Related papers: A Psychology of Visualization or (External) Repres…
This is a survey on the ongoing development of a descriptive theory of represented spaces, which is intended as an extension of both classical and effective descriptive set theory to deal with both sets and functions between represented…
We study the structure of representations, defined as approximations of minimal sufficient statistics that are maximal invariants to nuisance factors, for visual data subject to scaling and occlusion of line-of-sight. We derive analytical…
Narrative visualization aims to communicate scientific results to a general audience and garners significant attention in various applications. Merging exploratory and explanatory visualization could effectively support a non-expert…
Human visual reasoning is characterized by an ability to identify abstract patterns from only a small number of examples, and to systematically generalize those patterns to novel inputs. This capacity depends in large part on our ability to…
From photorealistic sketches to schematic diagrams, drawing provides a versatile medium for communicating about the visual world. How do images spanning such a broad range of appearances reliably convey meaning? Do viewers understand…
Outside-knowledge visual question answering is a challenging task that requires both the acquisition and the use of open-ended real-world knowledge. Some existing solutions draw external knowledge into the cross-modality space which…
Recent advances in visual representation learning allowed to build an abundance of powerful off-the-shelf features that are ready-to-use for numerous downstream tasks. This work aims to assess how well these features preserve information…
We present a state-of-the-art report on visualization in astrophysics. We survey representative papers from both astrophysics and visualization and provide a taxonomy of existing approaches based on data analysis tasks. The approaches are…
The generalizability of empirical findings to new environments, settings or populations, often called "external validity," is essential in most scientific explorations. This paper treats a particular problem of generalizability, called…
We describe a first step towards learning general-purpose visual representations of physical scenes using only image prediction as a training criterion. To do so, we first define "physical scene" and show that, even though different agents…
Common-sense physical reasoning in the real world requires learning about the interactions of objects and their dynamics. The notion of an abstract object, however, encompasses a wide variety of physical objects that differ greatly in terms…
This paper revisits the role of quantitative and qualitative methods in visualization research in the context of advancements in artificial intelligence (AI). The focus is on how we can bridge between the different methods in an integrated…
We present and discuss the results of a two-year qualitative analysis of images published in IEEE Visualization (VIS) papers. Specifically, we derive a typology of 13 visualization image types, coded to distinguish visualizations and…
Participant needs to achieve a given power are frequently underestimated. This is particularly problematic when effect sizes are small, such as is common in neuroscience and psychology. We provide tools to make these demands immediately…
Information visualization limits itself, per definition, to the domain of symbolic information. This paper discusses arguments why the field should also consider forms of data that are not symbolically encoded, including physical traces and…
This paper argues that an interlingual representation must explicitly represent some parts of the meaning of a situation as possibilities (or preferences), not as necessary or definite components of meaning (or constraints). Possibilities…
One of the most basic functions of language is to refer to objects in a shared scene. Modeling reference with continuous representations is challenging because it requires individuation, i.e., tracking and distinguishing an arbitrary number…
In visualization education, both science and humanities, the literature is often divided into two parts: the design aspect and the analysis of the visualization. However, we find limited discussion on how to motivate and engage…
This paper addresses the concept of materiality in virtual environments, which we define as being composed of objects that can influence user experience actively. Such virtual materiality is closely related to its physical counterpart,…
Mounting evidence in neuroscience suggests the possibility of neuronal representations that individual neurons serve as the substrates of different mental representations in a point-to-point way. Combined with associationism, it can…