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Adversarial multiplayer games are an important object of study in multiagent learning. In particular, polymatrix zero-sum games are a multiplayer setting where Nash equilibria are known to be efficiently computable. Towards understanding…
Assuming that P is not equal to NP, the worst-case run time of any algorithm solving an NP-complete problem must be super-polynomial. But what is the fastest run time we can get? Before one can even hope to approach this question, a more…
Let $f,g_1,\dots,g_m$ be polynomials with real coefficients in a vector of variables $x=(x_1,\dots,x_n)$. Denote by $\text{diag}(g)$ the diagonal matrix with coefficients $g=(g_1,\dots,g_m)$ and denote by $\nabla g$ the Jacobian of $g$. Let…
How hard is it to find a local optimum? If we are given a graph and want to find a locally maximal cut--meaning that the number of edges in the cut can't be improved by moving a single vertex from one side to the other--then just iterating…
We study the sensitivity of optimal solutions of convex separable optimization problems over an integral polymatroid base polytope with respect to parameters determining both the cost of each element and the polytope. Under convexity and a…
In theory, hierarchies of semidefinite programming (SDP) relaxations based on sum of squares (SOS) polynomials have been shown to provide arbitrarily close approximations for a general polynomial optimization problem (POP). However, due to…
We establish the optimal nonergodic sublinear convergence rate of the proximal point algorithm for maximal monotone inclusion problems. First, the optimal bound is formulated by the performance estimation framework, resulting in an infinite…
Given a compact parameter set $Y\subset R^p$, we consider polynomial optimization problems $(P_y$) on $R^n$ whose description depends on the parameter $y\inY$. We assume that one can compute all moments of some probability measure $\phi$ on…
Semidefinite programming (SDP) is a fundamental class of convex optimization problems with diverse applications in mathematics, engineering, machine learning, and related disciplines. This paper investigates the application of the…
In this paper, we propose a new sequential quadratic semidefinite programming (SQSDP) method for solving degenerate nonlinear semidefinite programs (NSDPs), in which we produce iteration points by solving a sequence of stabilized quadratic…
We reveal a complexity chasm, separating the trinomial and tetranomial cases, for solving univariate sparse polynomial equations over certain local fields. First, for any fixed field $K\in\{\mathbb{Q}_2,\mathbb{Q}_3,\mathbb{Q}_5,\ldots\}$,…
A fundamental shortcoming of the concept of Nash equilibrium is its computational intractability: approximating Nash equilibria in normal-form games is PPAD-hard. In this paper, inspired by the ideas of smoothed analysis, we introduce a…
Rapid advances in data collection and processing capabilities have allowed for the use of increasingly complex models that give rise to nonconvex optimization problems. These formulations, however, can be arbitrarily difficult to solve in…
We show that for all $\varepsilon>0$, for sufficiently large $q\in\mathbb{N}$ power of $2$, for all $\delta>0$, it is NP-hard to distinguish whether a given $2$-Prover-$1$-Round projection game with alphabet size $q$ has value at least…
Semidefinite programming (SDP) provides a powerful relaxation for the maximum cut problem. For a graph with rational weights, the decision problem of whether the SDP relaxation for the maximum cut problem is exact is known to be $NP$-hard;…
We know that the Nash equilibria of a game cannot be computed efficiently unless $P = PPAD$. But can they be learned? Are there dynamics that (1) can be computed efficiently by the players at each strategy profile and (2) are guaranteed to…
We study semidefinite programming (SDP) relaxations for the NP-hard problem of globally optimizing a quadratic function over the Stiefel manifold. We introduce a strengthened relaxation based on two recent ideas in the literature: (i) a…
In computer vision, many problems such as image segmentation, pixel labelling, and scene parsing can be formulated as binary quadratic programs (BQPs). For submodular problems, cuts based methods can be employed to efficiently solve…
We study the quadratic penalty method (QPM) for smooth nonconvex optimization problems with equality constraints. Assuming the constraint violation satisfies the PL condition near the feasible set, we derive sharper worst-case complexity…
The densest k-subgraph (DkS) problem (i.e. find a size k subgraph with maximum number of edges), is one of the notorious problems in approximation algorithms. There is a significant gap between known upper and lower bounds for DkS: the…