Related papers: Hierarchical Timbre-Painting and Articulation Gene…
The human auditory system is able to distinguish the vocal source of thousands of speakers, yet not much is known about what features the auditory system uses to do this. Fourier Transforms are capable of capturing the pitch and harmonic…
Sound and movement are closely coupled, particularly in dance. Certain audio features have been found to affect the way we move to music. Is this relationship between sound and movement something which can be modelled using machine…
Mastering is an essential step in music production, but it is also a challenging task that has to go through the hands of experienced audio engineers, where they adjust tone, space, and volume of a song. Remastering follows the same…
In this work, we define a diffusion-based generative model capable of both music synthesis and source separation by learning the score of the joint probability density of sources sharing a context. Alongside the classic total inference…
Recent progress in music generation has been remarkably advanced by the state-of-the-art MusicLM, which comprises a hierarchy of three LMs, respectively, for semantic, coarse acoustic, and fine acoustic modelings. Yet, sampling with the…
We present the Melody-Guided Music Generation (MG2) model, a novel approach using melody to guide the text-to-music generation that, despite a simple method and limited resources, achieves excellent performance. Specifically, we first align…
Recent years have witnessed significant progress in generative models for music, featuring diverse architectures that balance output quality, diversity, speed, and user control. This study explores a user-friendly graphical interface…
Voice imitation aims to transform source speech to match a reference speaker's timbre and speaking style while preserving linguistic content. A straightforward approach is to train on triplets of (source, reference, target), where source…
We explore the use of large language models (LLMs) for music generation using a retrieval system to select relevant examples. We find promising initial results for music generation in a dialogue with the user, especially considering the…
In this paper, we propose a novel approach for generating music based on an artificial intelligence (AI) system. We analyze the features of music and use them to fit and predict the music. The fractional Fourier transform (FrFT) and the…
Large Language Models (LLMs) have demonstrated remarkable capabilities in natural language processing (NLP) and multimodal learning, with successful applications in text generation and speech synthesis, enabling a deeper understanding and…
Controllable music generation remains a significant challenge, with existing methods often requiring model retraining or introducing audible artifacts. We introduce MusicRFM, a framework that adapts Recursive Feature Machines (RFMs) to…
Large-scale articulated objects with high quality are desperately needed for multiple tasks related to embodied AI. Most existing methods for creating articulated objects are either data-driven or simulation based, which are limited by the…
We present in this paper PerformacnceNet, a neural network model we proposed recently to achieve score-to-audio music generation. The model learns to convert a music piece from the symbolic domain to the audio domain, assigning…
As diffusion-based deep generative models gain prevalence, researchers are actively investigating their potential applications across various domains, including music synthesis and style alteration. Within this work, we are interested in…
We propose Diffusion Inference-Time T-Optimization (DITTO), a general-purpose frame-work for controlling pre-trained text-to-music diffusion models at inference-time via optimizing initial noise latents. Our method can be used to optimize…
Source separation is the process of isolating individual sounds in an auditory mixture of multiple sounds [1], and has a variety of applications ranging from speech enhancement and lyric transcription [2] to digital audio production for…
We present Sketch2Sound, a generative audio model capable of creating high-quality sounds from a set of interpretable time-varying control signals: loudness, brightness, and pitch, as well as text prompts. Sketch2Sound can synthesize…
Several recent work on speech synthesis have employed generative adversarial networks (GANs) to produce raw waveforms. Although such methods improve the sampling efficiency and memory usage, their sample quality has not yet reached that of…
This work pioneers the utilization of generative features in enhancing audio understanding. Unlike conventional discriminative features that directly optimize posterior and thus emphasize semantic abstraction while losing fine grained…