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Two-minute science (2-minute science) is a science communication project initiated and supported by early-career Greek astrophysicists. With this endeavor, which started in December 2020, we try to bridge the gap between the scientific…
We propose a new form of human-machine interaction. It is a pictorial game consisting of interactive rounds of creation between artists and a machine. They repetitively paint one after the other. At its rounds, the computer partially…
How can researchers from the creative ML/AI community and sociology of culture engage in fruitful collaboration? How do researchers from both fields think (differently) about creativity and the production of creative work? While the ML…
Artists and especially new media artists contribute to public perceptions and adoption of new technologies through their own use of emerging media technologies such as augmented and virtual reality, generative image systems, and…
Citizen science projects engage people in activities that are part of a scientific research effort. On multi-project citizen science platforms, scientists can create projects consisting of tasks. Volunteers, in turn, participate in…
Contemporary debates on "open science" mostly focus on the pub- lic accessibility of the products of scientific and academic work. In contrast, this paper presents arguments for "opening" the ongoing work of science. That is, this paper is…
This study describes a vision, how technology can help improving the efficiency in research. We propose a new clean-slate design, where more emphasis is given on the correctness and up-to-dateness of the scientific results, it is more open…
This study investigates the aesthetic experience and educational value of collaborative artmaking with generative artificial intelligence (AI) among young learners and art students. Based on a survey of 112 participants, we examine how…
The reciprocal impact of applied neuroscience and cognitive studies on humanities has been extensive and growing over the past 30 years of research. Studies on neuroaesthetics have provided novel insights in visual arts, music as well as…
Interactive communication (IC), i.e., the reciprocal exchange of information between two or more interactive partners, is a fundamental part of human nature. As such, it has been studied across multiple scientific disciplines with different…
In this paper, we introduce iART: an open Web platform for art-historical research that facilitates the process of comparative vision. The system integrates various machine learning techniques for keyword- and content-based image retrieval…
So far, the relationship between open science and software engineering expertise has largely focused on the open release of software engineering research insights and reproducible artifacts, in the form of open-access papers, open data, and…
Nowadays, technological advances have influenced all human activities, creating new dynamics and ways of communication. In this context, some artists have incorporated these advances in their creative process, giving rise to unique…
Undergraduate animation students at the Maryland Institute College of Art teamed up with scientists from the Fermi Gamma-ray Space Telescope to produce a set of animations on several astronomy topics. We describe the process and discuss the…
Art is a variety of human activities that include the production of visual, auditory, or performing objects that express the creativity, creative concepts, or technological abilities of the artist, intended primarily for their beauty or…
In this article we describe our experiences with computational text analysis. We hope to achieve three primary goals. First, we aim to shed light on thorny issues not always at the forefront of discussions about computational text analysis…
The use of generative AI in education is a controversial topic. Current technology offers the potential to create educational content from text, speech, to images based on simple input prompts. This can enhance productivity by summarizing…
Our experience of the world is multisensory, spanning a synthesis of language, sight, sound, touch, taste, and smell. Yet, artificial intelligence has primarily advanced in digital modalities like text, vision, and audio. This paper…
In the last decade, artificial intelligence (AI) models inspired by the brain have made unprecedented progress in performing real-world perceptual tasks like object classification and speech recognition. Recently, researchers of natural…
The emergence of Generative Artificial Intelligence (G-AI) has changed the landscape of creative arts with its power to compose novel artwork and thus brought ethical concerns. Despite the efforts by prior works to address these concerns…