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Related papers: Social Learning in Nonatomic Routing Games

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We study learning dynamics induced by myopic travelers who repeatedly play a routing game on a transportation network with an unknown state. The state impacts cost functions of one or more edges of the network. In each stage, travelers…

Multiagent Systems · Computer Science 2019-05-14 Manxi Wu , Saurabh Amin

We consider the traffic assignment problem in nonatomic routing games where the players' cost functions may be subject to random fluctuations (e.g., weather disturbances, perturbations in the underlying network, etc.). We tackle this…

Computer Science and Game Theory · Computer Science 2022-01-11 Dong Quan Vu , Kimon Antonakopoulos , Panayotis Mertikopoulos

We study the following repeated non-atomic routing game. In every round, nature chooses a state in an i.i.d. manner according to a publicly known distribution, which influences link latency functions. The system planner makes private route…

Systems and Control · Electrical Eng. & Systems 2022-07-26 Yixian Zhu , Ketan Savla

Routing games are amongst the most studied classes of games. Their two most well-known properties are that learning dynamics converge to equilibria and that all equilibria are approximately optimal. In this work, we perform a stress test…

Computer Science and Game Theory · Computer Science 2022-01-28 Thiparat Chotibut , Fryderyk Falniowski , Michał Misiurewicz , Georgios Piliouras

We consider an instance of a nonatomic routing game. We assume that the network is parallel, that is, constituted of only two nodes, an origin and a destination. We consider infinitesimal players that have a symmetric network cost, but are…

Computer Science and Game Theory · Computer Science 2018-04-10 Paulin Jacquot , Cheng Wan

The price of anarchy has become a standard measure of the efficiency of equilibria in games. Most of the literature in this area has focused on establishing worst-case bounds for specific classes of games, such as routing games or more…

Computer Science and Game Theory · Computer Science 2022-06-09 Roberto Cominetti , Valerio Dose , Marco Scarsini

This paper studies the monotonicity of equilibrium costs and equilibrium loads in nonatomic congestion games, in response to variations of the demands. The main goal is to identify conditions under which a paradoxical non-monotone behavior…

Computer Science and Game Theory · Computer Science 2024-02-07 Roberto Cominetti , Valerio Dose , Marco Scarsini

We consider distributed learning problem in games with an unknown cost-relevant parameter, and aim to find the Nash equilibrium while learning the true parameter. Inspired by the social learning literature, we propose a distributed…

Optimization and Control · Mathematics 2023-03-14 Shijie Huang , Jinlong Lei , Yiguang Hong

Bounding the price of anarchy, which quantifies the damage to social welfare due to selfish behavior of the participants, has been an important area of research. In this paper, we study this phenomenon in the context of a game modeling…

Computer Science and Game Theory · Computer Science 2020-03-17 Jason Gaitonde , Eva Tardos

We consider the behavior of the price of anarchy and equilibrium flows in nonatomic multi-commodity routing games as a function of the traffic demand. We analyze their smoothness with a special attention to specific values of the demand at…

Computer Science and Game Theory · Computer Science 2024-03-19 Roberto Cominetti , Valerio Dose , Marco Scarsini

A recent body of experimental literature has studied empirical game-theoretical analysis, in which we have partial knowledge of a game, consisting of observations of a subset of the pure-strategy profiles and their associated payoffs to…

Computer Science and Game Theory · Computer Science 2014-02-13 John Fearnley , Martin Gairing , Paul Goldberg , Rahul Savani

We discuss the connection between a class of distributed quantum games, with remotely located players, to the counter intuitive Braess' paradox of traffic flow that is an important design consideration in generic networks where the addition…

Quantum Physics · Physics 2018-11-14 Neal Solmeyer , Ricky Dixon , Radhakrishnan Balu

We study how long-lived, rational agents learn in a social network. In every period, after observing the past actions of his neighbors, each agent receives a private signal, and chooses an action whose payoff depends only on the state.…

Theoretical Economics · Economics 2024-07-22 Wanying Huang , Philipp Strack , Omer Tamuz

Individuals, or organizations, cooperate with or compete against one another in a wide range of practical situations. Such strategic interactions are often modeled as games played on networks, where an individual's payoff depends not only…

Computer Science and Game Theory · Computer Science 2020-09-22 Yan Leng , Xiaowen Dong , Junfeng Wu , Alex Pentland

In this paper, we present a framework for multi-agent learning in a nonstationary dynamic network environment. More specifically, we examine projected gradient play in smooth monotone repeated network games in which the agents'…

Computer Science and Game Theory · Computer Science 2024-08-13 Feras Al Taha , Kiran Rokade , Francesca Parise

We study a routing game in an environment with multiple heterogeneous information systems and an uncertain state that affects edge costs of a congested network. Each information system sends a noisy signal about the state to its subscribed…

Computer Science and Game Theory · Computer Science 2020-03-10 Manxi Wu , Saurabh Amin , Asuman E. Ozdaglar

We consider a group of strategic agents who must each repeatedly take one of two possible actions. They learn which of the two actions is preferable from initial private signals, and by observing the actions of their neighbors in a social…

Computer Science and Game Theory · Computer Science 2018-07-27 Elchanan Mossel , Allan Sly , Omer Tamuz

Strategic interactions between a group of individuals or organisations can be modelled as games played on networks, where a player's payoff depends not only on their actions but also on those of their neighbours. Inferring the network…

Machine Learning · Computer Science 2022-08-19 Emanuele Rossi , Federico Monti , Yan Leng , Michael M. Bronstein , Xiaowen Dong

Most of today's distributed machine learning systems assume {\em reliable networks}: whenever two machines exchange information (e.g., gradients or models), the network should guarantee the delivery of the message. At the same time, recent…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-05-17 Chen Yu , Hanlin Tang , Cedric Renggli , Simon Kassing , Ankit Singla , Dan Alistarh , Ce Zhang , Ji Liu

A central question in routing games has been to establish conditions for the uniqueness of the equilibrium, either in terms of network topology or in terms of costs. This question is well understood in two classes of routing games. The…

Computer Science and Game Theory · Computer Science 2016-01-01 Eitan Altman , Corinne Touati
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