English
Related papers

Related papers: Solution Concepts in Hierarchical Games under Boun…

200 papers

In this paper, we describe an integrated framework for autonomous decision making in a dynamic and interactive environment. We model the interactions between the ego agent and its operating environment as a two-player dynamic game, and…

Artificial Intelligence · Computer Science 2019-09-19 Sisi Li , Nan Li , Anouck Girard , Ilya Kolmanovsky

In this tutorial, we provide an introduction to machine learning methods for finding Nash equilibria in games with large number of agents. These types of problems are important for the operations research community because of their…

Optimization and Control · Mathematics 2024-06-18 Gokce Dayanikli , Mathieu Lauriere

Designing scalable and safe control strategies for large populations of connected and automated vehicles (CAVs) requires accounting for strategic interactions among heterogeneous agents under decentralized information. While dynamic games…

Optimization and Control · Mathematics 2025-12-08 Xuan Di , Anran Hu , Zhexin Wang , Yufei Zhang

A novel approach is provided for evaluating the benefits and burdens from vehicle modularity in fleets/units through the analysis of a game theoretical model of the competition between autonomous vehicle fleets in an attacker-defender game.…

Artificial Intelligence · Computer Science 2019-07-03 Xingyu Li , Mainak Mitra , Bogdan I. Epureanu

This paper presents a novel approach to analyze human decision-making that involves comparing the behavior of professional chess players relative to a computational benchmark of cognitively bounded rationality. This benchmark is constructed…

General Economics · Economics 2020-12-03 Dainis Zegners , Uwe Sunde , Anthony Strittmatter

Language-guided autonomous driving requires bridging a large abstraction gap between high-level natural-language instructions and low-level vehicle control. End-to-end approaches that use a single multimodal large language model (MLLM) to…

Computer Vision and Pattern Recognition · Computer Science 2026-05-27 Zaibin Zhang , Talas Fu , Shiyu Tang , Yuanhang Zhang , Yifan Wang , Lijun Wang , Huchuan Lu

The goal of the current study is to introduce a triadic human-AI collaboration framework for the automated vehicle domain. Previous classifications (e.g., SAE Levels of Automation) focus on defining automation levels based on who controls…

Human-Computer Interaction · Computer Science 2025-04-29 Gaojian Huang , Yantong Jin , Wei-Hsiang Lo

Creating lifelike virtual agents capable of interacting with their environments is a longstanding goal in computer graphics. This paper addresses the challenge of generating natural head rotations, a critical aspect of believable agent…

Graphics · Computer Science 2025-02-17 Juyeong Hwang , Seong-Eun Hong , Hyeongyeop Kang

Unanswered questions about how human-AV interaction designers can support rider's informational needs hinders Autonomous Vehicles (AV) adoption. To achieve joint human-AV action goals - such as safe transportation, trust, or learning from…

Human-Computer Interaction · Computer Science 2024-04-19 Robert Kaufman , David Kirsh , Nadir Weibel

Automated vehicles (AVs) increasingly encounter ethically ambiguous situations in everyday driving--scenarios involving conflicting human interests and lacking clearly optimal courses of action. While existing ethical models often focus on…

Computers and Society · Computer Science 2025-07-21 Lucas Elbert Suryana , Simeon Calvert , Arkady Zgonnikov , Bart van Arem

We study atomic routing games where every agent travels both along its decided edges and through time. The agents arriving on an edge are first lined up in a \emph{first-in-first-out} queue and may wait: an edge is associated with a…

Computer Science and Game Theory · Computer Science 2017-09-28 Anisse Ismaili

The development of high-level autonomous driving (AD) is shifting from perception-centric limitations to a more fundamental bottleneck, namely, a deficit in robust and generalizable reasoning. Although current AD systems manage structured…

Artificial Intelligence · Computer Science 2026-03-13 Kejin Yu , Yuhan Sun , Taiqiang Wu , Ruixu Zhang , Zhiqiang Lin , Yuxin Meng , Junjie Wang , Yujiu Yang

Motivated by the need to develop simulation tools for verification and validation of autonomous driving systems operating in traffic consisting of both autonomous and human-driven vehicles, we propose a framework for modeling vehicle…

Systems and Control · Computer Science 2019-04-12 Nan Li , Yu Yao , Ilya Kolmanovsky , Ella Atkins , Anouck Girard

In order to drive effectively, a driver must be aware of how they can expect other vehicles' behaviour to be affected by their decisions, and also how they are expected to behave by other drivers. One common family of methods for addressing…

Computer Science and Game Theory · Computer Science 2020-07-15 Jack Geary , Henry Gouk

In this paper, we address the much-anticipated deployment of connected and automated vehicles (CAVs) in society by modeling and analyzing the social-mobility dilemma in a game-theoretic approach. We formulate this dilemma as a normal-form…

Computer Science and Game Theory · Computer Science 2021-01-05 Ioannis Vasileios Chremos , Logan Beaver , Andreas Malikopoulos

Modelling pedestrian-driver interactions is critical for understanding human road user behaviour and developing safe autonomous vehicle systems. Existing approaches often rely on rule-based logic, game-theoretic models, or 'black-box'…

Artificial Intelligence · Computer Science 2025-11-03 Yueyang Wang , Mehmet Dogar , Gustav Markkula

We present a hierarchical control approach for maneuvering an autonomous vehicle (AV) in tightly-constrained environments where other moving AVs and/or human driven vehicles are present. A two-level hierarchy is proposed: a high-level…

Robotics · Computer Science 2021-03-19 Xu Shen , Edward L. Zhu , Yvonne R. Stürz , Francesco Borrelli

Predicting the outcomes of integrating Unmanned Aerial Systems (UAS) into the National Aerospace (NAS) is a complex problem which is required to be addressed by simulation studies before allowing the routine access of UAS into the NAS. This…

Robotics · Computer Science 2019-04-19 Negin Musavi

We present a novel algorithm for game-theoretic trajectory planning, tailored for settings in which agents can only observe one another in specific regions of the state space. Such problems arise naturally in the context of multi-robot…

Multiagent Systems · Computer Science 2024-06-18 Kushagra Gupta , David Fridovich-Keil

Rationality has been an intriguing topic for several decades. Even the scope of definition of rationality across different subjects varies. Several theories (e.g., game theory) initially evolved on the basis that agents (e.g., humans) are…

Computers and Society · Computer Science 2022-04-28 Dibakar Das