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Colonel Blotto games with discrete strategy spaces effectively illustrate the intricate nature of multidimensional strategic reasoning. This paper studies the equilibrium set of such games where, in line with prior experimental work, the…

Computer Science and Game Theory · Computer Science 2024-03-28 Christian Ewerhart , Stanisław Kaźmierowski

In the past few years, AlphaZero's exceptional capability in mastering intricate board games has garnered considerable interest. Initially designed for the game of Go, this revolutionary algorithm merges deep learning techniques with the…

Artificial Intelligence · Computer Science 2023-09-06 Wen Liang , Chao Yu , Brian Whiteaker , Inyoung Huh , Hua Shao , Youzhi Liang

There are many combinatorial games in which a move can terminate the game, such as a checkmate in chess. These moves give rise to diverse situations that fall outside the scope of the classical normal play structure. To analyze these games,…

Combinatorics · Mathematics 2024-02-09 Urban Larsson , Richard J. Nowakowski , Carlos P. Santos

The game of chess is the most widely-studied domain in the history of artificial intelligence. The strongest programs are based on a combination of sophisticated search techniques, domain-specific adaptations, and handcrafted evaluation…

AlphaZero, an approach to reinforcement learning that couples neural networks and Monte Carlo tree search (MCTS), has produced state-of-the-art strategies for traditional board games like chess, Go, shogi, and Hex. While researchers and…

Artificial Intelligence · Computer Science 2022-11-29 Charles Lovering , Jessica Zosa Forde , George Konidaris , Ellie Pavlick , Michael L. Littman

In this paper, we explore and compare multiple algorithms for solving the complex strategy game of Terra Mystica, hereafter abbreviated as TM. Previous work in the area of super-human game-play using AI has proven effective, with recent…

Multiagent Systems · Computer Science 2021-02-23 Luis Perez

We introduce a variant of the classic poker game blackjack -- the continuous blackjack. We study the Nash Equilibrium as well as the case where players deviate from it. We then pivot to the study of a large class of adaptive strategies and…

Computer Science and Game Theory · Computer Science 2022-03-24 Mu Zhao

Artificial intelligence (AI) has achieved superhuman performance in board games such as Go, chess, and Othello (Reversi). In other words, the AI system surpasses the level of a strong human expert player in such games. In this context, it…

Machine Learning · Computer Science 2022-09-21 Kazuhisa Fujita

We present here the new insight or revisiting the algorithm for playing in Chess with incomplete information (which can be recognized by its newly short-name as Phoenix-Chess strategy). The only difference with respect to the classical…

Physics and Society · Physics 2023-09-12 Sergey Ershkov , Millana Ershkova

What is learned by sophisticated neural network agents such as AlphaZero? This question is of both scientific and practical interest. If the representations of strong neural networks bear no resemblance to human concepts, our ability to…

Artificial Intelligence · Computer Science 2022-12-28 Thomas McGrath , Andrei Kapishnikov , Nenad Tomašev , Adam Pearce , Demis Hassabis , Been Kim , Ulrich Paquet , Vladimir Kramnik

Since AlphaGo and AlphaGo Zero have achieved breakground successes in the game of Go, the programs have been generalized to solve other tasks. Subsequently, AlphaZero was developed to play Go, Chess and Shogi. In the literature, the…

Machine Learning · Computer Science 2019-03-20 Hui Wang , Michael Emmerich , Mike Preuss , Aske Plaat

While a large number of algorithms for optimizing quantum dynamics for different objectives have been developed, a common limitation is the reliance on good initial guesses, being either random or based on heuristics and intuitions. Here we…

Quantum Physics · Physics 2021-07-27 Mogens Dalgaard , Felix Motzoi , Jens Jakob Sorensen , Jacob Sherson

Zero-sum games have long guided artificial intelligence research, since they possess both a rich strategy space of best-responses and a clear evaluation metric. What's more, competition is a vital mechanism in many real-world multi-agent…

Computer Science and Game Theory · Computer Science 2020-03-03 Edward Hughes , Thomas W. Anthony , Tom Eccles , Joel Z. Leibo , David Balduzzi , Yoram Bachrach

The success of AlphaZero (AZ) has demonstrated that neural-network-based Go AIs can surpass human performance by a large margin. Given that the state space of Go is extremely large and a human player can play the game from any legal state,…

Artificial Intelligence · Computer Science 2022-11-08 Li-Cheng Lan , Huan Zhang , Ti-Rong Wu , Meng-Yu Tsai , I-Chen Wu , Cho-Jui Hsieh

AI systems that can capture human-like behavior are becoming increasingly useful in situations where humans may want to learn from these systems, collaborate with them, or engage with them as partners for an extended duration. In order to…

Artificial Intelligence · Computer Science 2022-06-17 Reid McIlroy-Young , Russell Wang , Siddhartha Sen , Jon Kleinberg , Ashton Anderson

Playing board games is considered a major challenge for both humans and AI researchers. Because some complicated board games are quite hard to learn, humans usually begin with playing on smaller boards and incrementally advance to master…

Machine Learning · Computer Science 2021-07-20 Shai Ben-Assayag , Ran El-Yaniv

AlphaZero is a self-play reinforcement learning algorithm that achieves superhuman play in chess, shogi, and Go via policy iteration. To be an effective policy improvement operator, AlphaZero's search requires accurate value estimates for…

Artificial Intelligence · Computer Science 2023-03-02 Alexandre Trudeau , Michael Bowling

The Elo rating system has been used world wide for individual sports and team sports, as exemplified by the European Go Federation (EGF), International Chess Federation (FIDE), International Federation of Association Football (FIFA), and…

Artificial Intelligence · Computer Science 2021-05-04 Ben Wise

In recent years, Artificial Intelligence (AI) systems have surpassed human intelligence in a variety of computational tasks. However, AI systems, like humans, make mistakes, have blind spots, hallucinate, and struggle to generalize to new…

Artificial Intelligence · Computer Science 2024-08-01 Tom Zahavy , Vivek Veeriah , Shaobo Hou , Kevin Waugh , Matthew Lai , Edouard Leurent , Nenad Tomasev , Lisa Schut , Demis Hassabis , Satinder Singh

The AlphaZero framework provides a standard way of combining Monte Carlo planning with prior knowledge provided by a previously trained policy-value neural network. AlphaZero usually assumes that the environment on which the neural network…

Artificial Intelligence · Computer Science 2025-10-30 Isidoro Tamassia , Wendelin Böhmer