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We consider clustering games in which the players are embedded in a network and want to coordinate (or anti-coordinate) their strategy with their neighbors. The goal of a player is to choose a strategy that maximizes her utility given the…

Computer Science and Game Theory · Computer Science 2020-11-20 Pieter Kleer , Guido Schäfer

Motivated by recent progress on pricing in the AI literature, we study marketplaces that contain multiple vendors offering identical or similar products and unit-demand buyers with different valuations on these vendors. The objective of…

We propose a real-time nodal pricing mechanism for cost minimization and voltage control in a distribution network with autonomous distributed energy resources and analyze the resulting market using stochastic game theory. Unlike existing…

Systems and Control · Electrical Eng. & Systems 2025-09-04 Eli Brock , Jingqi Li , Javad Lavaei , Somayeh Sojoudi

In this paper we consider strategic cost sharing games with so-called arbitrary sharing based on various combinatorial optimization problems, such as vertex and set cover, facility location, and network design problems. We concentrate on…

Computer Science and Game Theory · Computer Science 2010-03-17 Martin Hoefer

We consider the well-studied game-theoretic version of machine scheduling in which jobs correspond to self-interested users and machines correspond to resources. Here each user chooses a machine trying to minimize her own cost, and such…

Computer Science and Game Theory · Computer Science 2019-12-18 Cong Chen , Paolo Penna , Yinfeng Xu

We investigate a non-cooperative game-theoretic model for the formation of communication networks by selfish agents. Each agent aims for a central position at minimum cost for creating edges. In particular, the general model (Fabrikant et…

Computer Science and Game Theory · Computer Science 2015-06-09 Andreas Cord-Landwehr , Pascal Lenzner

Real-time AI services increasingly operate across the device-edge-cloud continuum, where autonomous AI agents generate latency-sensitive workloads, orchestrate multi-stage processing pipelines, and compete for shared resources under policy…

Artificial Intelligence · Computer Science 2026-03-09 Lauri Lovén , Alaa Saleh , Reza Farahani , Ilir Murturi , Miguel Bordallo López , Praveen Kumar Donta , Schahram Dustdar

We consider the problem of exploring an unknown tree with a team of $k$ initially colocated mobile agents. Each agent has limited energy and cannot, as a result, traverse more than $B$ edges. The goal is to maximize the number of nodes…

Data Structures and Algorithms · Computer Science 2018-02-20 Evangelos Bampas , Jérémie Chalopin , Shantanu Das , Jan Hackfeld , Christina Karousatou

We study Nash equilibria and the price of anarchy in the classic model of Network Creation Games introduced by Fabrikant, Luthra, Maneva, Papadimitriou and Shenker in 2003. This is a selfish network creation model where players correspond…

Computer Science and Game Theory · Computer Science 2019-09-24 Carme Àlvarez , Arnau Messegué

We study stable matching problems in networks where players are embedded in a social context, and may incorporate friendship relations or altruism into their decisions. Each player is a node in a social network and strives to form a good…

Computer Science and Game Theory · Computer Science 2012-04-27 Elliot Anshelevich , Onkar Bhardwaj , Martin Hoefer

We introduce and analyze greedy equilibria (GE) for the well-known model of selfish network creation by Fabrikant et al.[PODC'03]. GE are interesting for two reasons: (1) they model outcomes found by agents which prefer smooth adaptations…

Computer Science and Game Theory · Computer Science 2012-10-31 Pascal Lenzner

We investigate several variants of a network creation model: a group of agents builds up a network between them while trying to keep the costs of this network small. The cost function consists of two addends, namely (i) a constant amount…

Networking and Internet Architecture · Computer Science 2007-05-23 Johannes J. Schneider , Scott Kirkpatrick

A central question in algorithmic game theory is to measure the inefficiency (ratio of costs) of Nash equilibria (NE) with respect to socially optimal solutions. The two established metrics used for this purpose are price of anarchy (POA)…

Data Structures and Algorithms · Computer Science 2016-11-24 Shuchi Chawla , Joseph , Naor , Debmalya Panigrahi , Mohit Singh , Seeun William Umboh

In this paper, a new framework to study weighed networks is introduced. The idea behind this methodology is to consider that each node of the network is an agent that desires to satisfy his/her preferences in an economic sense. Moreover,…

Physics and Society · Physics 2009-11-11 Daniel O. Cajueiro

We study a security game over a network played between a $defender$ and $k$ $attackers$. Every attacker chooses, probabilistically, a node of the network to damage. The defender chooses, probabilistically as well, a connected induced…

Computer Science and Game Theory · Computer Science 2019-06-10 Eleni C. Akrida , Argyrios Deligkas , Themistoklis Melissourgos , Paul G. Spirakis

We experimentally study effort provision and network formation in the linear-quadratic game characterized by positive externality and complementarity of effort choices among network neighbors. We compare experimental outcomes to the…

General Economics · Economics 2024-03-12 Gergely Horvath

We study the self-assembly of a complex network of collaborations among self-interested agents. The agents can maintain different levels of cooperation with different partners. Further, they continuously, selectively, and independently…

Physics and Society · Physics 2015-05-13 Anne-Ly Do , Lars Rudolf , Thilo Gross

Network Design problems typically ask for a minimum cost sub-network from a given host network. This classical point-of-view assumes a central authority enforcing the optimum solution. But how should networks be designed to cope with…

Computer Science and Game Theory · Computer Science 2021-04-26 Wilhelm Friedemann , Tobias Friedrich , Hans Gawendowicz , Pascal Lenzner , Anna Melnichenko , Jannik Peters , Daniel Stephan , Michael Vaichenker

We address the challenge of promoting sustainable practices in production forests managed by strategic entities (agents) that harvest agricultural commodities under concession agreements. These entities engage in activities that either…

Optimization and Control · Mathematics 2024-12-24 Rohit Parasnis , Saurabh Amin

Network creation games have been extensively studied, both from economists and computer scientists, due to their versatility in modeling individual-based community formation processes, which in turn are the theoretical counterpart of…

Computer Science and Game Theory · Computer Science 2016-07-25 Davide Bilò , Luciano Gualà , Stefano Leucci , Guido Proietti