English
Related papers

Related papers: A curvature and density-based generative represent…

200 papers

Dramatic advances in generative models have resulted in near photographic quality for artificially rendered faces, animals and other objects in the natural world. In spite of such advances, a higher level understanding of vision and imagery…

Computer Vision and Pattern Recognition · Computer Science 2019-04-05 Raphael Gontijo Lopes , David Ha , Douglas Eck , Jonathon Shlens

Neural implicit representations have become a popular choice for modeling surfaces due to their adaptability in resolution and support for complex topology. While previous works have achieved impressive reconstruction quality by training on…

Computer Vision and Pattern Recognition · Computer Science 2024-08-12 Lu Sang , Abhishek Saroha , Maolin Gao , Daniel Cremers

Current 3D-aware pretraining methods for embodied perception and manipulation are largely built on differentiable rendering frameworks, producing either fully implicit neural fields or fully explicit geometric primitives. Implicit…

We study the problem of shape generation in 3D mesh representation from a few color images with known camera poses. While many previous works learn to hallucinate the shape directly from priors, we resort to further improving the shape…

Computer Vision and Pattern Recognition · Computer Science 2019-08-19 Chao Wen , Yinda Zhang , Zhuwen Li , Yanwei Fu

Most existing feature learning methods optimize inflexible handcrafted features and the affinity matrix is constructed by shallow linear embedding methods. Different from these conventional methods, we pretrain a generative neural network…

Computer Vision and Pattern Recognition · Computer Science 2019-10-02 Changlu Chen , Chaoxi Niu , Xia Zhan , Kun Zhan

We propose a method for constructing generative models of 3D objects from a single 3D mesh. Our method produces a 3D morphable model that represents shape and albedo in terms of Gaussian processes. We define the shape deformations in…

Computer Vision and Pattern Recognition · Computer Science 2021-10-04 Skylar Sutherland , Bernhard Egger , Joshua Tenenbaum

Meshes are ubiquitous in visual computing and simulation, yet most existing machine learning techniques represent meshes only indirectly, e.g. as the level set of a scalar field or deformation of a template, or as a disordered triangle soup…

Computer Vision and Pattern Recognition · Computer Science 2025-02-12 Tianchang Shen , Zhaoshuo Li , Marc Law , Matan Atzmon , Sanja Fidler , James Lucas , Jun Gao , Nicholas Sharp

This paper describes new techniques for learning atlas-like representations of 3D surfaces, i.e. homeomorphic transformations from a 2D domain to surfaces. Compared to prior work, we propose two major contributions. First, instead of…

Computational Geometry · Computer Science 2022-06-14 Theo Deprelle , Thibault Groueix , Noam Aigerman , Vladimir G. Kim , Mathieu Aubry

We propose and demonstrate a generative deep learning approach for the shape recognition of an arbitrary object from its acoustic scattering properties. The strategy exploits deep neural networks to learn the mapping between the latent…

Sound · Computer Science 2022-07-13 W. W. Ahmed , M. Farhat , P. -Y. Chen , X. Zhang , Y. Wu

In this paper, we introduce a novel 3D mesh convolution-based autoencoder for geometry compression, able to deal with irregular mesh data without requiring neither preprocessing nor manifold/watertightness conditions. The proposed approach…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Germain Bregeon , Marius Preda , Radu Ispas , Titus Zaharia

3D face modeling has been an active area of research in computer vision and computer graphics, fueling applications ranging from facial expression transfer in virtual avatars to synthetic data generation. Existing 3D deep learning…

Computer Vision and Pattern Recognition · Computer Science 2022-08-31 Fariborz Taherkhani , Aashish Rai , Quankai Gao , Shaunak Srivastava , Xuanbai Chen , Fernando de la Torre , Steven Song , Aayush Prakash , Daeil Kim

Shape generation is the practice of producing 3D shapes as various representations for 3D content creation. Previous studies on 3D shape generation have focused on shape quality and structure, without or less considering the importance of…

Computer Vision and Pattern Recognition · Computer Science 2023-08-17 Ruowei Wang , Yu Liu , Pei Su , Jianwei Zhang , Qijun Zhao

The Gaussian diffusion model, initially designed for image generation, has recently been adapted for 3D point cloud generation. However, these adaptations have not fully considered the intrinsic geometric characteristics of 3D shapes,…

Graphics · Computer Science 2024-08-01 Dengsheng Chen , Jie Hu , Xiaoming Wei , Enhua Wu

This paper presents DENSER, an efficient and effective approach leveraging 3D Gaussian splatting (3DGS) for the reconstruction of dynamic urban environments. While several methods for photorealistic scene representations, both implicitly…

Computer Vision and Pattern Recognition · Computer Science 2024-09-17 Mahmud A. Mohamad , Gamal Elghazaly , Arthur Hubert , Raphael Frank

Disentangled representation learning finds compact, independent and easy-to-interpret factors of the data. Learning such has been shown to require an inductive bias, which we explicitly encode in a generative model of images. Specifically,…

Computer Vision and Pattern Recognition · Computer Science 2019-11-14 Nicki Skafte Detlefsen , Søren Hauberg

Existing 3D reconstruction methods utilize guidances such as 2D images, 3D point clouds, shape contours and single semantics to recover the 3D surface, which limits the creative exploration of 3D modeling. In this paper, we propose a novel…

Computer Vision and Pattern Recognition · Computer Science 2025-08-19 Liangchen Li , Caoliwen Wang , Yuqi Zhou , Bailin Deng , Juyong Zhang

We propose a novel approach for deformation-aware neural networks that learn the weighting and synthesis of dense volumetric deformation fields. Our method specifically targets the space-time representation of physical surfaces from liquid…

Graphics · Computer Science 2019-02-21 Lukas Prantl , Boris Bonev , Nils Thuerey

Accurately reconstructing a 3D scene including explicit geometry information is both attractive and challenging. Geometry reconstruction can benefit from incorporating differentiable appearance models, such as Neural Radiance Fields and 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-04-22 Ancheng Lin , Yusheng Xiang , Paul Kennedy , Jun Li

We introduce GEM3D -- a new deep, topology-aware generative model of 3D shapes. The key ingredient of our method is a neural skeleton-based representation encoding information on both shape topology and geometry. Through a denoising…

Computer Vision and Pattern Recognition · Computer Science 2024-04-12 Dmitry Petrov , Pradyumn Goyal , Vikas Thamizharasan , Vladimir G. Kim , Matheus Gadelha , Melinos Averkiou , Siddhartha Chaudhuri , Evangelos Kalogerakis

Automatic mesh-based shape generation is of great interest across a wide range of disciplines, from industrial design to gaming, computer graphics and various other forms of digital art. While most traditional methods focus on primitive…

Graphics · Computer Science 2017-09-25 Chiyu "Max" Jiang , Philip Marcus
‹ Prev 1 4 5 6 7 8 10 Next ›