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Related papers: Augmented Reality Chess Analyzer (ARChessAnalyzer)…

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We propose a neural network-based approach to calculate the value of a chess square-piece combination. Our model takes a triplet (Color, Piece, Square) as an input and calculates a value that measures the advantage/disadvantage of having…

Artificial Intelligence · Computer Science 2023-10-11 Aditya Gupta , Shiva Maharaj , Nicholas Polson , Vadim Sokolov

Over the years, datasets and benchmarks have had an outsized influence on the design of novel algorithms. In this paper, we introduce ChairSegments, a novel and compact semi-synthetic dataset for object segmentation. We also show empirical…

Computer Vision and Pattern Recognition · Computer Science 2020-12-03 Leticia Pinto-Alva , Ian K. Torres , Rosangel Garcia , Ziyan Yang , Vicente Ordonez

Advancements in convolutional neural networks (CNNs) have made significant strides toward achieving high performance levels on multiple object recognition tasks. While some approaches utilize information from the entire scene to propose…

Computer Vision and Pattern Recognition · Computer Science 2018-06-12 Kevin Wu , Eric Wu , Gabriel Kreiman

In this paper, we present Retargetable AR, a novel AR framework that yields an AR experience that is aware of scene contexts set in various real environments, achieving natural interaction between the virtual and real worlds. To this end,…

Computer Vision and Pattern Recognition · Computer Science 2020-08-19 Tomu Tahara , Takashi Seno , Gaku Narita , Tomoya Ishikawa

For augmented reality (AR), it is important that virtual assets appear to `sit among' real world objects. The virtual element should variously occlude and be occluded by real matter, based on a plausible depth ordering. This occlusion…

Computer Vision and Pattern Recognition · Computer Science 2023-05-12 Jamie Watson , Mohamed Sayed , Zawar Qureshi , Gabriel J. Brostow , Sara Vicente , Oisin Mac Aodha , Michael Firman

Moves in chess games are usually analyzed on a case-by-case basis by professional players, but thanks to the availability of large game databases, we can envision another approach of the game. Here, we indeed adopt a very different point of…

Physics and Society · Physics 2023-05-01 Marc Barthelemy

In this paper, we propose a novel approach that learns to sequentially attend to different Convolutional Neural Networks (CNN) layers (i.e., ``what'' feature abstraction to attend to) and different spatial locations of the selected feature…

Computer Vision and Pattern Recognition · Computer Science 2019-06-03 Tony Joseph , Konstantinos G. Derpanis , Faisal Z. Qureshi

Table tennis stroke training is a critical aspect of player development. We designed a new augmented reality (AR) system, avaTTAR, for table tennis stroke training. The system provides both "on-body" (first-person view) and "detached"…

Human-Computer Interaction · Computer Science 2024-10-21 Dizhi Ma , Xiyun Hu , Jingyu Shi , Mayank Patel , Rahul Jain , Ziyi Liu , Zhengzhe Zhu , Karthik Ramani

We present RealitySketch, an augmented reality interface for sketching interactive graphics and visualizations. In recent years, an increasing number of AR sketching tools enable users to draw and embed sketches in the real world. However,…

Human-Computer Interaction · Computer Science 2020-08-21 Ryo Suzuki , Rubaiat Habib Kazi , Li-Yi Wei , Stephen DiVerdi , Wilmot Li , Daniel Leithinger

Motivated by vision-based reinforcement learning (RL) problems, in particular Atari games from the recent benchmark Aracade Learning Environment (ALE), we consider spatio-temporal prediction problems where future (image-)frames are…

Machine Learning · Computer Science 2015-12-23 Junhyuk Oh , Xiaoxiao Guo , Honglak Lee , Richard Lewis , Satinder Singh

Augmented Reality (AR) applications necessitates methods of inserting needed objects into scenes captured by cameras in a way that is coherent with the surroundings. Common AR applications require the insertion of predefined 3D objects with…

Computer Vision and Pattern Recognition · Computer Science 2024-01-29 Fouad Afiouni , Mohamad Fakih , Joey Sleiman

In imperfect information games, the game state is generally not fully observable to players. Therefore, good gameplay requires policies that deal with the different information that is hidden from each player. To combat this, effective…

Artificial Intelligence · Computer Science 2024-07-15 Timo Bertram , Johannes Fürnkranz , Martin Müller

The objective of augmented reality (AR) is to add digital content to natural images and videos to create an interactive experience between the user and the environment. Scene analysis and object recognition play a crucial role in AR, as…

Computer Vision and Pattern Recognition · Computer Science 2024-11-12 Vladislav Li , Barbara Villarini , Jean-Christophe Nebel , Thomas Lagkas , Panagiotis Sarigiannidis , Vasileios Argyriou

With the rapid development of electronic science and technology, the research on wearable devices is constantly updated, but for now, it is not comprehensive for wearable devices to recognize and analyze the movement of specific sports.…

Signal Processing · Electrical Eng. & Systems 2023-09-15 Zhuo-yong Shi , Ye-tao Jia , Ke-xin Zhang , Ding-han Wang , Long-meng Ji , Yong Wu

Nowadays, cars offer many possibilities to explore the world around you by providing location-based information displayed on a 2D-Map. However, this information is often only available to front-seat passengers while being restricted to…

Human-Computer Interaction · Computer Science 2023-07-13 Robin Connor Schramm , Markus Sasalovici , Axel Hildebrand , Ulrich Schwanecke

An almost-perfect chess playing agent has been a long standing challenge in the field of Artificial Intelligence. Some of the recent advances demonstrate we are approaching that goal. In this project, we provide methods for faster training…

Artificial Intelligence · Computer Science 2018-10-19 Sai Krishna G. V. , Kyle Goyette , Ahmad Chamseddine , Breandan Considine

Videos take a lot of time to transport over the network, hence running analytics on the live video on embedded or mobile devices has become an important system driver. Considering that such devices, e.g., surveillance cameras or AR/VR…

Computer Vision and Pattern Recognition · Computer Science 2021-07-16 Ran Xu , Rakesh Kumar , Pengcheng Wang , Peter Bai , Ganga Meghanath , Somali Chaterji , Subrata Mitra , Saurabh Bagchi

Estimation of 3D gaze is highly relevant to multiple fields, including but not limited to interactive systems, specialized human-computer interfaces, and behavioral research. Although recently deep learning methods have boosted the accuracy…

Computer Vision and Pattern Recognition · Computer Science 2020-11-04 Gabriel Lefundes , Luciano Oliveira

Vision based player detection is important in sports applications. Accuracy, efficiency, and low memory consumption are desirable for real-time tasks such as intelligent broadcasting and automatic event classification. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2017-10-02 Keyu Lu , Jianhui Chen , James J. Little , Hangen He

Saliency computation models aim to imitate the attention mechanism in the human visual system. The application of deep neural networks for saliency prediction has led to a drastic improvement over the last few years. However, deep models…

Computer Vision and Pattern Recognition · Computer Science 2024-03-26 Saman Zabihi , Hamed Rezazadegan Tavakoli , Ali Borji