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This paper explores human behavior in virtual networked communities, specifically individuals or groups' potential and expressive capacity to respond to internal and external stimuli, with assortative matching as a typical example. A…

Multiagent Systems · Computer Science 2023-09-06 Ou Deng , Qun Jin

This paper investigates a population-based training regime based on game-theoretic principles called Policy-Spaced Response Oracles (PSRO). PSRO is general in the sense that it (1) encompasses well-known algorithms such as fictitious play…

Observable social traits determine how we interact in society and remain pervasive even in our globalized world. While a popular hypothesis states that they may help promote cooperation, the alternative explanation that they facilitate…

Physics and Society · Physics 2020-09-14 Juan Ozaita , Andrea Baronchelli , Angel Sánchez

Multi-agent deep reinforcement learning makes optimal decisions dependent on system states observed by agents, but any uncertainty on the observations may mislead agents to take wrong actions. The Mean-Field Actor-Critic reinforcement…

Machine Learning · Computer Science 2023-06-01 Ziyuan Zhou , Guanjun Liu

We consider the distributed pose-graph optimization (PGO) problem, which is fundamental in accurate trajectory estimation in multi-robot simultaneous localization and mapping (SLAM). Conventional iterative approaches linearize a highly…

Robotics · Computer Science 2025-10-28 Sai Krishna Ghanta , Ramviyas Parasuraman

Mean field games (MFGs) have been introduced to study Nash equilibria in very large population of self-interested agents. However, when applied to common pool resource (CPR) games, MFG equilibria lead to the so-called tragedy of the commons…

Optimization and Control · Mathematics 2025-04-15 Gokce Dayanikli , Mathieu Lauriere

Deep reinforcement learning has learned to play many games well, but failed on others. To better characterize the modes and reasons of failure of deep reinforcement learners, we test the widely used Asynchronous Actor-Critic (A2C) algorithm…

Machine Learning · Computer Science 2019-08-14 Philip Bontrager , Ahmed Khalifa , Damien Anderson , Matthew Stephenson , Christoph Salge , Julian Togelius

This work uses game theory as a mathematical framework to address interaction modeling in multi-agent motion forecasting and control. Despite its interpretability, applying game theory to real-world robotics, like automated driving, faces…

Machine Learning · Computer Science 2023-12-05 Christopher Diehl , Tobias Klosek , Martin Krüger , Nils Murzyn , Timo Osterburg , Torsten Bertram

Evolutionarily stable strategy (ESS) is an important solution concept in game theory which has been applied frequently to biological models. Informally an ESS is a strategy that if followed by the population cannot be taken over by a…

Computer Science and Game Theory · Computer Science 2019-01-18 Sam Ganzfried

While multi-agent reinforcement learning (MARL) has produced numerous algorithms that converge to Nash or related equilibria, such equilibria are often non-unique and can exhibit widely varying efficiency. This raises a fundamental…

Computer Science and Game Theory · Computer Science 2026-01-29 Runyu Zhang , Gioele Zardini , Asuman Ozdaglar , Jeff Shamma , Na Li

We introduce a new class of context dependent, incomplete information games to serve as structured prediction models for settings with significant strategic interactions. Our games map the input context to outcomes by first condensing the…

Machine Learning · Computer Science 2019-05-30 Vikas K. Garg , Tommi Jaakkola

Identification and analysis of symmetrical patterns in the natural world have led to significant discoveries across various scientific fields, such as the formulation of gravitational laws in physics and advancements in the study of…

Multiagent Systems · Computer Science 2024-05-28 Dingyang Chen , Qi Zhang

To protect the systems exposed to the Internet against attacks, a security system with the capability to engage with the attacker is needed. There have been attempts to model the engagement/interactions between users, both benign and…

Cryptography and Security · Computer Science 2018-01-19 Vivek Shandilya , Sajjan Shiva

We study automated security response for an IT infrastructure and formulate the interaction between an attacker and a defender as a partially observed, non-stationary game. We relax the standard assumption that the game model is correctly…

Computer Science and Game Theory · Computer Science 2025-04-21 Kim Hammar , Tao Li , Rolf Stadler , Quanyan Zhu

Partially observable Markov decision processes (POMDPs) rely on the key assumption that probability distributions are precisely known. Robust POMDPs (RPOMDPs) alleviate this concern by defining imprecise probabilities, referred to as…

Artificial Intelligence · Computer Science 2024-07-30 Eline M. Bovy , Marnix Suilen , Sebastian Junges , Nils Jansen

Population games model the evolution of strategic interactions among a large number of uniform agents. Due to the agents' uniformity and quantity, their aggregate strategic choices can be approximated by the solutions of a class of ordinary…

Computer Science and Game Theory · Computer Science 2023-12-14 Semih Kara , Nuno C. Martins

Multi-agent reinforcement learning (MARL) has been shown effective for cooperative games in recent years. However, existing state-of-the-art methods face challenges related to sample complexity, training instability, and the risk of…

Multiagent Systems · Computer Science 2025-03-14 Jiarong Liu , Yifan Zhong , Siyi Hu , Haobo Fu , Qiang Fu , Xiaojun Chang , Yaodong Yang

Game theory provides a general mathematical background to study the effect of pair interactions and evolutionary rules on the macroscopic behavior of multi-player games where players with a finite number of strategies may represent a wide…

Physics and Society · Physics 2016-04-20 Gyorgy Szabo , Istvan Borsos

Evaluating deep multiagent reinforcement learning (MARL) algorithms is complicated by stochasticity in training and sensitivity of agent performance to the behavior of other agents. We propose a meta-game evaluation framework for deep MARL,…

Multiagent Systems · Computer Science 2024-05-02 Zun Li , Michael P. Wellman

The learning process of a reinforcement learning (RL) agent remains poorly understood beyond the mathematical formulation of its learning algorithm. To address this gap, we introduce attention-oriented metrics (ATOMs) to investigate the…

Machine Learning · Computer Science 2025-02-06 Charlotte Beylier , Simon M. Hofmann , Nico Scherf