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Related papers: Complementary Dynamics

200 papers

We present an efficient spacetime optimization method to automatically generate animations for a general volumetric, elastically deformable body. Our approach can model the interactions between the body and the environment and automatically…

Graphics · Computer Science 2017-09-11 Zherong Pan , Dinesh Manocha

Recent advances in 3D scene reconstruction and 4D human animation have broadened adoption, but integrating the two remains difficult. Key challenges include placing humans at plausible locations and scales without interpenetration, aligning…

Computer Vision and Pattern Recognition · Computer Science 2026-03-02 Qingyang Liu , Bingjie Gao , Weiheng Huang , Jun Zhang , Zhongqian Sun , Yang Wei , Fengrui Liu , Zelin Peng , Qianli Ma , Shuai Yang , Zhaohe Liao , Haonan Zhao , Li Niu

We present a dynamic subspace approach for efficiently approximating large-scale systems by learning time-continuous trajectories on the Grassmannian manifold. By parameterizing a low-dimensional basis as a geodesic path, the method allows…

Numerical Analysis · Mathematics 2026-05-26 Jack DeChant , Rudy Geelen , Shane A. McQuarrie , Johann Guilleminot

The incredible feats of athleticism demonstrated by humans are made possible in part by a vast repertoire of general-purpose motor skills, acquired through years of practice and experience. These skills not only enable humans to perform…

Graphics · Computer Science 2022-05-06 Xue Bin Peng , Yunrong Guo , Lina Halper , Sergey Levine , Sanja Fidler

Physics-based character animation has become a fundamental approach for synthesizing realistic, physically plausible motions. While current data-driven deep reinforcement learning (DRL) methods can synthesize complex skills, they struggle…

Artificial Intelligence · Computer Science 2026-04-08 Zhiquan Wang , Bedrich Benes

Faced with complex and unstructured construction environments, wheeled and tracked robots exhibit significant limitations in terrain adaptability and flexibility, making it difficult to meet the requirements of autonomous operation.…

Robotics · Computer Science 2025-07-23 Xiao Liu , Xianlong Yang , Weijun Wang , Wei Feng

Physics-based understanding of object interactions from sensory observations is an essential capability in augmented reality and robotics. It enables to capture the properties of a scene for simulation and control. In this paper, we propose…

Computer Vision and Pattern Recognition · Computer Science 2024-05-31 Rama Krishna Kandukuri , Michael Strecke , Joerg Stueckler

In this work, we present a data-driven framework for generating diverse in-betweening motions for kinematic characters. Our approach injects dynamic conditions and explicit motion controls into the procedure of motion transitions. Notably,…

Graphics · Computer Science 2024-10-02 Yuchen Chu , Zeshi Yang

A novel approach is presented for computing flexible body dynamics based on conventional structural dynamics models. This approach innovatively captures the rigid body motion component embedded within a flexible body's movement, generates…

Numerical Analysis · Mathematics 2025-10-29 Xiaobo Liu

The animation community has spent significant effort trying to ease rigging procedures. This is necessitated because the increasing availability of 3D data makes manual rigging infeasible. However, object animations involve understanding…

Graphics · Computer Science 2021-08-30 Pietro Musoni , Riccardo Marin , Simone Melzi , Umberto Castellani

We propose a generative approach to physics-based motion capture. Unlike prior attempts to incorporate physics into tracking that assume the subject and scene geometry are calibrated and known a priori, our approach is automatic and online.…

Computer Vision and Pattern Recognition · Computer Science 2018-12-05 Micha Livne , Leonid Sigal , Marcus A. Brubaker , David J. Fleet

Skeleton-based and cage-based deformation techniques represent the two most popular approaches to control real-time deformations of digital shapes and are, to a vast extent, complementary to one another. Despite their complementary roles,…

Graphics · Computer Science 2019-09-09 Fabrizio Corda , Jean-Marc Thiery , Marco Livesu , Enrico Puppo , Tamy Boubekeur , Riccardo Scateni

A general framework for performing event-driven simulations of systems with semi-flexible or rigid bodies interacting under impulsive torques and forces is outlined. Two different approaches are presented. In the first, the dynamics and…

Statistical Mechanics · Physics 2007-05-23 Lisandro Hernandez de la Pena , Ramses van Zon , Jeremy Schofield , Sheldon B. Opps

Styled motion in-betweening is crucial for computer animation and gaming. However, existing methods typically encode motion styles by modeling whole-body motions, often overlooking the representation of individual body parts. This…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Minyue Dai , Ke Fan , Bin Ji , Haoran Xu , Haoyu Zhao , Junting Dong , Jingbo Wang , Bo Dai

We present a versatile latent representation that enables physically simulated character to efficiently utilize motion priors. To build a powerful motion embedding that is shared across multiple tasks, the physics controller should employ…

Graphics · Computer Science 2025-03-18 Jinseok Bae , Jungdam Won , Donggeun Lim , Inwoo Hwang , Young Min Kim

A new approach for trajectory optimization of musculoskeletal dynamic models is introduced. The model combines rigid body and muscle dynamics described with a Hill-type model driven by neural control inputs. The objective is to find input…

Systems and Control · Electrical Eng. & Systems 2020-08-13 Hanz Richter , Holly Warner

In this work we present a novel, robust transition generation technique that can serve as a new tool for 3D animators, based on adversarial recurrent neural networks. The system synthesizes high-quality motions that use temporally-sparse…

Computer Vision and Pattern Recognition · Computer Science 2021-02-10 Félix G. Harvey , Mike Yurick , Derek Nowrouzezahrai , Christopher Pal

As a core part of autonomous driving systems, motion planning has received extensive attention from academia and industry. However, real-time trajectory planning capable of spatial-temporal joint optimization is challenged by nonholonomic…

Robotics · Computer Science 2023-04-11 Zhichao Han , Yuwei Wu , Tong Li , Lu Zhang , Liuao Pei , Long Xu , Chengyang Li , Changjia Ma , Chao Xu , Shaojie Shen , Fei Gao

Fast and light-weight methods for animating 3D characters are desirable in various applications such as computer games. We present a learning-based approach to enhance skinning-based animations of 3D characters with vivid secondary motion…

Computer Vision and Pattern Recognition · Computer Science 2021-04-13 Mianlun Zheng , Yi Zhou , Duygu Ceylan , Jernej Barbič

Humans possess a remarkable ability to react to unpredictable perturbations through immediate mechanical responses, which harness the visco-elastic properties of muscles to maintain balance. Inspired by this behaviour, we propose a novel…

Robotics · Computer Science 2024-03-14 Lois Liow , James Brett , Josh Pinskier , Lauren Hanson , Louis Tidswell , Navinda Kottege , David Howard