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Graph embedding has become an increasingly important technique for analyzing graph-structured data. By representing nodes in a graph as vectors in a low-dimensional space, graph embedding enables efficient graph processing and analysis…

Machine Learning · Computer Science 2023-09-13 Hamidreza Lotfalizadeh , Mohammad Al Hasan

Force-directed approach is one of the most widely used methods in graph drawing research. There are two main problems with the traditional force-directed algorithms. First, there is no mature theory to ensure the convergence of iteration…

Computational Geometry · Computer Science 2018-03-12 Yong-Xian Wang , Zheng-Hua Wang

Force-directed algorithms are among the most flexible methods for calculating layouts of simple undirected graphs. Also known as spring embedders, such algorithms calculate the layout of a graph using only information contained within the…

Computational Geometry · Computer Science 2012-01-17 Stephen G. Kobourov

A graph embedding algorithm embeds a graph into a low-dimensional space such that the embedding preserves the inherent properties of the graph. While graph embedding is fundamentally related to graph visualization, prior work did not…

Social and Information Networks · Computer Science 2020-09-22 Md. Khaledur Rahman , Majedul Haque Sujon , Ariful Azad

Order diagrams allow human analysts to understand and analyze structural properties of ordered data. While an experienced expert can create easily readable order diagrams, the automatic generation of those remains a hard task. In this work,…

Computational Geometry · Computer Science 2021-02-05 Dominik Dürrschnabel , Gerd Stumme

Recent empirical research has indicated that human graph reading performance improves when crossing angles increase. However, crossing angle has not been used as an aesthetic criterion for graph drawing algorithms so far. In this paper, we…

Human-Computer Interaction · Computer Science 2010-12-22 Peter Eades , Weidong Huang , Seok-Hee Hong

In this paper we study problems of drawing graphs in the plane using edge length constraints and angle optimization. Specifically we consider the problem of maximizing the minimum angle, the MMA problem. We solve the MMA problem using a…

Computational Geometry · Computer Science 2013-05-22 Sergey Bereg , Timothy Rozario

Data management on GPUs has become increasingly relevant due to a tremendous rise in processing power and available GPU memory. Similar to main-memory systems, there is a need for performant GPU-resident index structures to speed up query…

Databases · Computer Science 2023-09-28 Justus Henneberg , Felix Schuhknecht

Neighbor search is of fundamental important to many engineering and science fields such as physics simulation and computer graphics. This paper proposes to formulate neighbor search as a ray tracing problem and leverage the dedicated ray…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-03-10 Yuhao Zhu

General Purpose computing on Graphical Processing Units (GPGPU) has resulted in unprecedented levels of speedup over its CPU counterparts, allowing programmers to harness the computational power of GPU shader cores to accelerate other…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-03-20 Vani Nagarajan , Milind Kulkarni

A popular method of force-directed graph drawing is multidimensional scaling using graph-theoretic distances as input. We present an algorithm to minimize its energy function, known as stress, by using stochastic gradient descent (SGD) to…

Computational Geometry · Computer Science 2018-06-29 Jonathan X. Zheng , Samraat Pawar , Dan F. M. Goodman

In this paper, we propose the t-FDP model, a force-directed placement method based on a novel bounded short-range force (t-force) defined by Student's t-distribution. Our formulation is flexible, exerts limited repulsive forces for nearby…

Graphics · Computer Science 2023-03-08 Fahai Zhong , Mingliang Xue , Jian Zhang , Fan Zhang , Rui Ban , Oliver Deussen , Yunhai Wang

Spatial dataflow architectures such as reconfigurable dataflow accelerators (RDA) can provide much higher performance and efficiency than CPUs and GPUs. In particular, vectorized reconfigurable dataflow accelerators (vRDA) in recent…

Hardware Architecture · Computer Science 2024-02-01 Alexander Rucker , Shiv Sundram , Coleman Smith , Matthew Vilim , Raghu Prabhakar , Fredrik Kjolstad , Kunle Olukotun

While it is well-known and acknowledged that the performance of graph algorithms is heavily dependent on the input data, there has been surprisingly little research to quantify and predict the impact the graph structure has on performance.…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-08-04 Merijn Verstraaten , Ana Lucia Varbanescu , Cees de Laat

We study ray reordering as a tool for increasing the performance of existing GPU ray tracing implementations. We focus on ray reordering that is fully agnostic to the particular trace kernel. We summarize the existing methods for computing…

Graphics · Computer Science 2025-06-16 Daniel Meister , Jakub Bokšanský , Michael Guthe , Jiří Bittner

A graph embedding is an emerging approach that can represent a graph structure with a fixed-length low-dimensional vector. node2vec is a well-known algorithm to obtain such a graph embedding by sampling neighboring nodes on a given graph…

Machine Learning · Computer Science 2024-04-30 Kazuki Sunaga , Keisuke Sugiura , Hiroki Matsutani

Ray tracing has been typically known as a graphics rendering method capable of producing highly realistic imagery and visual effects generated by computers. More recently the performance improvements in Graphics Processing Units (GPUs) have…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-05-15 Vinh Pham Van , Juan Fumero , Athanasios Stratikopoulos , Florin Blanaru , Christos Kotselidis

The computation of distance measures between nodes in graphs is inefficient and does not scale to large graphs. We explore dense vector representations as an effective way to approximate the same information: we introduce a simple yet…

Computation and Language · Computer Science 2019-06-18 Andrey Kutuzov , Mohammad Dorgham , Oleksiy Oliynyk , Chris Biemann , Alexander Panchenko

Recent advancements in model-free deep reinforcement learning have enabled efficient agent training. However, challenges arise when determining the region of attraction for these controllers, especially if the region does not fully cover…

Systems and Control · Electrical Eng. & Systems 2024-09-04 Armin Ghanbarzadeh , Esmaeil Najafi

Penetration depth calculation quantifies the extent of overlap between two objects and is crucial in fields like simulations, the metaverse, and robotics. Recognizing its significance, efforts have been made to accelerate this computation…

Graphics · Computer Science 2025-09-17 YoungWoo Kim , Sungmin Kwon , Duksu Kim
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