Related papers: Neural Face Models for Example-Based Visual Speech…
We have recently seen tremendous progress in the neural advances for photo-real human modeling and rendering. However, it's still challenging to integrate them into an existing mesh-based pipeline for downstream applications. In this paper,…
Facial animation in virtual reality environments is essential for applications that necessitate clear visibility of the user's face and the ability to convey emotional signals. In our scenario, we animate the face of an operator who…
The facial sketch synthesis (FSS) model, capable of generating sketch portraits from given facial photographs, holds profound implications across multiple domains, encompassing cross-modal face recognition, entertainment, art, media, among…
This paper addresses the challenge of reconstructing an animatable human model from a multi-view video. Some recent works have proposed to decompose a non-rigidly deforming scene into a canonical neural radiance field and a set of…
The recent advances in deep learning have made it possible to generate photo-realistic images by using neural networks and even to extrapolate video frames from an input video clip. In this paper, for the sake of both furthering this…
A head-mounted display (HMD) could be an important component of augmented reality system. However, as the upper face region is seriously occluded by the device, the user experience could be affected in applications such as telecommunication…
Vivid talking face generation holds immense potential applications across diverse multimedia domains, such as film and game production. While existing methods accurately synchronize lip movements with input audio, they typically ignore…
Speech-driven animation has gained significant traction in recent years, with current methods achieving near-photorealistic results. However, the field remains underexplored regarding non-verbal communication despite evidence demonstrating…
Ability to generate intelligent and generalizable facial expressions is essential for building human-like social robots. At present, progress in this field is hindered by the fact that each facial expression needs to be programmed by…
With the booming of virtual reality (VR) technology, there is a growing need for customized 3D avatars. However, traditional methods for 3D avatar modeling are either time-consuming or fail to retain similarity to the person being modeled.…
The creation of lifelike speech-driven 3D facial animation requires a natural and precise synchronization between audio input and facial expressions. However, existing works still fail to render shapes with flexible head poses and natural…
Volumetric modeling and neural radiance field representations have revolutionized 3D face capture and photorealistic novel view synthesis. However, these methods often require hundreds of multi-view input images and are thus inapplicable to…
We present a statistical model for $3$D human faces in varying expression, which decomposes the surface of the face using a wavelet transform, and learns many localized, decorrelated multilinear models on the resulting coefficients. Using…
We introduce GaussianSpeech, a novel approach that synthesizes high-fidelity animation sequences of photo-realistic, personalized 3D human head avatars from spoken audio. To capture the expressive, detailed nature of human heads, including…
Speech-driven 3D facial animation aims to synthesize vivid facial animations that accurately synchronize with speech and match the unique speaking style. However, existing works primarily focus on achieving precise lip synchronization while…
Automatic synthesis of faces from visual attributes is an important problem in computer vision and has wide applications in law enforcement and entertainment. With the advent of deep generative convolutional neural networks (CNNs), attempts…
We present MAMMA, a markerless motion-capture pipeline that accurately recovers SMPL-X parameters from multi-view video of two-person interaction sequences. Traditional motion-capture systems rely on physical markers. Although they offer…
Facial animation is a core component for creating digital characters in Computer Graphics (CG) industry. A typical production workflow relies on sparse, semantically meaningful keyframes to precisely control facial expressions. Enabling…
Recent works on language-guided image manipulation have shown great power of language in providing rich semantics, especially for face images. However, the other natural information, motions, in language is less explored. In this paper, we…
We introduce a novel method for joint expression and audio-guided talking face generation. Recent approaches either struggle to preserve the speaker identity or fail to produce faithful facial expressions. To address these challenges, we…