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Related papers: GazeBase: A Large-Scale, Multi-Stimulus, Longitudi…

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A head-mounted display (HMD) is a portable and interactive display device. With the development of 5G technology, it may become a general-purpose computing platform in the future. Human-computer interaction (HCI) technology for HMDs has…

Human-Computer Interaction · Computer Science 2019-10-17 W. X. Chen , X. Y. Cui , J. Zheng , J. M. Zhang , S. Chen , Y. D. Yao

This study used eye-tracking to capture the students' visual attention while taking the test of understanding graphs in kinematics (TUG-K). A total of N = 115 upper-secondary-level students from Germany and Switzerland took the 26-item…

Large-scale public datasets have been shown to benefit research in multiple areas of modern artificial intelligence. For decision-making research that requires human data, high-quality datasets serve as important benchmarks to facilitate…

Subjective self-reports, collected with eye-tracking data, reveal perceived states like fatigue, effort, and task difficulty. However, these reports are costly to collect and challenging to interpret consistently in longitudinal studies. In…

Human-Computer Interaction · Computer Science 2026-01-30 Kamrul Hasan , Oleg V. Komogortsev

Conventional mobile eye-tracking maps gaze to static screen coordinates, failing to capture user attention when content is dynamic. As users pinch, zoom, and rotate images, static coordinates lose their semantic meaning relative to the…

Human-Computer Interaction · Computer Science 2026-04-20 Yaxiong Lei , Rishab Talwar , Shijing He , Xinya Gong , Yuheng Wang , Xudong Cai , Zhongliang Guo , Juan Ye

The degree of concentration, enthusiasm, optimism, and passion displayed by individual(s) while interacting with a machine is referred to as `user engagement'. Engagement comprises of behavioral, cognitive, and affect related cues. To…

Computer Vision and Pattern Recognition · Computer Science 2023-08-21 Monisha Singh , Ximi Hoque , Donghuo Zeng , Yanan Wang , Kazushi Ikeda , Abhinav Dhall

360{\deg} videos in recent years have experienced booming development. Compared to traditional videos, 360{\deg} videos are featured with uncertain user behaviors, bringing opportunities as well as challenges. Datasets are necessary for…

Multimedia · Computer Science 2022-08-09 Yili Jin , Junhua Liu , Fangxin Wang , Shuguang Cui

The gaze behaviour of a reader is helpful in solving several NLP tasks such as automatic essay grading. However, collecting gaze behaviour from readers is costly in terms of time and money. In this paper, we propose a way to improve…

Computation and Language · Computer Science 2021-02-02 Sandeep Mathias , Rudra Murthy , Diptesh Kanojia , Abhijit Mishra , Pushpak Bhattacharyya

Eye movements provide insight into what parts of an image a viewer finds most salient, interesting, or relevant to the task at hand. Unfortunately, eye tracking data, a commonly-used proxy for attention, is cumbersome to collect. Here we…

Human-Computer Interaction · Computer Science 2020-01-14 Anelise Newman , Barry McNamara , Camilo Fosco , Yun Bin Zhang , Pat Sukhum , Matthew Tancik , Nam Wook Kim , Zoya Bylinskii

Eye movements hold information about human perception, intention, and cognitive state. We propose a novel eye movement simulator that i) probabilistically simulates saccade movements as gamma distributions considering different peak…

Human-Computer Interaction · Computer Science 2018-09-11 Wolfgang Fuhl , Enkelejda Kasneci

We investigated gaze direction during movement observation. The eye movement data were collected during an experiment, in which different models of movement production (based on movement primitives, MPs) were compared in a two alternatives…

Human-Computer Interaction · Computer Science 2025-03-25 Benjamin Knopp , Daniel Auras , Alexander C. Schütz , Dominik Endres

We introduce HOT3D, a publicly available dataset for egocentric hand and object tracking in 3D. The dataset offers over 833 minutes (3.7M+ images) of recordings that feature 19 subjects interacting with 33 diverse rigid objects. In addition…

Gaze is an essential prompt for analyzing human behavior and attention. Recently, there has been an increasing interest in determining gaze direction from facial videos. However, video gaze estimation faces significant challenges, such as…

Computer Vision and Pattern Recognition · Computer Science 2024-04-11 Swati Jindal , Mohit Yadav , Roberto Manduchi

Gaze estimation is a fundamental task in many applications of computer vision, human computer interaction and robotics. Many state-of-the-art methods are trained and tested on custom datasets, making comparison across methods challenging.…

Computer Vision and Pattern Recognition · Computer Science 2020-08-03 Xucong Zhang , Seonwook Park , Thabo Beeler , Derek Bradley , Siyu Tang , Otmar Hilliges

Eye gaze is considered an important indicator for understanding and predicting user behaviour, as well as directing their attention across various domains including advertisement design, human-computer interaction and film viewing. In this…

Software Engineering · Computer Science 2024-11-21 Karolina Trajkovska , Matjaž Kljun , Klen Čopič Pucihar

In this study, a novel eye tracking system using a visual camera is developed to extract human's gaze, and it can be used in modern game machines to bring new and innovative interactive experience to players. Central to the components of…

Computer Vision and Pattern Recognition · Computer Science 2021-05-07 Manh Duong Phung , Cong Hoang Quach , Quang Vinh Tran

We collected a new dataset that includes approximately eight hours of audiovisual recordings of a group of students and their self-evaluation scores for classroom engagement. The dataset and data analysis scripts are available on our…

Human-Computer Interaction · Computer Science 2023-04-19 Alpay Sabuncuoglu , T. Metin Sezgin

Visual attention is highly fragmented during mobile interactions, but the erratic nature of attention shifts currently limits attentive user interfaces to adapting after the fact, i.e. after shifts have already happened. We instead study…

Human-Computer Interaction · Computer Science 2018-07-26 Julian Steil , Philipp Müller , Yusuke Sugano , Andreas Bulling

Following the gaze of people inside videos is an important signal for understanding people and their actions. In this paper, we present an approach for following gaze across views by predicting where a particular person is looking…

Computer Vision and Pattern Recognition · Computer Science 2016-12-12 Adrià Recasens , Carl Vondrick , Aditya Khosla , Antonio Torralba

Real-time cognitive workload monitoring is crucial in safety-critical environments, yet established measures are intrusive, expensive, or lack temporal resolution. We tested whether facial movement dynamics from a standard webcam could…