Related papers: Learning to Play against Any Mixture of Opponents
Punishment is a common tactic to sustain cooperation and has been extensively studied for a long time. While most of previous game-theoretic work adopt the imitation learning where players imitate the strategies who are better off, the…
Many real-world multi-agent interactions consider multiple distinct criteria, i.e. the payoffs are multi-objective in nature. However, the same multi-objective payoff vector may lead to different utilities for each participant. Therefore,…
In many sequential decision-making problems (e.g., robotics control, game playing, sequential prediction), human or expert data is available containing useful information about the task. However, imitation learning (IL) from a small amount…
Autonomous agents often require multiple strategies to solve complex tasks, but determining when to switch between strategies remains challenging. This research introduces a reinforcement learning technique to learn switching thresholds…
Deep learning models are known to be vulnerable to adversarial examples crafted by adding human-imperceptible perturbations on benign images. Many existing adversarial attack methods have achieved great white-box attack performance, but…
We introduce a neural method for transfer learning between two (source and target) classification tasks or aspects over the same domain. Rather than training on target labels, we use a few keywords pertaining to source and target aspects…
In the past few years, deep reinforcement learning has been proven to solve problems which have complex states like video games or board games. The next step of intelligent agents would be able to generalize between tasks, and using prior…
Transfer learning significantly accelerates the reinforcement learning process by exploiting relevant knowledge from previous experiences. The problem of optimally selecting source policies during the learning process is of great importance…
Transfer learning aims at improving the performance of target learners on target domains by transferring the knowledge contained in different but related source domains. In this way, the dependence on a large number of target domain data…
We consider a game-theoretic setting to model the interplay between attacker and defender in the context of information flow, and to reason about their optimal strategies. In contrast with standard game theory, in our games the utility of a…
Multi-task learning can leverage information learned by one task to benefit the training of other tasks. Despite this capacity, naive formulations often degrade performance and in particular, identifying the tasks that would benefit from…
In the inference attacks studied in Quantitative Information Flow (QIF), the adversary typically tries to interfere with the system in the attempt to increase its leakage of secret information. The defender, on the other hand, typically…
In a manner analogous to their classical counterparts, quantum classifiers are vulnerable to adversarial attacks that perturb their inputs. A promising countermeasure is to train the quantum classifier by adopting an attack-aware, or…
A key element in transfer learning is representation learning; if representations can be developed that expose the relevant factors underlying the data, then new tasks and domains can be learned readily based on mappings of these salient…
Adversarial machine learning is an emerging field that focuses on studying vulnerabilities of machine learning approaches in adversarial settings and developing techniques accordingly to make learning robust to adversarial manipulations. It…
An improvement of Q-learning is proposed in this paper. It is different from classic Q-learning in that the similarity between different states and actions is considered in the proposed method. During the training, a new updating mechanism…
Deep models have shown their vulnerability when processing adversarial samples. As for the black-box attack, without access to the architecture and weights of the attacked model, training a substitute model for adversarial attacks has…
This paper introduces a deep learning modular network for side-channel analysis. Our deep learning approach features the capability to exchange part of it (modules) with others networks. We aim to introduce reusable trained modules into…
In this paper, we address a pursuit-evasion game involving multiple players by utilizing tools and techniques from reinforcement learning and matrix game theory. In particular, we consider the problem of steering an evader to a goal…
We present a new method for black-box adversarial attack. Unlike previous methods that combined transfer-based and scored-based methods by using the gradient or initialization of a surrogate white-box model, this new method tries to learn a…