Related papers: Physical Zero-Knowledge Proof for Ripple Effect
A hole is a chordless cycle with at least four vertices. A hole is odd if it has an odd number of vertices. A dart is a graph which vertices $a, b, c, d, e$ and edges $ab, bc, bd, be, cd, de$. Dart-free graphs have been actively studied in…
In card games, in casino games with multiple decks of cards and in cryptography, one is sometimes faced with the following problem: how can a human (as opposed to a computer) shuffle a large deck of cards? The procedure we study is to break…
Consider a periodical (in two independent directions) tiling of the plane with polygons (faces). In this article we shall only give examples using squares, regular hexagons, equilateral triangles and parallelograms ("unions" of two…
We present an extension to the quantifier-free theory of integer arrays which allows us to express counting. The properties expressible in Array Folds Logic (AFL) include statements such as "the first array cell contains the array length,"…
We study a recent variation of zero forcing called leaky forcing. Zero forcing is a propagation process on a network whereby some nodes are initially blue with all others white. Blue vertices can "force" a white neighbor to become blue if…
Secure multi-party computation is an area in cryptography which studies how multiple parties can compare their private information without revealing it. Besides digital protocols, many unconventional protocols for secure multi-party…
In a function that takes its inputs from various players, the effect of a player measures the variation he can cause in the expectation of that function. In this paper we prove a tight upper bound on the number of players with large effect,…
When learning to play an imperfect information game, it is often easier to first start with the basic mechanics of the game rules. For example, one can play several example rounds with private cards revealed to all players to better…
In a zero forcing process, vertices of a graph are colored black and white initially, and if there exists a black vertex adjacent to exactly one white vertex, then the white vertex is forced to be black. A zero blocking set is an initial…
In this paper, we study the game of cops and robber on the class of graphs with no even hole (induced cycle of even length) and claw (a star with three leaves). The cop number of a graph $G$ is defined as the minimum number of cops needed…
Tumbleweed is a popular two-player perfect-information new territorial game played at the prestigious Mind Sport Olympiad. We define a generalized version of the game, where the board size is arbitrary and so is the possible number of…
Nonogram is a popular combinatorial puzzle (similar in nature to Sudoku or Minesweeper) in which a puzzle solver must determine if there exists a setting of the puzzle parameters that satisfy a given set of constraints. It has long been…
Consider the following method of card shuffling. Start with a deck of $N$ cards numbered 1 through N. Fix a parameter $p$ between 0 and 1. In this model a ``shuffle'' consists of uniformly selecting a pair of adjacent cards and then…
Sumplete is a logic puzzle famous for being developed by ChatGPT. The puzzle consists of a rectangular grid, with each cell containing a number. The player has to cross out some numbers such that the sum of uncrossed numbers in each row and…
Consider an n by n array of cards shuffled in the following manner. An element x of the array is chosen uniformly at random; Then with probability 1/2 the rectangle of cards above and to the left of x is rotated 180 degrees, and with…
We report on the numerical simulation of the double-slit experiment, where the initial wave-packet is bounded inside a billiard domain with perfectly reflecting walls. If the shape of the billiard is such that the classical ray dynamics is…
The locker puzzle is a game played by multiple players against a referee. It has been previously shown that the best strategy that exists cannot succeed with probability greater than 1-ln2 \approx 0.31, no matter how many players are…
We investigate a game played between two players, Maker and Breaker, on a countably infinite complete graph where the vertices are the rational numbers. The players alternately claim unclaimed edges. It is Maker's goal to have after…
We propose a class of two person perfect information games based on weighted graphs. One of these games can be described in terms of a round pizza which is cut radially into pieces of varying size. The two players alternately take pieces…
The Stirling number of the second kind $n\brace k$ counts the number of ways to partition a set of $n$ labeled balls into $k$ non-empty unlabeled cells. As an extension of this, we consider $b_1+b_2+\ldots+b_n$ balls with $b_1$ balls…