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How does one measure "ability to understand language"? If it is a person's ability that is being measured, this is a question that almost never poses itself in an unqualified manner: Whatever formal test is applied, it takes place on the…

Computation and Language · Computer Science 2023-04-17 David Schlangen

We investigate systematically the impact of human intervention in the training of computer players in a strategy board game. In that game, computer players utilise reinforcement learning with neural networks for evolving their playing…

Artificial Intelligence · Computer Science 2007-05-23 Dimitris Kalles

This study addresses a critical gap in adolescent health education strategies in the Philippines, as highlighted by the Young Adult Fertility and Sexuality (YAFS) survey series, which overlooks the use of games as a medium for disseminating…

Human-Computer Interaction · Computer Science 2025-02-26 Noel P. Caliston

Online competitive games have become a mainstream entertainment platform. To create a fair and exciting experience, these games use rating systems to match players with similar skills. While there has been an increasing amount of research…

Information Retrieval · Computer Science 2021-07-01 Arman Dehpanah , Muheeb Faizan Ghori , Jonathan Gemmell , Bamshad Mobasher

Computer Science (CS) has experienced significant growth and diversification in recent decades. However, there is a lack of diversity in CS learning approaches. Traditional teaching methods and hands-on learning dominate this field, with…

Human-Computer Interaction · Computer Science 2024-07-18 Michael Holly , Lisa Habich , Johanna Pirker

Moderate to vigorous intensity physical activity has an established preventative role in obesity, cardiovascular disease, and diabetes. However recent evidence suggests that sitting time affects health negatively independent of whether…

Human-Computer Interaction · Computer Science 2015-12-10 Misha Sra , Chris Schmandt

This paper proposes an image-processing-based method for personalization of calorie consumption assessment during exercising. An experiment is carried out where several actions are required in an exercise called broadcast gymnastics,…

Human-Computer Interaction · Computer Science 2018-02-13 Yunshi Liu , Pujana Paliyawan , Takahiro Kusano , Tomohiro Harada , Ruck Thawonmas

Mobile devices have been playing vital roles in modern day education delivery as students can access or download learning materials on their smartphones and tablets, they can also install educational apps and study anytime, anywhere. The…

Computers and Society · Computer Science 2016-10-20 Shaibu Adekunle Shonola , Mike Joy

Game-theoretic inverse learning is the problem of inferring a player's objectives from their actions. We formulate an inverse learning problem in a Stackelberg game between a leader and a follower, where each player's action is the…

Computer Science and Game Theory · Computer Science 2024-10-15 William Ward , Yue Yu , Jacob Levy , Negar Mehr , David Fridovich-Keil , Ufuk Topcu

We consider the task of learning to play families of text-based computer adventure games, i.e., fully textual environments with a common theme (e.g. cooking) and goal (e.g. prepare a meal from a recipe) but with different specifics; new…

Computation and Language · Computer Science 2020-04-22 Xusen Yin , Jonathan May

We provide a computational exercise suitable for early introduction in an undergraduate statistics or data science course that allows students to 'play the whole game' of data science: performing both data collection and data analysis.…

Other Statistics · Statistics 2020-06-22 Albert Y. Kim , Johanna Hardin

Research on cognitive effects of educational games in general shows promising results. However, large variations in learning outcomes between individual educational games exists. Research on the design process and different design elements…

Physics Education · Physics 2022-06-24 Anne van der Linden , Ralph F. G. Meulenbroeks , Wouter R. van Joolingen

Phishing is an online fraudulent technique, which aims to steal sensitive information such as usernames, passwords and online banking details from its victims. To prevent this, anti-phishing education needs to be considered. This research…

Computers and Society · Computer Science 2015-11-06 Nalin Asanka Gamagedara Arachchilage , Steve Love , Carsten Maple

Monitoring dietary habits is crucial for preventing health risks associated with overeating and undereating, including obesity, diabetes, and cardiovascular diseases. Traditional methods for tracking food intake rely on self-reported data…

Computer Vision and Pattern Recognition · Computer Science 2025-05-02 Wallace Lee , YuHao Chen

Big Data Analytics has gained tremendous momentum in many sectors worldwide. Big Data has substantial influence in the field of Learning Analytics that may allow academic institutions to better understand the learners needs and proactively…

Computers and Society · Computer Science 2023-11-28 Sabbir Ahmed Chowdhury , Md Aminul Islam , Mostafa Azad Kamal

Cricket is a game played between two teams which consists of eleven players each. Nowadays cricket game is becoming more and more popular in Bangladesh and other South Asian Countries. Before a match people are very enthusiastic about team…

Applications · Statistics 2017-02-08 Sadia Tasnim Swarna , Shamim Ehsan , Md. Saiful Islam

Brain-computer interfaces (BCIs) have the potential to significantly change the ways in which humans interact with technology, the environment, and even each other. Unfortunately, BCI technologies are seldom robust enough for use in…

Human-Computer Interaction · Computer Science 2019-10-02 Joe T. Rexwinkle , Gregory Lieberman , Matthew Jaswa , Brent J. Lance

While the task of automatically detecting eating events has been examined in prior work using various wearable devices, the use of smartphones as standalone devices to infer eating events remains an open issue. This paper proposes a…

Human-Computer Interaction · Computer Science 2022-06-01 Wageesha Bangamuarachchi , Anju Chamantha , Lakmal Meegahapola , Salvador Ruiz-Correa , Indika Perera , Daniel Gatica-Perez

In Part I of this two-part paper [1], we proposed a new game, called Chinese restaurant game, to analyze the social learning problem with negative network externality. The best responses of agents in the Chinese restaurant game with…

Social and Information Networks · Computer Science 2011-12-16 Chih-Yu Wang , Yan Chen , K. J. Ray Liu

Motivated by the burning and cooling processes, the burning game is introduced. The game is played on a graph $G$ by the two players (Burner and Staller) that take turns selecting vertices of $G$ to burn; as in the burning process, burning…

Combinatorics · Mathematics 2024-09-18 Nina Chiarelli , Vesna Iršič , Marko Jakovac , William B. Kinnersley , Mirjana Mikalački
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