Related papers: Differential Viewpoints for Ground Terrain Materia…
Despite the popularity of deep neural networks in various domains, the extraction of digital terrain models (DTMs) from airborne laser scanning (ALS) point clouds is still challenging. This might be due to the lack of dedicated large-scale…
Procedural 3D Terrain generation has become a necessity in open world games, as it can provide unlimited content, through a functionally infinite number of different areas, for players to explore. In our approach, we use Generative…
Estimating building footprint maps from geospatial data is of paramount importance in urban planning, development, disaster management, and various other applications. Deep learning methodologies have gained prominence in building…
For high resolution scene mapping and object recognition, optical technologies such as cameras and LiDAR are the sensors of choice. However, for robust future vehicle autonomy and driver assistance in adverse weather conditions,…
We present TartanGround, a large-scale, multi-modal dataset to advance the perception and autonomy of ground robots operating in diverse environments. This dataset, collected in various photorealistic simulation environments includes…
We present the Transparent Earth, a transformer-based architecture for reconstructing subsurface properties from heterogeneous datasets that vary in sparsity, resolution, and modality, where each modality represents a distinct type of…
In this thesis a probabilistic framework is developed and proposed for Dynamic Object Recognition in 3D Environments. A software package is developed using C++ and Python in ROS that performs the detection and tracking task. Furthermore, a…
Originating in quantum physics, tensor networks (TNs) have been widely adopted as exponential machines and parameter decomposers for recognition tasks. Typical TN models, such as Matrix Product States (MPS), have not yet achieved successful…
While conventional depth estimation can infer the geometry of a scene from a single RGB image, it fails to estimate scene regions that are occluded by foreground objects. This limits the use of depth prediction in augmented and virtual…
Terrain understanding is fundamental for mobile robots operating in unstructured outdoor environments. Existing vision-based traversability estimation methods rely on robot-specific annotations or semantic class mappings, limiting…
Compared with contact detection techniques, pavement crack identification with visual images via deep learning algorithms has the advantages of not being limited by the material of object to be detected, fast speed and low cost. The…
Detecting small objects is notoriously challenging due to their low resolution and noisy representation. Existing object detection pipelines usually detect small objects through learning representations of all the objects at multiple…
We tackle the challenge of learning a distribution over complex, realistic, indoor scenes. In this paper, we introduce Generative Scene Networks (GSN), which learns to decompose scenes into a collection of many local radiance fields that…
Terrain, representing features of an earth surface, plays a crucial role in many applications such as simulations, route planning, analysis of surface dynamics, computer graphics-based games, entertainment, films, to name a few. With recent…
A reliable perception has to be robust against challenging environmental conditions. Therefore, recent efforts focused on the use of radar sensors in addition to camera and lidar sensors for perception applications. However, the sparsity of…
Generative adversarial networks (GANs) have been promising for many computer vision problems due to their powerful capabilities to enhance the data for training and test. In this paper, we leveraged GANs and proposed a new architecture with…
Understanding the structure of Earth's polar ice sheets is important for modeling how global warming will impact polar ice and, in turn, the Earth's climate. Ground-penetrating radar is able to collect observations of the internal structure…
We present a novel deep architecture termed templateNet for depth based object instance recognition. Using an intermediate template layer we exploit prior knowledge of an object's shape to sparsify the feature maps. This has three…
We present a new pipeline for acquiring a textured mesh in the wild with a single smartphone which offers access to images, depth maps, and valid poses. Our method first introduces an RGBD-aided structure from motion, which can yield…
Generative Adversarial Networks (GANs) have recently achieved impressive results for many real-world applications, and many GAN variants have emerged with improvements in sample quality and training stability. However, they have not been…