Related papers: Reasoning about Goals, Steps, and Temporal Orderin…
We study the problem of jointly reasoning about language and vision through a navigation and spatial reasoning task. We introduce the Touchdown task and dataset, where an agent must first follow navigation instructions in a real-life visual…
Hard cases of pronoun resolution have been used as a long-standing benchmark for commonsense reasoning. In the recent literature, pre-trained language models have been used to obtain state-of-the-art results on pronoun resolution. Overall,…
Modern applications and progress in deep learning research have created renewed interest for generative models of text and of images. However, even today it is unclear what objective functions one should use to train and evaluate these…
When users can benefit from certain predictive outcomes, they may be prone to act to achieve those outcome, e.g., by strategically modifying their features. The goal in strategic classification is therefore to train predictive models that…
Understanding a procedural activity requires modeling both how action steps transform the scene, and how evolving scene transformations can influence the sequence of action steps, even those that are accidental or erroneous. Existing work…
Goal-Oriented (GO) Dialogue Systems, colloquially known as goal oriented chatbots, help users achieve a predefined goal (e.g. book a movie ticket) within a closed domain. A first step is to understand the user's goal by using natural…
Many cooperative physical tasks require that individuals play specialized roles (e.g., leader-follower). Humans are adept cooperators, negotiating these roles and transitions between roles innately. Yet how roles are delegated and…
In this work, we investigate how two factors, metacognitive skills and motivation, would impact student learning across domains. More specifically, our primary goal is to identify the critical, yet robust, interaction patterns of these two…
This paper studies a new cognitively motivated semantic typing task, multi-axis event process typing, that, given an event process, attempts to infer free-form type labels describing (i) the type of action made by the process and (ii) the…
Interpreting and assessing goal driven actions is vital to understanding and reasoning over complex events. It is important to be able to acquire the knowledge needed for this understanding, though doing so is challenging. We argue that…
Humans observe various actions being performed by other humans (physically or in videos/images) and can draw a wide range of inferences about it beyond what they can visually perceive. Such inferences include determining the aspects of the…
For each goal-oriented dialog task of interest, large amounts of data need to be collected for end-to-end learning of a neural dialog system. Collecting that data is a costly and time-consuming process. Instead, we show that we can use only…
Successful completion of reasoning task requires the agent to have relevant prior knowledge or some given context of the world dynamics. Usually, the information provided to the system for a reasoning task is just the query or some…
Apprenticeship learning crucially depends on effectively learning rewards, and hence control policies from user demonstrations. Of particular difficulty is the setting where the desired task consists of a number of sub-goals with temporal…
This paper addresses the problem of comprehending procedural commonsense knowledge. This is a challenging task as it requires identifying key entities, keeping track of their state changes, and understanding temporal and causal relations.…
Path planning in a changing environment is a challenging task in robotics, as moving objects impose time-dependent constraints. Recent planning methods primarily focus on the spatial aspects, lacking the capability to directly incorporate…
A generalist robot must be able to complete a variety of tasks in its environment. One appealing way to specify each task is in terms of a goal observation. However, learning goal-reaching policies with reinforcement learning remains a…
Actions are more than just movements and trajectories: we cook to eat and we hold a cup to drink from it. A thorough understanding of videos requires going beyond appearance modeling and necessitates reasoning about the sequence of…
We propose world value functions (WVFs), a type of goal-oriented general value function that represents how to solve not just a given task, but any other goal-reaching task in an agent's environment. This is achieved by equipping an agent…
Temporal task structure is fundamental for bimanual manipulation: a robot must not only know that one action precedes or overlaps another, but also when each action should occur and how long it should take. While symbolic temporal relations…