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Related papers: Mobile Networks for Computer Go

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Advancements in deep learning over the years have attracted research into how deep artificial neural networks can be used in robotic systems. This research survey will present a summarization of the current research with a specific focus on…

Computer Vision and Pattern Recognition · Computer Science 2018-03-22 Jahanzaib Shabbir , Tarique Anwer

We study the game of go from a complex network perspective. We construct a directed network using a suitable definition of tactical moves including local patterns, and study this network for different datasets of professional tournaments…

Computer Science and Game Theory · Computer Science 2012-04-20 Bertrand Georgeot , Olivier Giraud

Mechanism design is essentially reverse engineering of games and involves inducing a game among strategic agents in a way that the induced game satisfies a set of desired properties in an equilibrium of the game. Desirable properties for a…

Computer Science and Game Theory · Computer Science 2026-03-06 V. Udaya Sankar , Vishisht Srihari Rao , Mayank Ratan Bhardwaj , Y. Narahari

Optimising deep neural networks is a challenging task due to complex training dynamics, high computational requirements, and long training times. To address this difficulty, we propose the framework of Generalisable Agents for Neural…

5G network nodes, fronthaul and backhaul alike, will have both forwarding and computational capabilities. This makes energy-efficient network management more challenging, as decisions such as activating or deactivating a node impact on both…

Networking and Internet Architecture · Computer Science 2019-07-26 Francesco Malandrino , Carla-Fabiana Chiasserini , Claudio Casetti , Giada Landi , Marco Capitani

This paper focuses on energy savings in downlink operation of cell-free massive MIMO (CF mMIMO) networks under dynamic traffic conditions. We propose a multi-agent deep reinforcement learning (MADRL) algorithm that enables each access point…

Information Theory · Computer Science 2026-04-09 Qichen Wang , Keyu Li , Ozan Alp Topal , Özlem Tugfe Demir , Mustafa Ozger , Cicek Cavdar

This paper compares two deep reinforcement learning approaches for cyber security in software defined networking. Neural Episodic Control to Deep Q-Network has been implemented and compared with that of Double Deep Q-Networks. The two…

Artificial Intelligence · Computer Science 2022-09-07 Luke Borchjes , Clement Nyirenda , Louise Leenen

We study the reinforcement learning problem of complex action control in the Multi-player Online Battle Arena (MOBA) 1v1 games. This problem involves far more complicated state and action spaces than those of traditional 1v1 games, such as…

Almost in every heavily computation-dependent application, from 6G communication systems to autonomous driving platforms, a large portion of computing should be near to the client side. Edge computing (AI at Edge) in mobile devices is one…

Hardware Architecture · Computer Science 2024-07-29 Seyed Nima Omidsajedi , Rekha Reddy , Jianming Yi , Jan Herbst , Christoph Lipps , Hans Dieter Schotten

Do neural networks learn to implement algorithms such as look-ahead or search "in the wild"? Or do they rely purely on collections of simple heuristics? We present evidence of learned look-ahead in the policy network of Leela Chess Zero,…

Machine Learning · Computer Science 2024-06-05 Erik Jenner , Shreyas Kapur , Vasil Georgiev , Cameron Allen , Scott Emmons , Stuart Russell

In recent years, there has been a surge in applying deep learning to various challenging design problems in communication networks. The early attempts adopt neural architectures inherited from applications such as computer vision, which…

Information Theory · Computer Science 2022-03-22 Yifei Shen , Jun Zhang , Khaled B. Letaief

Adversarial training, a special case of multi-objective optimization, is an increasingly prevalent machine learning technique: some of its most notable applications include GAN-based generative modeling and self-play techniques in…

Machine Learning · Statistics 2021-03-17 Gauthier Gidel , David Balduzzi , Wojciech Marian Czarnecki , Marta Garnelo , Yoram Bachrach

Accurately estimating human skill levels is crucial for designing effective human-AI interactions so that AI can provide appropriate challenges or guidance. In games where AI players have beaten top human professionals, strength estimation…

Machine Learning · Computer Science 2025-05-02 Kyota Kuboki , Tatsuyoshi Ogawa , Chu-Hsuan Hsueh , Shi-Jim Yen , Kokolo Ikeda

Smart grids are vulnerable to cyber-attacks. This paper proposes a game-theoretic approach to evaluate the variations caused by an attacker on the power measurements. Adversaries can gain financial benefits through the manipulation of the…

Machine Learning · Computer Science 2021-06-08 Kian Hamedani , Lingjia Liu , Jithin Jagannath , Yang , Yi

Recently, AlphaZero has achieved landmark results in deep reinforcement learning, by providing a single self-play architecture that learned three different games at super human level. AlphaZero is a large and complicated system with many…

Artificial Intelligence · Computer Science 2021-01-11 Hui Wang , Mike Preuss , Aske Plaat

We compare complex networks built from the game of go and obtained from databases of human-played games with those obtained from computer-played games. Our investigations show that statistical features of the human-based networks and the…

Social and Information Networks · Computer Science 2017-11-16 C. Coquidé , B. Georgeot , O. Giraud

This paper surveys research on applying neuroevolution (NE) to games. In neuroevolution, artificial neural networks are trained through evolutionary algorithms, taking inspiration from the way biological brains evolved. We analyse the…

Neural and Evolutionary Computing · Computer Science 2015-11-05 Sebastian Risi , Julian Togelius

The game of chess is the most widely-studied domain in the history of artificial intelligence. The strongest programs are based on a combination of sophisticated search techniques, domain-specific adaptations, and handcrafted evaluation…

The General Video Game AI (GVGAI) competition and its associated software framework provides a way of benchmarking AI algorithms on a large number of games written in a domain-specific description language. While the competition has seen…

Machine Learning · Computer Science 2018-06-08 Ruben Rodriguez Torrado , Philip Bontrager , Julian Togelius , Jialin Liu , Diego Perez-Liebana

The structure of the network has great impact on its traffic dynamics. Most of the real world networks follow the heterogeneous structure and exhibit scale-free feature. In scale-free network, a new node prefers to connect with hub nodes…

Networking and Internet Architecture · Computer Science 2019-01-17 Suchi Kumari , Abhishek Saroha , Anurag Singh