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In this paper, we propose an efficient multi-level convolution architecture for 3D visual grounding. Conventional methods are difficult to meet the requirements of real-time inference due to the two-stage or point-based architecture.…

Computer Vision and Pattern Recognition · Computer Science 2025-03-12 Wenxuan Guo , Xiuwei Xu , Ziwei Wang , Jianjiang Feng , Jie Zhou , Jiwen Lu

Creating high-fidelity 3D human head avatars is crucial for applications in VR/AR, digital human, and film production. Recent advances have leveraged morphable face models to generate animated head avatars from easily accessible data,…

Computer Vision and Pattern Recognition · Computer Science 2024-10-24 Yuelang Xu , Zhaoqi Su , Qingyao Wu , Yebin Liu

We present a novel graph-neural-network-based system to effectively represent large-scale 3D point clouds with the applications to autonomous driving. Many previous works studied the representations of 3D point clouds based on two…

Signal Processing · Electrical Eng. & Systems 2019-06-28 Siheng Chen , Sufeng. Niu , Tian Lan , Baoan Liu

Access to high-quality and diverse 3D articulated digital human assets is crucial in various applications, ranging from virtual reality to social platforms. Generative approaches, such as 3D generative adversarial networks (GANs), are…

Computer Vision and Pattern Recognition · Computer Science 2023-07-12 Yinghao Xu , Wang Yifan , Alexander W. Bergman , Menglei Chai , Bolei Zhou , Gordon Wetzstein

Graphics Processing Units (GPUs) are now powerful and flexible systems adapted and used for other purposes than graphics calculations (General Purpose computation on GPU -- GPGPU). We present here a prototype to be integrated into…

Distributed, Parallel, and Cluster Computing · Computer Science 2007-06-13 Sylvain Collange , Marc Daumas , David Defour

We present a novel compression framework for 3D Gaussian splatting (3DGS) data that leverages transform coding tools originally developed for point clouds. Contrary to existing 3DGS compression methods, our approach can produce compressed…

Image and Video Processing · Electrical Eng. & Systems 2025-06-03 Chenjunjie Wang , Shashank N. Sridhara , Eduardo Pavez , Antonio Ortega , Cheng Chang

Retrieving the 3D kinematics of articulated objects from monocular video is a fundamental challenge in computer vision. Existing methods rely on complex video setups or cues such as long-term point tracking or wide-baseline matching, but…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Arslan Artykov , Tom Ravaud , Nicolás Violante-Grezzi , Vincent Lepetit

Visual generation with discrete tokens has gained significant attention as it enables a unified token prediction paradigm shared with language models, promising seamless multimodal architectures. However, current discrete generation methods…

Computer Vision and Pattern Recognition · Computer Science 2026-03-20 Yuqing Wang , Chuofan Ma , Zhijie Lin , Yao Teng , Lijun Yu , Shuai Wang , Jiaming Han , Jiashi Feng , Yi Jiang , Xihui Liu

We study the task of panoptic symbol spotting, which involves identifying both individual instances of countable things and the semantic regions of uncountable stuff in computer-aided design (CAD) drawings composed of vector graphical…

Computer Vision and Pattern Recognition · Computer Science 2025-10-20 Xingguang Wei , Haomin Wang , Shenglong Ye , Ruifeng Luo , Yanting Zhang , Lixin Gu , Jifeng Dai , Yu Qiao , Wenhai Wang , Hongjie Zhang

Recently, high-fidelity scene reconstruction with an optimized 3D Gaussian splat representation has been introduced for novel view synthesis from sparse image sets. Making such representations suitable for applications like network…

Computer Vision and Pattern Recognition · Computer Science 2024-01-23 Simon Niedermayr , Josef Stumpfegger , Rüdiger Westermann

Generating high-quality physically based rendering (PBR) materials is important to achieve realistic rendering in the downstream tasks, yet it remains challenging due to the intertwined effects of materials and lighting. While existing…

Computer Vision and Pattern Recognition · Computer Science 2025-03-17 Xiaokang Wei , Bowen Zhang , Xianghui Yang , Yuxuan Wang , Chunchao Guo , Xi Zhao , Yan Luximon

Fusing medical images and the corresponding 3D shape representation can provide complementary information and microstructure details to improve the operational performance and accuracy in brain surgery. However, compared to the substantial…

Image and Video Processing · Electrical Eng. & Systems 2021-07-22 Bowen Hu , Baiying Lei , Yanyan Shen , Yong Liu , Shuqiang Wang

3D Shape representation has substantial effects on 3D shape reconstruction. Primitive-based representations approximate a 3D shape mainly by a set of simple implicit primitives, but the low geometrical complexity of the primitives limits…

Computer Vision and Pattern Recognition · Computer Science 2021-08-20 Mohsen Yavartanoo , JaeYoung Chung , Reyhaneh Neshatavar , Kyoung Mu Lee

In this paper, a Feature-preserving Particle Generation (FPPG) method for arbitrary complex geometry is proposed. Instead of basing on implicit geometries, such as level-set, FPPG employs an explicit geometric representation for the…

Computational Physics · Physics 2025-01-07 Xingyue Yang , Zhenxiang Nie , Yuxin Dai , Zhe Ji

While recent work on text-conditional 3D object generation has shown promising results, the state-of-the-art methods typically require multiple GPU-hours to produce a single sample. This is in stark contrast to state-of-the-art generative…

Computer Vision and Pattern Recognition · Computer Science 2022-12-20 Alex Nichol , Heewoo Jun , Prafulla Dhariwal , Pamela Mishkin , Mark Chen

The primal-dual column generation method (PDCGM) is a general-purpose column generation technique that relies on the primal-dual interior point method to solve the restricted master problems. The use of this interior point method variant…

Optimization and Control · Mathematics 2015-02-17 Jacek Gondzio , Pablo González-Brevis , Pedro Munari

Dense colored point clouds enhance visual perception and are of significant value in various robotic applications. However, existing learning-based point cloud upsampling methods are constrained by computational resources and batch…

Robotics · Computer Science 2024-09-04 Zixuan Guo , Yifan Xie , Weijing Xie , Peng Huang , Fei Ma , Fei Richard Yu

The problem of 3D reconstruction from posed images is undergoing a fundamental transformation, driven by continuous advances in 3D Gaussian Splatting (3DGS). By modeling scenes explicitly as collections of 3D Gaussians, 3DGS enables…

Computer Vision and Pattern Recognition · Computer Science 2026-03-02 Vitor Pereira Matias , Daniel Perazzo , Vinicius Silva , Alberto Raposo , Luiz Velho , Afonso Paiva , Tiago Novello

3D Gaussian splatting provides excellent visual quality for novel view synthesis, with fast training and real-time rendering; unfortunately, the memory requirements of this method for storing and transmission are unreasonably high. We first…

Computer Vision and Pattern Recognition · Computer Science 2024-06-26 Panagiotis Papantonakis , Georgios Kopanas , Bernhard Kerbl , Alexandre Lanvin , George Drettakis

We present ShaDDR, an example-based deep generative neural network which produces a high-resolution textured 3D shape through geometry detailization and conditional texture generation applied to an input coarse voxel shape. Trained on a…

Computer Vision and Pattern Recognition · Computer Science 2023-11-23 Qimin Chen , Zhiqin Chen , Hang Zhou , Hao Zhang
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