Related papers: Test Scene Design for Physically Based Rendering
The intersection of physics-based vision and deep learning presents an exciting frontier for advancing computer vision technologies. By leveraging the principles of physics to inform and enhance deep learning models, we can develop more…
We propose a deep inverse rendering framework for indoor scenes. From a single RGB image of an arbitrary indoor scene, we create a complete scene reconstruction, estimating shape, spatially-varying lighting, and spatially-varying,…
Deep learning has paved the way for strong recognition systems which are often both trained on and applied to natural images. In this paper, we examine the give-and-take relationship between such visual recognition systems and the rich…
Scene graph is a structured representation of a scene that can clearly express the objects, attributes, and relationships between objects in the scene. As computer vision technology continues to develop, people are no longer satisfied with…
Deep learning is one of the new and important branches in machine learning. Deep learning refers to a set of algorithms that solve various problems such as images and texts by using various machine learning algorithms in multi-layer neural…
To improve the robustness to rain, we present a physically-based rain rendering pipeline for realistically inserting rain into clear weather images. Our rendering relies on a physical particle simulator, an estimation of the scene lighting…
Robotic control tasks are often first run in simulation for the purposes of verification, debugging and data augmentation. Many methods exist to specify what task a robot must complete, but few exist to specify what range of environments a…
Constructing and maintaining a consistent scene model on-the-fly is the core task for online spatial perception, interpretation, and action. In this paper, we represent the scene with a Bayesian nonparametric mixture model, seamlessly…
This is a comparative study of the traditional 3D computer graphics technique of geometric modelling and image-based rendering techniques that were surveyed and implemented.We have discussed the classifications and representative methods of…
This report surveys advances in deep learning-based modeling techniques that address four different 3D indoor scene analysis tasks, as well as synthesis of 3D indoor scenes. We describe different kinds of representations for indoor scenes,…
Manipulating the light source of given images is an interesting task and useful in various applications, including photography and cinematography. Existing methods usually require additional information like the geometric structure of the…
The ability to form complex plans based on raw visual input is a litmus test for current capabilities of artificial intelligence, as it requires a seamless combination of visual processing and abstract algorithmic execution, two…
Originally designed for applications in computer graphics, visual computing (VC) methods synthesize information about physical and virtual worlds, using prescribed algorithms optimized for spatial computing. VC is used to analyze geometry,…
This paper deals with a scene recognition system in a robotics contex. The general problem is to match images with <I>a priori</I> descriptions. A typical mission would consist in identifying an object in an installation with a vision…
Multi-view image-based rendering consists in generating a novel view of a scene from a set of source views. In general, this works by first doing a coarse 3D reconstruction of the scene, and then using this reconstruction to establish…
Recent advancements in Radiance Fields have significantly improved novel-view synthesis. However, in many real-world applications, the more advanced challenge lies in inverse rendering, which seeks to derive the physical properties of a…
Automated 3D scene generation is pivotal for applications spanning virtual reality, digital content creation, and Embodied AI. While computer graphics prioritizes aesthetic layouts, vision and robotics demand scenes that mirror real-world…
Cameras were originally designed using physics-based heuristics to capture aesthetic images. In recent years, there has been a transformation in camera design from being purely physics-driven to increasingly data-driven and task-specific.…
The representation of parallax on virtual environment is still a problem to be studied. Common algorithms, such as Bump Mapping, Parallax Mapping and Displacement Mapping, treats this problem for small disparity between a real object and a…
While current vision algorithms excel at many challenging tasks, it is unclear how well they understand the physical dynamics of real-world environments. Here we introduce Physion, a dataset and benchmark for rigorously evaluating the…