Related papers: Enhancing Unsupervised Video Representation Learni…
Sports videos pose complex challenges, including cluttered backgrounds, camera angle changes, small action-representing objects, and imbalanced action class distribution. Existing methods for detecting actions in sports videos heavily rely…
Motion, scene and object are three primary visual components of a video. In particular, objects represent the foreground, scenes represent the background, and motion traces their dynamics. Based on this insight, we propose a two-stage…
Self-supervised learning has shown great potentials in improving the video representation ability of deep neural networks by getting supervision from the data itself. However, some of the current methods tend to cheat from the background,…
The recent success in deep learning has lead to various effective representation learning methods for videos. However, the current approaches for video representation require large amount of human labeled datasets for effective learning. We…
We propose an architecture and training scheme to predict video frames by explicitly modeling dis-occlusions and capturing the evolution of semantically consistent regions in the video. The scene layout (semantic map) and motion (optical…
We present a unified perspective on tackling various human-centric video tasks by learning human motion representations from large-scale and heterogeneous data resources. Specifically, we propose a pretraining stage in which a motion…
While visual imitation learning offers one of the most effective ways of learning from visual demonstrations, generalizing from them requires either hundreds of diverse demonstrations, task specific priors, or large, hard-to-train…
In light of the success of contrastive learning in the image domain, current self-supervised video representation learning methods usually employ contrastive loss to facilitate video representation learning. When naively pulling two…
Video recognition models often learn scene-biased action representation due to the spurious correlation between actions and scenes in the training data. Such models show poor performance when the test data consists of videos with unseen…
We show that useful video representations can be learned from synthetic videos and natural images, without incorporating natural videos in the training. We propose a progression of video datasets synthesized by simple generative processes,…
This paper introduces a novel method for self-supervised video representation learning via feature prediction. In contrast to the previous methods that focus on future feature prediction, we argue that a supervisory signal arising from…
We address the problem of video representation learning without human-annotated labels. While previous efforts address the problem by designing novel self-supervised tasks using video data, the learned features are merely on a…
How to improve the ability of scene representation is a key issue in vision-oriented decision-making applications, and current approaches usually learn task-relevant state representations within visual reinforcement learning to address this…
Understanding scenes in movies is crucial for a variety of applications such as video moderation, search, and recommendation. However, labeling individual scenes is a time-consuming process. In contrast, movie level metadata (e.g., genre,…
Recently significant progress has been made in human action recognition and behavior prediction using deep learning techniques, leading to improved vision-based semantic understanding. However, there is still a lack of high-quality motion…
This paper introduces an unsupervised framework to extract semantically rich features for video representation. Inspired by how the human visual system groups objects based on motion cues, we propose a deep convolutional neural network that…
The recent success in human action recognition with deep learning methods mostly adopt the supervised learning paradigm, which requires significant amount of manually labeled data to achieve good performance. However, label collection is an…
We propose a self-supervised visual learning method by predicting the variable playback speeds of a video. Without semantic labels, we learn the spatio-temporal visual representation of the video by leveraging the variations in the visual…
Video extrapolation in space and time (VEST) enables viewers to forecast a 3D scene into the future and view it from novel viewpoints. Recent methods propose to learn an entangled representation, aiming to model layered scene geometry,…
Given the complexities inherent in visual scenes, such as object occlusion, a comprehensive understanding often requires observation from multiple viewpoints. Existing multi-viewpoint object-centric learning methods typically employ random…