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The Codec Avatars Lab at Meta introduces Embody 3D, a multimodal dataset of 500 individual hours of 3D motion data from 439 participants collected in a multi-camera collection stage, amounting to over 54 million frames of tracked 3D motion.…

We present BASKET, a large-scale basketball video dataset for fine-grained skill estimation. BASKET contains 4,477 hours of video capturing 32,232 basketball players from all over the world. Compared to prior skill estimation datasets, our…

Computer Vision and Pattern Recognition · Computer Science 2025-03-27 Yulu Pan , Ce Zhang , Gedas Bertasius

We present Ego-Exo4D, a diverse, large-scale multimodal multiview video dataset and benchmark challenge. Ego-Exo4D centers around simultaneously-captured egocentric and exocentric video of skilled human activities (e.g., sports, music,…

Computer Vision and Pattern Recognition · Computer Science 2024-09-27 Kristen Grauman , Andrew Westbury , Lorenzo Torresani , Kris Kitani , Jitendra Malik , Triantafyllos Afouras , Kumar Ashutosh , Vijay Baiyya , Siddhant Bansal , Bikram Boote , Eugene Byrne , Zach Chavis , Joya Chen , Feng Cheng , Fu-Jen Chu , Sean Crane , Avijit Dasgupta , Jing Dong , Maria Escobar , Cristhian Forigua , Abrham Gebreselasie , Sanjay Haresh , Jing Huang , Md Mohaiminul Islam , Suyog Jain , Rawal Khirodkar , Devansh Kukreja , Kevin J Liang , Jia-Wei Liu , Sagnik Majumder , Yongsen Mao , Miguel Martin , Effrosyni Mavroudi , Tushar Nagarajan , Francesco Ragusa , Santhosh Kumar Ramakrishnan , Luigi Seminara , Arjun Somayazulu , Yale Song , Shan Su , Zihui Xue , Edward Zhang , Jinxu Zhang , Angela Castillo , Changan Chen , Xinzhu Fu , Ryosuke Furuta , Cristina Gonzalez , Prince Gupta , Jiabo Hu , Yifei Huang , Yiming Huang , Weslie Khoo , Anush Kumar , Robert Kuo , Sach Lakhavani , Miao Liu , Mi Luo , Zhengyi Luo , Brighid Meredith , Austin Miller , Oluwatumininu Oguntola , Xiaqing Pan , Penny Peng , Shraman Pramanick , Merey Ramazanova , Fiona Ryan , Wei Shan , Kiran Somasundaram , Chenan Song , Audrey Southerland , Masatoshi Tateno , Huiyu Wang , Yuchen Wang , Takuma Yagi , Mingfei Yan , Xitong Yang , Zecheng Yu , Shengxin Cindy Zha , Chen Zhao , Ziwei Zhao , Zhifan Zhu , Jeff Zhuo , Pablo Arbelaez , Gedas Bertasius , David Crandall , Dima Damen , Jakob Engel , Giovanni Maria Farinella , Antonino Furnari , Bernard Ghanem , Judy Hoffman , C. V. Jawahar , Richard Newcombe , Hyun Soo Park , James M. Rehg , Yoichi Sato , Manolis Savva , Jianbo Shi , Mike Zheng Shou , Michael Wray

In this work, we present TalkCuts, a large-scale dataset designed to facilitate the study of multi-shot human speech video generation. Unlike existing datasets that focus on single-shot, static viewpoints, TalkCuts offers 164k clips…

Computer Vision and Pattern Recognition · Computer Science 2025-10-14 Jiaben Chen , Zixin Wang , Ailing Zeng , Yang Fu , Xueyang Yu , Siyuan Cen , Julian Tanke , Yihang Chen , Koichi Saito , Yuki Mitsufuji , Chuang Gan

In the quest for understanding human executive function, eye movements represent a unique insight into how we process and comprehend our environment. Eye movements reveal patterns in how we focus, navigate, and make decisions across various…

Human-Computer Interaction · Computer Science 2024-11-12 Mobina Zibandehpoor , Fatemeh Alizadehziri , Arash Abbasi Larki , Sobhan Teymouri , Mehdi Delrobaei

Assembly101 is a new procedural activity dataset featuring 4321 videos of people assembling and disassembling 101 "take-apart" toy vehicles. Participants work without fixed instructions, and the sequences feature rich and natural variations…

Computer Vision and Pattern Recognition · Computer Science 2022-05-03 Fadime Sener , Dibyadip Chatterjee , Daniel Shelepov , Kun He , Dipika Singhania , Robert Wang , Angela Yao

Enabling robots to understand human gaze target is a crucial step to allow capabilities in downstream tasks, for example, attention estimation and movement anticipation in real-world human-robot interactions. Prior works have addressed the…

Computer Vision and Pattern Recognition · Computer Science 2025-07-02 Zhuangzhuang Dai , Vincent Gbouna Zakka , Luis J. Manso , Chen Li

In this paper, we introduce a new large-scale face dataset named VGGFace2. The dataset contains 3.31 million images of 9131 subjects, with an average of 362.6 images for each subject. Images are downloaded from Google Image Search and have…

Computer Vision and Pattern Recognition · Computer Science 2018-05-15 Qiong Cao , Li Shen , Weidi Xie , Omkar M. Parkhi , Andrew Zisserman

Eye movements have long been studied as a window into the attentional mechanisms of the human brain and made accessible as novelty style human-machine interfaces. However, not everything that we gaze upon, is something we want to interact…

Computer Vision and Pattern Recognition · Computer Science 2022-01-25 Paul Festor , Ali Shafti , Alex Harston , Michey Li , Pavel Orlov , A. Aldo Faisal

In human imitation learning, the imitator typically take the egocentric view as a benchmark, naturally transferring behaviors observed from an exocentric view to their owns, which provides inspiration for researching how robots can more…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Heqian Qiu , Zhaofeng Shi , Lanxiao Wang , Huiyu Xiong , Xiang Li , Hongliang Li

Gaze behaviour has been used as a way to gather cognitive information for a number of years. In this paper, we discuss the use of gaze behaviour in solving different tasks in natural language processing (NLP) without having to record it at…

Computation and Language · Computer Science 2022-01-04 Sandeep Mathias , Diptesh Kanojia , Abhijit Mishra , Pushpak Bhattacharyya

Following the gaze of other people and analyzing the target they are looking at can help us understand what they are thinking, and doing, and predict the actions that may follow. Existing methods for gaze following struggle to perform well…

Computer Vision and Pattern Recognition · Computer Science 2025-02-05 Feiyang Liu , Dan Guo , Jingyuan Xu , Zihao He , Shengeng Tang , Kun Li , Meng Wang

Saliency modeling has been an active research area in computer vision for about two decades. Existing state of the art models perform very well in predicting where people look in natural scenes. There is, however, the risk that these models…

Computer Vision and Pattern Recognition · Computer Science 2015-05-15 Ali Borji , Laurent Itti

Technical progress in hardware and software enables us to record gaze data in everyday situations and over long time spans. Among a multitude of research opportunities, this technology enables visualization researchers to catch a glimpse…

Human-Computer Interaction · Computer Science 2020-10-01 Kuno Kurzhals , Michael Burch , Daniel Weiskopf

We introduce EgoLife, a project to develop an egocentric life assistant that accompanies and enhances personal efficiency through AI-powered wearable glasses. To lay the foundation for this assistant, we conducted a comprehensive data…

Estimating eye-gaze from images alone is a challenging task, in large parts due to un-observable person-specific factors. Achieving high accuracy typically requires labeled data from test users which may not be attainable in real…

Computer Vision and Pattern Recognition · Computer Science 2020-07-28 Seonwook Park , Emre Aksan , Xucong Zhang , Otmar Hilliges

Mobile gaze tracking involves inferring a user's gaze point or direction on a mobile device's screen from facial images captured by the device's front camera. While this technology inspires an increasing number of gaze-interaction…

Human-Computer Interaction · Computer Science 2025-05-30 Yaxiong Lei , Yuheng Wang , Fergus Buchanan , Mingyue Zhao , Yusuke Sugano , Shijing He , Mohamed Khamis , Juan Ye

This paper describes a system developed to help University students get more from their online lectures, tutorials, laboratory and other live sessions. We do this by logging their attention levels on their laptops during live Zoom sessions…

Multimedia · Computer Science 2021-01-19 Hyowon Lee , Mingming Liu , Hamza Riaz , Navaneethan Rajasekaren , Michael Scriney , Alan F. Smeaton

We present a novel, automatic eye gaze tracking scheme inspired by smooth pursuit eye motion while playing mobile games or watching virtual reality contents. Our algorithm continuously calibrates an eye tracking system for a head mounted…

Computer Vision and Pattern Recognition · Computer Science 2016-12-22 Subarna Tripathi , Brian Guenter

Egocentric video has seen increased interest in recent years, as it is used in a range of areas. However, most existing datasets are limited to a single perspective. In this paper, we present the CASTLE 2024 dataset, a multimodal collection…