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Learning to capture human motion is essential to 3D human pose and shape estimation from monocular video. However, the existing methods mainly rely on recurrent or convolutional operation to model such temporal information, which limits the…

Computer Vision and Pattern Recognition · Computer Science 2022-03-17 Wen-Li Wei , Jen-Chun Lin , Tyng-Luh Liu , Hong-Yuan Mark Liao

Video-based human motion transfer creates video animations of humans following a source motion. Current methods show remarkable results for tightly-clad subjects. However, the lack of temporally consistent handling of plausible clothing…

Computer Vision and Pattern Recognition · Computer Science 2020-12-22 Moritz Kappel , Vladislav Golyanik , Mohamed Elgharib , Jann-Ole Henningson , Hans-Peter Seidel , Susana Castillo , Christian Theobalt , Marcus Magnor

We propose a multi-sensor fusion method for capturing challenging 3D human motions with accurate consecutive local poses and global trajectories in large-scale scenarios, only using single LiDAR and 4 IMUs, which are set up conveniently and…

Computer Vision and Pattern Recognition · Computer Science 2023-04-11 Yiming Ren , Chengfeng Zhao , Yannan He , Peishan Cong , Han Liang , Jingyi Yu , Lan Xu , Yuexin Ma

Monocular egocentric 3D human motion capture is a challenging and actively researched problem. Existing methods use synchronously operating visual sensors (e.g. RGB cameras) and often fail under low lighting and fast motions, which can be…

Computer Vision and Pattern Recognition · Computer Science 2024-04-15 Christen Millerdurai , Hiroyasu Akada , Jian Wang , Diogo Luvizon , Christian Theobalt , Vladislav Golyanik

Generating realistic full-body motion interacting with objects is critical for applications in robotics, virtual reality, and human-computer interaction. While existing methods can generate full-body motion within 3D scenes, they often lack…

Computer Vision and Pattern Recognition · Computer Science 2025-10-28 Kunal Bhosikar , Siddharth Katageri , Vivek Madhavaram , Kai Han , Charu Sharma

We present XFormer, a novel human mesh and motion capture method that achieves real-time performance on consumer CPUs given only monocular images as input. The proposed network architecture contains two branches: a keypoint branch that…

Computer Vision and Pattern Recognition · Computer Science 2023-05-19 Lihui Qian , Xintong Han , Faqiang Wang , Hongyu Liu , Haoye Dong , Zhiwen Li , Huawei Wei , Zhe Lin , Cheng-Bin Jin

3D human body shape and pose estimation from RGB images is a challenging problem with potential applications in augmented/virtual reality, healthcare and fitness technology and virtual retail. Recent solutions have focused on three types of…

Computer Vision and Pattern Recognition · Computer Science 2024-01-31 Darshan Venkatrayappa , Alain Tremeau , Damien Muselet , Philippe Colantoni

Capturing a 3D human body is one of the important tasks in computer vision with a wide range of applications such as virtual reality and sports analysis. However, conventional frame cameras are limited by their temporal resolution and…

Computer Vision and Pattern Recognition · Computer Science 2024-04-17 Kai Kohyama , Shintaro Shiba , Yoshimitsu Aoki

We introduce a novel motion capture system that reconstructs full-body 3D motion using only sparse pairwise distance (PWD) measurements from body-mounted(UWB) sensors. Using time-of-flight ranging between wireless nodes, our method…

Computer Vision and Pattern Recognition · Computer Science 2026-01-28 Ofir Abramovich , Ariel Shamir , Andreas Aristidou

Human pose estimation from single images is a challenging problem in computer vision that requires large amounts of labeled training data to be solved accurately. Unfortunately, for many human activities (\eg outdoor sports) such training…

Computer Vision and Pattern Recognition · Computer Science 2020-12-01 Bastian Wandt , Marco Rudolph , Petrissa Zell , Helge Rhodin , Bodo Rosenhahn

Real-time 3D human pose estimation is crucial for human-computer interaction. It is cheap and practical to estimate 3D human pose only from monocular video. However, recent bone splicing based 3D human pose estimation method brings about…

Computer Vision and Pattern Recognition · Computer Science 2022-09-16 Guangming Wang , Honghao Zeng , Ziliang Wang , Zhe Liu , Hesheng Wang

Current state-of-the-art solutions for motion capture from a single camera are optimization driven: they optimize the parameters of a 3D human model so that its re-projection matches measurements in the video (e.g. person segmentation,…

Computer Vision and Pattern Recognition · Computer Science 2017-12-06 Hsiao-Yu Fish Tung , Hsiao-Wei Tung , Ersin Yumer , Katerina Fragkiadaki

We introduce a new method that generates photo-realistic humans under novel views and poses given a monocular video as input. Despite the significant progress recently on this topic, with several methods exploring shared canonical neural…

Computer Vision and Pattern Recognition · Computer Science 2023-04-21 Tiantian Wang , Nikolaos Sarafianos , Ming-Hsuan Yang , Tony Tung

3D human pose estimation involves reconstructing the human skeleton by detecting the body joints. Accurate and efficient solutions are required for several real-world applications including animation, human-robot interaction, surveillance,…

Computer Vision and Pattern Recognition · Computer Science 2025-06-11 Ana Filipa Rodrigues Nogueira , Hélder P. Oliveira , Luís F. Teixeira

This paper discusses video motion capture, namely, 3D reconstruction of human motion from multi-camera images. After the Part Confidence Maps are computed from each camera image, the proposed spatiotemporal filter is applied to deliver the…

Robotics · Computer Science 2019-12-11 Takuya Ohashi , Yosuke Ikegami , Kazuki Yamamoto , Wataru Takano , Yoshihiko Nakamura

Creating scenes for captured motions that achieve realistic human-scene interaction is crucial for 3D animation in movies or video games. As character motion is often captured in a blue-screened studio without real furniture or objects in…

Computer Vision and Pattern Recognition · Computer Science 2024-05-22 Jianan Li , Tao Huang , Qingxu Zhu , Tien-Tsin Wong

Reconstructing biomechanically realistic 3D human motion - recovering both kinematics (motion) and kinetics (forces) - is a critical challenge. While marker-based systems are lab-bound and slow, popular monocular methods use oversimplified,…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Farnoosh Koleini , Hongfei Xue , Ahmed Helmy , Pu Wang

Visual SLAM systems targeting static scenes have been developed with satisfactory accuracy and robustness. Dynamic 3D object tracking has then become a significant capability in visual SLAM with the requirement of understanding dynamic…

Computer Vision and Pattern Recognition · Computer Science 2022-10-06 Hanwei Zhang , Hideaki Uchiyama , Shintaro Ono , Hiroshi Kawasaki

Monocular SLAM in deformable scenes will open the way to multiple medical applications like computer-assisted navigation in endoscopy, automatic drug delivery or autonomous robotic surgery. In this paper we propose a novel method to…

Computer Vision and Pattern Recognition · Computer Science 2022-04-19 Juan J. Gomez Rodriguez , J. M. M Montiel , Juan D. Tardos

To understand and analyze human behavior, we need to capture humans moving in, and interacting with, the world. Most existing methods perform 3D human pose estimation without explicitly considering the scene. We observe however that the…

Computer Vision and Pattern Recognition · Computer Science 2019-08-21 Mohamed Hassan , Vasileios Choutas , Dimitrios Tzionas , Michael J. Black