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We introduce an exact distributed algorithm to train Random Forest models as well as other decision forest models without relying on approximating best split search. We explain the proposed algorithm and compare it to related approaches for…

Machine Learning · Computer Science 2018-04-19 Mathieu Guillame-Bert , Olivier Teytaud

We advance the recently proposed neuro-symbolic Differentiable Tree Machine, which learns tree operations using a combination of transformers and Tensor Product Representations. We investigate the architecture and propose two key…

Model-free forecasting of the temporal evolution of chaotic systems is crucial but challenging. Existing solutions require hyperparameter tuning, significantly hindering their wider adoption. In this work, we introduce a tree-based approach…

Machine Learning · Computer Science 2025-07-04 Adam Giammarese , Kamal Rana , Erik M. Bollt , Nishant Malik

Traditionally, AI development for two-player zero-sum games has relied on two primary techniques: decision trees and reinforcement learning (RL). A common approach involves using a fixed decision tree as one player's strategy while training…

Artificial Intelligence · Computer Science 2024-12-18 Junjie Lin , Jian Zhao , Lin Liu , Yue Deng , Youpeng Zhao , Lanxiao Huang , Xia Lin , Wengang Zhou , Houqiang Li

Bandit based methods for tree search have recently gained popularity when applied to huge trees, e.g. in the game of go [6]. Their efficient exploration of the tree enables to re- turn rapidly a good value, and improve preci- sion if more…

Artificial Intelligence · Computer Science 2014-08-12 Pierre-Arnuad Coquelin , Remi Munos

Objective The coordination of human movement directly reflects function of the central nervous system. Small deficits in movement are often the first sign of an underlying neurological problem. The objective of this research is to develop a…

Computer Vision and Pattern Recognition · Computer Science 2023-02-17 Renjie Li , Chun Yu Lao , Rebecca St. George , Katherine Lawler , Saurabh Garg , Son N. Tran , Quan Bai , Jane Alty

The game of Go has a long history in East Asian countries, but the field of Computer Go has yet to catch up to humans until the past couple of years. While the rules of Go are simple, the strategy and combinatorics of the game are immensely…

Artificial Intelligence · Computer Science 2019-07-12 Jeffrey Barratt , Chuanbo Pan

Recent work has shown that, in classification tasks, it is possible to design decision support systems that do not require human experts to understand when to cede agency to a classifier or when to exercise their own agency to achieve…

Machine Learning · Computer Science 2025-10-21 Eleni Straitouri , Stratis Tsirtsis , Ander Artola Velasco , Manuel Gomez-Rodriguez

Artificial intelligence (AI) has achieved superhuman performance in board games such as Go, chess, and Othello (Reversi). In other words, the AI system surpasses the level of a strong human expert player in such games. In this context, it…

Machine Learning · Computer Science 2022-09-21 Kazuhisa Fujita

One of the basic tasks which is responded for head of each university department, is employing lecturers based on some default factors such as experience, evidences, qualifies and etc. In this respect, to help the heads, some automatic…

Artificial Intelligence · Computer Science 2013-08-05 Shervan Fekri-Ershad , Hadi Tajalizadeh , Shahram Jafari

Monte Carlo Tree Search (MCTS) is a powerful approach to designing game-playing bots or solving sequential decision problems. The method relies on intelligent tree search that balances exploration and exploitation. MCTS performs random…

Artificial Intelligence · Computer Science 2023-04-04 Maciej Świechowski , Konrad Godlewski , Bartosz Sawicki , Jacek Mańdziuk

In this work we describe a novel deep reinforcement learning architecture that allows multiple actions to be selected at every time-step in an efficient manner. Multi-action policies allow complex behaviours to be learnt that would…

Artificial Intelligence · Computer Science 2018-09-07 Jack Harmer , Linus Gisslén , Jorge del Val , Henrik Holst , Joakim Bergdahl , Tom Olsson , Kristoffer Sjöö , Magnus Nordin

In trying to build humanoid robots that perform useful tasks in a world built for humans, we address the problem of autonomous locomotion. Humanoid robot planning and control algorithms for walking over rough terrain are becoming…

In this article, we present a new machine learning model by imitation based on the linguistic description of complex phenomena. The idea consists of, first, capturing the behaviour of human players by creating a computational perception…

Machine Learning · Computer Science 2021-01-08 Clemente Rubio-Manzano , Tomas Lermanda , CLaudia Martinez , Alejandra Segura , Christian Vidal

This paper introduces Elastic Decision Transformer (EDT), a significant advancement over the existing Decision Transformer (DT) and its variants. Although DT purports to generate an optimal trajectory, empirical evidence suggests it…

Machine Learning · Computer Science 2023-10-23 Yueh-Hua Wu , Xiaolong Wang , Masashi Hamaya

This paper introduces a new paradigm for minimax game-tree search algo- rithms. MT is a memory-enhanced version of Pearls Test procedure. By changing the way MT is called, a number of best-first game-tree search algorithms can be simply and…

Artificial Intelligence · Computer Science 2014-04-08 Aske Plaat , Jonathan Schaeffer , Wim Pijls , Arie de Bruin

We have developed a high-performance Chinese Chess AI that operates without reliance on search algorithms. This AI has demonstrated the capability to compete at a level commensurate with the top 0.1\% of human players. By eliminating the…

Machine Learning · Computer Science 2024-10-08 Yu Chen , Juntong Lin , Zhichao Shu

In trick-taking card games, a two-step process of state sampling and evaluation is widely used to approximate move values. While the evaluation component is vital, the accuracy of move value estimates is also fundamentally linked to how…

Artificial Intelligence · Computer Science 2019-09-12 Christopher Solinas , Douglas Rebstock , Michael Buro

Dynamic difficulty adjustment ($DDA$) is a process of automatically changing a game difficulty for the optimization of user experience. It is a vital part of almost any modern game. Most existing DDA approaches concentrate on the experience…

Machine Learning · Computer Science 2021-06-08 Dvir Ben Or , Michael Kolomenkin , Gil Shabat

In multi-player card games such as Skat or Bridge, the early stages of the game, such as bidding, game selection, and initial card selection, are often more critical to the success of the play than refined middle- and end-game play. At the…

Artificial Intelligence · Computer Science 2025-12-18 Stefan Edelkamp