Related papers: Physical Zero-Knowledge Proof for Ripple Effect
Recursed is a 2D puzzle platform video game featuring treasure chests that, when jumped into, instantiate a room that can later be exited (similar to function calls), optionally generating a jar that returns back to that room (similar to…
The zero forcing process is an iterative graph colouring process in which at each time step a coloured vertex with a single uncoloured neighbour can force this neighbour to become coloured. A zero forcing set of a graph is an initial set of…
We present an algorithm, based on the explicit formula for $L$-functions and conditional on GRH, for proving that a given integer is squarefree with little or no knowledge of its factorization. We analyze the algorithm both theoretically…
We outline a recently developed theory of impedance-matching, or reflectionless excitation of arbitrary finite photonic structures in any dimension. It describes the necessary and sufficient conditions for perfectly reflectionless…
We generalize the definition of Proof Labeling Schemes to reactive systems, that is, systems where the configuration is supposed to keep changing forever. As an example, we address the main classical test case of reactive tasks, namely, the…
Graph Pebbling is a well-studied single-player game on graphs. We introduce the game of Blocking Pebbles which adapts Graph Pebbling into a two-player strategy game in order to examine it within the context of Combinatorial Game Theory.…
Mathematics has been used in the exploration and enumeration of juggling patterns. In the case when we catch and throw one ball at a time the number of possible juggling patterns is well-known. When we are allowed to catch and throw any…
The Parks Puzzle is a paper-and-pencil puzzle game that is classically played on a square grid with different colored regions (the parks). The player needs to place a certain number of "trees" in each row, column, and park such that none…
The game of war is one of the most popular international children's card games. In the beginning of the game, the pack is split into two parts, then on each move the players reveal their top cards. The player having the highest card…
It is demonstrated that the third-order interference, as obtained from explicit solutions of Maxwell's equations for realistic models of three-slit devices, including an idealized version of the three-slit device used in a recent three-slit…
A formal n-square is the set of positions in an square matrix of size n. A shuffle of a formal n-square consists of independent rotations of each row and of each column. A key result turns out to be valid at least for n <= 34 and n = 37:…
We study the Gilbert-Shannon-Reeds model for riffle shuffles and ask 'How many times must a deck of cards be shuffled for the deck to be in close to random order?'. In 1992, Bayer and Diaconis gave a solution which gives exact and…
Circular coloring is a constraints satisfaction problem where colors are assigned to nodes in a graph in such a way that every pair of connected nodes has two consecutive colors (the first color being consecutive to the last). We study…
We introduce the quantum-house effect, a non-local phenomenon which apparently does not require quantum discord to be present. It suffices for the effect if neither subsystem of a bipartite system is in a pure state. This way, the…
Zero forcing can be described as a combinatorial game on a graph that uses a color change rule in which vertices change white vertices to blue. The throttling number of a graph minimizes the sum of the number of vertices initially colored…
A pebbling move on a graph consists of taking two pebbles off of one vertex and placing one pebble on an adjacent vertex. In the traditional pebbling problem we try to reach a specified vertex of the graph by a sequence of pebbling moves.…
Magic squares have been an enthralling topic in mathematics for centuries. They are formed by filling in all the cells of a square matrix with the numbers starting from one so that the sum of all rows, columns, and diagonals is the same.…
Two players take turns claiming empty cells from an $n\times n$ grid. The first player (if any) to occupy a transversal (a set of $ n $ cells having no two cells in the same row or column) is the winner. What is the outcome of the game…
Biclustering is a method for detecting homogeneous submatrices in a given observed matrix, and it is an effective tool for relational data analysis. Although there are many studies that estimate the underlying bicluster structure of a…
We study two-player games with alternating moves played on infinite trees. Our main focus is on the case where the trees are full (regular) and the winning set is open (with respect to the product topology on the tree). Gale and Stewart…