be used as portable laboratories at the service of teaching experimental sciences, especially physics, in the last years of high school and first years of university. We describe experiments…

Physics Education · Physics 2023-01-16 Martin Monteiro , Cecilia Stari , Arturo C. Marti

Mechanics and electronic systems can be applied to the physical models to understand the physical phenomena for students in laboratory. In this paper we have developed a robot arm for a laboratory experiment, where students learn how to…

Physics Education · Physics 2007-05-23 Omer Sise

E-Laboratories are important components of e- learning environments, especially in scientific and technical disciplines. First widespread E-Labs consisted in proposing simulations of real systems (virtual labs), as building remote labs…

Other Computer Science · Computer Science 2007-06-21 Hcene Benmohamed , Arnaud Leleve , Patrick Prévot

Software Development is a core second-year course currently offered to undergraduate students at Victoria University at its five local and international campuses. The project aims to redesign the existing course curriculum to support…

Computers and Society · Computer Science 2010-07-15 Hao Shi