Related papers: Modelling Gossip Interactions in Open Multi-Agent …
We study a neuro-inspired model that mimics a discussion (or information dissemination) process in a network of agents. During their interaction, agents redistribute activity and network weights, resulting in emergence of leader(s). The…
We introduce a new class of models in which a large number of "agents" organize under the influence of an externally imposed coherent noise. The model shows reorganization events whose size distribution closely follows a power law over many…
We study transient behavior of gossip opinion dynamics, in which agents randomly interact pairwise over a weighted graph with two communities. Edges within a community have identical weights different from edge weights between communities.…
Game-theoretical models where the rules of the game and the interaction structure both coevolves with the game dynamics -- multiadaptive games -- capture very flexible situations where cooperation among selfish agents can emerge. In this…
A gossip protocol is a procedure for spreading secrets among a group of agents, using a connection graph. The goal is for all agents to get to know all secrets, in which case we call the execution of the protocol successful. We consider…
Group behavior has received much attention as a test case of self-organization. There has been much written in recent years to investigate interactions within groups of agents. These agents can be animals moving in an interactive way, such…
Cooperation in an open dynamic system fundamentally depends upon information distributed across its components. Yet in an environment with rapidly enlarging complexity, this information may need to change adaptively to enable not only…
In this paper we consider the modeling of opinion dynamics over time dependent large scale networks. A kinetic description of the agents' distribution over the evolving network is considered which combines an opinion update based on binary…
In this work we study spin-glass (SG) like behavior in the dynamics of multiple agents in a social or economic context using interactions which are similar to the physical case. The different preferences shown by individual agents are…
Gossiping is a widespread social phenomenon that shapes relationships and information flow in communities. From a network theoretic point of view, gossiping can be seen as a higher-order interaction, as it involves at least two persons…
We consider a dynamic social network model in which agents play repeated games in pairings determined by a stochastically evolving social network. Individual agents begin to interact at random, with the interactions modeled as games. The…
In this work, we consider a multi-population system where the dynamics of each agent evolve according to a system of stochastic differential equations in a general functional setup, determined by the global state of the system. Each agent…
We propose a set of conservative models in which agents exchange wealth with a preference in the choice of interacting agents in different ways. The common feature in all the models is that the temporary values of financial status of agents…
This paper proposes and investigates a framework for clique gossip protocols. As complete subnetworks, the existence of cliques is ubiquitous in various social, computer, and engineering networks. By clique gossiping, nodes interact with…
We present a novel model to simulate real social networks of complex interactions, based in a granular system of colliding particles (agents). The network is build by keeping track of the collisions and evolves in time with correlations…
The dynamics of casual group formation has long been a subject of interest in social sciences. While early stochastic models offered foundational insights into group size distributions, they often simplified individual behaviors and lacked…
We study the dynamics of individual agents in some kinetic models of wealth exchange, particularly, the models with savings. For the model with uniform savings, agents perform simple random walks in the "wealth space". On the other hand, we…
We study Plurality Consensus in the Gossip Model over a network of $n$ anonymous agents. Each agent supports an initial opinion or color. We assume that at the onset, the number of agents supporting the plurality color exceeds that of the…
In this Brief Report we study the evolutionary dynamics of the Public Goods Game in a population of mobile agents embedded in a 2-dimensional space. In this framework, the backbone of interactions between agents changes in time, allowing us…
A gossip process is an iterative process in a multi-agent system where only two neighboring agents communicate at each iteration and update their states. The neighboring condition is by convention described by an undirected graph. In this…