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Related papers: Accelerating High-Order Stencils on GPUs

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In this paper, we present algorithms and implementations for the end-to-end GPU acceleration of matrix-free low-order-refined preconditioning of high-order finite element problems. The methods described here allow for the construction of…

Mathematical Software · Computer Science 2023-06-05 Will Pazner , Tzanio Kolev , Jean-Sylvain Camier

As the need for computational power and efficiency rises, parallel systems become increasingly popular among various scientific fields. While multiple core-based architectures have been the center of attention for many years, the rapid…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-06-11 E. I. Ioannidis , N. Cheimarios , A. N. Spyropoulos , A. G. Boudouvis

The edge computing paradigm has emerged to handle cloud computing issues such as scalability, security and low response time among others. This new computing trend heavily relies on ubiquitous embedded systems on the edge. Performance and…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-01-28 Mohammad Hosseinabady , Mohd Amiruddin Bin Zainol , Jose Nunez-Yanez

We derive tight bounds on cache misses for evaluation of explicit stencil operators on structured grids. Our lower bound is based on the isoperimetrical property of the discrete octahedron. Our upper bound is based on good surface to volume…

Performance · Computer Science 2007-05-23 Michael A. Frumkin , Rob F. Van der Wijngaart

Unfitted boundary methods are widely used to numerically solve partial differential equations (PDEs) on irregular domains, avoiding the computational burden of generating boundary-conforming grids. In the finite-difference framework,…

Numerical Analysis · Mathematics 2026-04-20 Armando Coco , Alessandro Coclite , Stéphane Clain , Rui Miguel Pereira

Graphics Processing Units (GPUs) are being used in many areas of physics, since the performance versus cost is very attractive. The GPUs can be addressed by CUDA which is a NVIDIA's parallel computing architecture. It enables dramatic…

High Energy Physics - Lattice · Physics 2012-10-12 Nuno Cardoso , Marco Cardoso , Pedro Bicudo

The pace of improvement in the performance of conventional computer hardware has slowed significantly during the past decade, largely as a consequence of reaching the physical limits of manufacturing processes. To offset this slowdown, new…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-12-16 Marc P. Armstrong

We present a convex hull algorithm that is accelerated on commodity graphics hardware. We analyze and identify the hurdles of writing a recursive divide and conquer algorithm on the GPU and divise a framework for representing this class of…

Computational Geometry · Computer Science 2015-03-20 Stanley Tzeng , John D. Owens

In this paper we present cuSten, a new library of functions to handle the implementation of 2D and batched 1D finite-difference/stencil programs in CUDA. cuSten wraps data handling, kernel calls and streaming into four easy to use functions…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-09-05 Andrew Gloster , Lennon O'Naraigh

This paper describes a massively parallel code for a state-of-the art thermal lattice- Boltzmann method. Our code has been carefully optimized for performance on one GPU and to have a good scaling behavior extending to a large number of…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-03-02 E. Calore , A. Gabbana , J. Kraus , E. Pellegrini , S. F. Schifano , R. Tripiccione

Recently, successes have been achieved for the high-order gas-kinetic schemes (HGKS) on unstructured meshes for compressible flows. In this paper, to accelerate the computation, HGKS is implemented with the graphical processing unit (GPU)…

Numerical Analysis · Mathematics 2024-07-02 Yuhang Wang , Waixiang Cao , Liang Pan

This paper presents the implementation of a HLLC finite volume solver using GPU technology for the solution of shallow water problems in two dimensions. It compares both CPU and GPU approaches for implementing all the solver's steps. The…

Computational Engineering, Finance, and Science · Computer Science 2018-07-03 Fabrice Zaoui

Parallel computing using accelerators has gained widespread research attention in the past few years. In particular, using GPUs for general purpose computing has brought forth several success stories with respect to time taken, cost, power,…

Computing on graphics processors is maybe one of the most important developments in computational science to happen in decades. Not since the arrival of the Beowulf cluster, which combined open source software with commodity hardware to…

Mathematical Software · Computer Science 2011-09-21 Felipe A. Cruz , Simon K. Layton , Lorena A. Barba

In this paper, we present a novel massively parallel algorithm for accelerating the decision tree building procedure on GPUs (Graphics Processing Units), which is a crucial step in Gradient Boosted Decision Tree (GBDT) and random forests…

Machine Learning · Statistics 2017-06-27 Huan Zhang , Si Si , Cho-Jui Hsieh

Graphics processing units (GPUs) are recently being used to an increasing degree for general computational purposes. This development is motivated by their theoretical peak performance, which significantly exceeds that of broadly available…

Computational Physics · Physics 2015-03-17 Martin Weigel

Stencil codes are performance-critical in many compute-intensive applications, but suffer from significant address calculation and irregular memory access overheads. This work presents SARIS, a general and highly flexible methodology for…

Mathematical Software · Computer Science 2024-04-09 Paul Scheffler , Luca Colagrande , Luca Benini

The RISC-V Instruction Set Architecture (ISA) has enjoyed phenomenal growth in recent years, however it still to gain popularity in HPC. Whilst adopting RISC-V CPU solutions in HPC might be some way off, RISC-V based PCIe accelerators offer…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-09-30 Nick Brown , Ryan Barton

While commodity GPUs provide a continuously growing range of features and sophisticated methods for accelerating compute jobs, many state-of-the-art solutions for point cloud rendering still rely on the provided point primitives (GL_POINTS,…

Graphics · Computer Science 2021-04-16 Markus Schütz , Bernhard Kerbl , Michael Wimmer

Experience shows that on today's high performance systems the utilization of different acceleration cards in conjunction with a high utilization of all other parts of the system is difficult. Future architectures, like exascale clusters,…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-03-07 Patrick Diehl , Madhavan Seshadri , Thomas Heller , Hartmut Kaiser