Related papers: Canonicity in GFG and Transition-Based Automata
While many applications of automata in formal methods can use nondeterministic automata, some applications, most notably synthesis, need deterministic or good-for-games (GFG) automata. The latter are nondeterministic automata that can…
This paper discusses the hardness of finding minimal good-for-games (GFG) Buchi, Co-Buchi, and parity automata with state based acceptance. The problem appears to sit between finding small deterministic and finding small nondeterministic…
In GFG automata, it is possible to resolve nondeterminism in a way that only depends on the past and still accepts all the words in the language. The motivation for GFG automata comes from their adequacy for games and synthesis, wherein…
A central question in the theory of automata is which classes of automata can be minimized in polynomial time. We close the remaining gaps for deterministic and history-deterministic automata over infinite words by proving that…
In this paper, we introduce rerailing automata for $\omega$-regular languages. They generalize both deterministic parity (DPW) and minimized history-deterministic co-B\"uchi automata (with transition based acceptance, HdTbcBW) while…
Many methods for the verification of complex computer systems require the existence of a tractable mathematical abstraction of the system, often in the form of an automaton. In reality, however, such a model is hard to come up with, in…
In this report we study the problem of minimising deterministic automata over finite and infinite words. Deterministic finite automata are the simplest devices to recognise regular languages, and deterministic Buchi, Co-Buchi, and parity…
Nondeterministic good-for-MDPs (GFM) automata are for MDP model checking and reinforcement learning what good-for-games (GFG) automata are for reactive synthesis: a more compact alternative to deterministic automata that displays…
A word automaton recognizing a language $L$ is good for games (GFG) if its composition with any game with winning condition $L$ preserves the game's winner. While all deterministic automata are GFG, some nondeterministic automata are not.…
Automata over infinite objects are a well-established model with applications in logic and formal verification. Traditionally, acceptance in such automata is defined based on the set of states visited infinitely often during a run. However,…
We study alternating good-for-games (GFG) automata, i.e., alternating automata where both conjunctive and disjunctive choices can be resolved in an online manner, without knowledge of the suffix of the input word still to be read. We show…
We consider probabilistic automata on infinite words with acceptance defined by safety, reachability, B\"uchi, coB\"uchi, and limit-average conditions. We consider quantitative and qualitative decision problems. We present extensions and…
We study minimization problems for deterministic $\omega$-automata in the presence of don't care words. We prove that the number of priorities in deterministic parity automata can be efficiently minimized under an arbitrary set of don't…
Families of DFAs (FDFAs) have recently been introduced as a new representation of $\omega$-regular languages. They target ultimately periodic words, with acceptors revolving around accepting some representation $u\cdot v^\omega$. Three…
We introduce a measure called width, quantifying the amount of nondeterminism in automata. Width generalises the notion of good-for-games (GFG) automata, that correspond to NFAs of width 1, and where an accepting run can be built on-the-fly…
Finite automata (FA) are a fundamental computational abstraction that is widely used in practice for various tasks in computer science, linguistics, biology, electrical engineering, and artificial intelligence. Given an input word, an FA…
We provide new insights on the determinization and minimization of tree automata using congruences on trees. From this perspective, we study a Brzozowski's style minimization algorithm for tree automata. First, we prove correct this method…
We introduce layered automata, a subclass of alternating parity automata that generalises deterministic automata. Assuming a consistency property, these automata are history deterministic and 0-1 probabilistic. We show that every…
In this paper we revisit Safra's determinization constructions for automata on infinite words. We show how to construct deterministic automata with fewer states and, most importantly, parity acceptance conditions. Determinization is used in…
1-way quantum finite automata are deterministic and reversible in nature, which greatly reduces its accepting property. In fact the set of languages accepted by 1-way quantum finite automata is a proper subset of regular languages. In this…