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Related papers: MUSE2020 challenge report

200 papers

In this paper, we extensively present our solutions for the MuSe-Stress sub-challenge and the MuSe-Physio sub-challenge of Multimodal Sentiment Challenge (MuSe) 2021. The goal of MuSe-Stress sub-challenge is to predict the level of…

Computer Vision and Pattern Recognition · Computer Science 2021-10-19 Ziyu Ma , Fuyan Ma , Bin Sun , Shutao Li

Analyzing human affect is vital for human-computer interaction systems. Most methods are developed in restricted scenarios which are not practical for in-the-wild settings. The Affective Behavior Analysis in-the-wild (ABAW) 2021 Contest…

Computer Vision and Pattern Recognition · Computer Science 2021-07-16 Yue Jin , Tianqing Zheng , Chao Gao , Guoqiang Xu

This report describes a multi-modal multi-task ($M^3$T) approach underlying our submission to the valence-arousal estimation track of the Affective Behavior Analysis in-the-wild (ABAW) Challenge, held in conjunction with the IEEE…

Computer Vision and Pattern Recognition · Computer Science 2020-02-10 Yuan-Hang Zhang , Rulin Huang , Jiabei Zeng , Shiguang Shan , Xilin Chen

This paper reviews the Challenge on Video Saliency Prediction at AIM 2024. The goal of the participants was to develop a method for predicting accurate saliency maps for the provided set of video sequences. Saliency maps are widely…

This paper describes the third Affective Behavior Analysis in-the-wild (ABAW) Competition, held in conjunction with IEEE International Conference on Computer Vision and Pattern Recognition (CVPR), 2022. The 3rd ABAW Competition is a…

Computer Vision and Pattern Recognition · Computer Science 2022-03-01 Dimitrios Kollias

This report describes our model for VATEX Captioning Challenge 2020. First, to gather information from multiple domains, we extract motion, appearance, semantic and audio features. Then we design a feature attention module to attend on…

Computer Vision and Pattern Recognition · Computer Science 2020-06-08 Ke Lin , Zhuoxin Gan , Liwei Wang

We present the marginal unbiased score expansion (MUSE) method, an algorithm for generic high-dimensional hierarchical Bayesian inference. MUSE performs approximate marginalization over arbitrary non-Gaussian latent parameter spaces,…

Cosmology and Nongalactic Astrophysics · Physics 2022-06-01 Marius Millea , Uros Seljak

The voice conversion challenge is a bi-annual scientific event held to compare and understand different voice conversion (VC) systems built on a common dataset. In 2020, we organized the third edition of the challenge and constructed and…

Audio and Speech Processing · Electrical Eng. & Systems 2020-08-31 Yi Zhao , Wen-Chin Huang , Xiaohai Tian , Junichi Yamagishi , Rohan Kumar Das , Tomi Kinnunen , Zhenhua Ling , Tomoki Toda

In this paper, we present our solution for the semi-supervised learning track (MER-SEMI) in MER2025. We propose a comprehensive framework, grounded in the principle that "more is better," to construct a robust Mixture of Experts (MoE)…

Computer Vision and Pattern Recognition · Computer Science 2025-08-11 Jun Xie , Yingjian Zhu , Feng Chen , Zhenghao Zhang , Xiaohui Fan , Hongzhu Yi , Xinming Wang , Chen Yu , Yue Bi , Zhaoran Zhao , Xiongjun Guan , Zhepeng Wang

We propose a new unbiased estimator for estimating the utility of the optimal stopping problem. The MUSE, short for Multilevel Unbiased Stopping Estimator, constructs the unbiased Multilevel Monte Carlo (MLMC) estimator at every stage of…

Computation · Statistics 2022-12-29 Zhengqing Zhou , Guanyang Wang , Jose Blanchet , Peter W. Glynn

This paper presents the description of our submitted system for Voice Conversion Challenge (VCC) 2020 with vector-quantization variational autoencoder (VQ-VAE) with WaveNet as the decoder, i.e., VQ-VAE-WaveNet. VQ-VAE-WaveNet is a…

Sound · Computer Science 2020-10-16 Haitong Zhang

This paper describes the UMONS solution for the OMG-Emotion Challenge. We explore a context-dependent architecture where the arousal and valence of an utterance are predicted according to its surrounding context (i.e. the preceding and…

Human-Computer Interaction · Computer Science 2018-05-31 Jean-Benoit Delbrouck

The VALUE (Video-And-Language Understanding Evaluation) benchmark is newly introduced to evaluate and analyze multi-modal representation learning algorithms on three video-and-language tasks: Retrieval, QA, and Captioning. The main…

Computer Vision and Pattern Recognition · Computer Science 2021-10-14 Minchul Shin , Jonghwan Mun , Kyoung-Woon On , Woo-Young Kang , Gunsoo Han , Eun-Sol Kim

The first Multimodal Emotion Recognition Challenge (MER 2023) was successfully held at ACM Multimedia. The challenge focuses on system robustness and consists of three distinct tracks: (1) MER-MULTI, where participants are required to…

In this technical report, we present the 2nd place solution of 2023 Waymo Open Sim Agents Challenge (WOSAC)[4]. We propose a simple yet effective autoregressive method for simulating multi-agent behaviors, which is built upon a well-known…

Computer Vision and Pattern Recognition · Computer Science 2023-06-29 Cheng Qian , Di Xiu , Minghao Tian

This paper presents an analysis of the Low-Complexity Acoustic Scene Classification task in DCASE 2022 Challenge. The task was a continuation from the previous years, but the low-complexity requirements were changed to the following: the…

Audio and Speech Processing · Electrical Eng. & Systems 2022-07-14 Irene Martín-Morató , Francesco Paissan , Alberto Ancilotto , Toni Heittola , Annamaria Mesaros , Elisabetta Farella , Alessio Brutti , Tuomas Virtanen

In this technical report, the systems we submitted for subtask 1B of the DCASE 2021 challenge, regarding audiovisual scene classification, are described in detail. They are essentially multi-source transformers employing a combination of…

Audio and Speech Processing · Electrical Eng. & Systems 2022-10-20 Wim Boes , Hugo Van hamme

The GLUE benchmark (Wang et al., 2019b) is a suite of language understanding tasks which has seen dramatic progress in the past year, with average performance moving from 70.0 at launch to 83.9, state of the art at the time of writing (May…

Computation and Language · Computer Science 2019-06-04 Nikita Nangia , Samuel R. Bowman

Facial valence/arousal, expression and action unit are related tasks in facial affective analysis. However, the tasks only have limited performance in the wild due to the various collected conditions. The 4th competition on affective…

Computer Vision and Pattern Recognition · Computer Science 2022-07-21 Yanan Chang , Yi Wu , Xiangyu Miao , Jiahe Wang , Shangfei Wang

Sentiment Analysis is a well-studied field of Natural Language Processing. However, the rapid growth of social media and noisy content within them poses significant challenges in addressing this problem with well-established methods and…

Computation and Language · Computer Science 2020-07-28 Soroush Javdan , Taha Shangipour ataei , Behrouz Minaei-Bidgoli