Related papers: MUSE2020 challenge report
In this paper, we extensively present our solutions for the MuSe-Stress sub-challenge and the MuSe-Physio sub-challenge of Multimodal Sentiment Challenge (MuSe) 2021. The goal of MuSe-Stress sub-challenge is to predict the level of…
Analyzing human affect is vital for human-computer interaction systems. Most methods are developed in restricted scenarios which are not practical for in-the-wild settings. The Affective Behavior Analysis in-the-wild (ABAW) 2021 Contest…
This report describes a multi-modal multi-task ($M^3$T) approach underlying our submission to the valence-arousal estimation track of the Affective Behavior Analysis in-the-wild (ABAW) Challenge, held in conjunction with the IEEE…
This paper reviews the Challenge on Video Saliency Prediction at AIM 2024. The goal of the participants was to develop a method for predicting accurate saliency maps for the provided set of video sequences. Saliency maps are widely…
This paper describes the third Affective Behavior Analysis in-the-wild (ABAW) Competition, held in conjunction with IEEE International Conference on Computer Vision and Pattern Recognition (CVPR), 2022. The 3rd ABAW Competition is a…
This report describes our model for VATEX Captioning Challenge 2020. First, to gather information from multiple domains, we extract motion, appearance, semantic and audio features. Then we design a feature attention module to attend on…
We present the marginal unbiased score expansion (MUSE) method, an algorithm for generic high-dimensional hierarchical Bayesian inference. MUSE performs approximate marginalization over arbitrary non-Gaussian latent parameter spaces,…
The voice conversion challenge is a bi-annual scientific event held to compare and understand different voice conversion (VC) systems built on a common dataset. In 2020, we organized the third edition of the challenge and constructed and…
In this paper, we present our solution for the semi-supervised learning track (MER-SEMI) in MER2025. We propose a comprehensive framework, grounded in the principle that "more is better," to construct a robust Mixture of Experts (MoE)…
We propose a new unbiased estimator for estimating the utility of the optimal stopping problem. The MUSE, short for Multilevel Unbiased Stopping Estimator, constructs the unbiased Multilevel Monte Carlo (MLMC) estimator at every stage of…
This paper presents the description of our submitted system for Voice Conversion Challenge (VCC) 2020 with vector-quantization variational autoencoder (VQ-VAE) with WaveNet as the decoder, i.e., VQ-VAE-WaveNet. VQ-VAE-WaveNet is a…
This paper describes the UMONS solution for the OMG-Emotion Challenge. We explore a context-dependent architecture where the arousal and valence of an utterance are predicted according to its surrounding context (i.e. the preceding and…
The VALUE (Video-And-Language Understanding Evaluation) benchmark is newly introduced to evaluate and analyze multi-modal representation learning algorithms on three video-and-language tasks: Retrieval, QA, and Captioning. The main…
The first Multimodal Emotion Recognition Challenge (MER 2023) was successfully held at ACM Multimedia. The challenge focuses on system robustness and consists of three distinct tracks: (1) MER-MULTI, where participants are required to…
In this technical report, we present the 2nd place solution of 2023 Waymo Open Sim Agents Challenge (WOSAC)[4]. We propose a simple yet effective autoregressive method for simulating multi-agent behaviors, which is built upon a well-known…
This paper presents an analysis of the Low-Complexity Acoustic Scene Classification task in DCASE 2022 Challenge. The task was a continuation from the previous years, but the low-complexity requirements were changed to the following: the…
In this technical report, the systems we submitted for subtask 1B of the DCASE 2021 challenge, regarding audiovisual scene classification, are described in detail. They are essentially multi-source transformers employing a combination of…
The GLUE benchmark (Wang et al., 2019b) is a suite of language understanding tasks which has seen dramatic progress in the past year, with average performance moving from 70.0 at launch to 83.9, state of the art at the time of writing (May…
Facial valence/arousal, expression and action unit are related tasks in facial affective analysis. However, the tasks only have limited performance in the wild due to the various collected conditions. The 4th competition on affective…
Sentiment Analysis is a well-studied field of Natural Language Processing. However, the rapid growth of social media and noisy content within them poses significant challenges in addressing this problem with well-established methods and…