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We contribute the first large-scale dataset of scene sketches, SketchyScene, with the goal of advancing research on sketch understanding at both the object and scene level. The dataset is created through a novel and carefully designed…

Computer Vision and Pattern Recognition · Computer Science 2018-08-08 Changqing Zou , Qian Yu , Ruofei Du , Haoran Mo , Yi-Zhe Song , Tao Xiang , Chengying Gao , Baoquan Chen , Hao Zhang

In this paper, we propose the first sketching system for interactively personalized and photorealistic face caricaturing. Input an image of a human face, the users can create caricature photos by manipulating its facial feature curves. Our…

Computer Vision and Pattern Recognition · Computer Science 2018-07-25 Xiaoguang Han , Kangcheng Hou , Dong Du , Yuda Qiu , Yizhou Yu , Kun Zhou , Shuguang Cui

This paper presents a design space of interaction techniques to engage with visualizations that are printed on paper and augmented through Augmented Reality. Paper sheets are widely used to deploy visualizations and provide a rich set of…

Human-Computer Interaction · Computer Science 2022-08-24 Wai Tong , Zhutian Chen , Meng Xia , Leo Yu-Ho Lo , Linping Yuan , Benjamin Bach , Huamin Qu

We introduce Breaking the Plane, an augmented reality (AR) application built for AR headsets that enables users to visualize 3D mathematical functions using handwritten input. Researchers have demonstrated overlaying 3D visualizations of…

Human-Computer Interaction · Computer Science 2025-07-09 Liam Franco Esparraguera , Kristoffer Selberg , Brian Lou , Jenny Sun , Beza Desta , Andrés Monroy-Hernández , Parastoo Abtahi

In the early stages of designing graphical user interfaces (GUIs), the look (appearance) can be easily presented by sketching, but the feel (interactive behaviors) cannot, and often requires an accompanying description of how it works…

Human-Computer Interaction · Computer Science 2016-09-07 Sang Won Lee , Yi Wei Yang , Shiyan Yan , Yujin Zhang , Isabelle Wong , Zhengxi Tan , Miles McGruder , Christopher Homan , Walter Lasecki

Sketching is an important activity in any design process. Designers and stakeholders share their ideas through hand-drawn sketches. These sketches are further used to create 3D models. Current methods to generate 3D models from sketches are…

Computer Vision and Pattern Recognition · Computer Science 2022-04-12 Nitish Bhardwaj , Dhornala Bharadwaj , Alpana Dubey

Sketching is an important activity for understanding, designing, and communicating different aspects of software systems such as their requirements or architecture. Often, sketches start on paper or whiteboards, are revised, and may evolve…

Software Engineering · Computer Science 2017-08-08 Sebastian Baltes , Fabrice Hollerich , Stephan Diehl

Shape modeling research in Computer Graphics has been an active area for decades. The ability to create and edit complex 3D shapes has been of key importance in Computer-Aided Design, Animation, Architecture, and Entertainment. With the…

Graphics · Computer Science 2024-01-03 Shounak Chatterjee

For designing a wide range of everyday objects, the design process should be aware of both the human body and the underlying semantics of the design specification. However, these two objectives present significant challenges to the current…

Computer Vision and Pattern Recognition · Computer Science 2025-03-31 Michelle Guo , Mia Tang , Hannah Cha , Ruohan Zhang , C. Karen Liu , Jiajun Wu

3D shape modeling is labor-intensive, time-consuming, and requires years of expertise. To facilitate 3D shape modeling, we propose a 3D shape generation network that takes a 3D VR sketch as a condition. We assume that sketches are created…

Computer Vision and Pattern Recognition · Computer Science 2024-01-11 Ling Luo , Pinaki Nath Chowdhury , Tao Xiang , Yi-Zhe Song , Yulia Gryaditskaya

In this paper, we explore the task of generating photo-realistic face images from hand-drawn sketches. Existing image-to-image translation methods require a large-scale dataset of paired sketches and images for supervision. They typically…

Computer Vision and Pattern Recognition · Computer Science 2020-09-01 Yuhang Li , Xuejin Chen , Binxin Yang , Zihan Chen , Zhihua Cheng , Zheng-Jun Zha

Sketching is used as a ubiquitous tool of expression by novices and experts alike. In this thesis I explore two methods that help a system provide a geometric machine-understanding of sketches, and in-turn help a user accomplish a…

Computer Vision and Pattern Recognition · Computer Science 2022-04-15 Raghav Brahmadesam Venkataramaiyer

Augmented Reality is a topic of foremost interest nowadays. Its main goal is to seamlessly blend virtual content in real-world scenes. Due to the lack of computational power in mobile devices, rendering a virtual object with high-quality,…

Computer Vision and Pattern Recognition · Computer Science 2018-09-24 Rafael Monroy , Matis Hudon , Aljosa Smolic

Humans effortlessly grasp the connection between sketches and real-world objects, even when these sketches are far from realistic. Moreover, human sketch understanding goes beyond categorization -- critically, it also entails understanding…

Computer Vision and Pattern Recognition · Computer Science 2023-07-25 Xuanchen Lu , Xiaolong Wang , Judith E Fan

Interaction in virtual reality (VR) environments is essential to achieve a pleasant and immersive experience. Most of the currently existing VR applications, lack of robust object grasping and manipulation, which are the cornerstone of…

We present a sketch-based CAD modeling system, where users create objects incrementally by sketching the desired shape edits, which our system automatically translates to CAD operations. Our approach is motivated by the close similarities…

Graphics · Computer Science 2020-09-11 Changjian Li , Hao Pan , Adrien Bousseau , Niloy J. Mitra

This paper proposed a new interaction paradigm in the virtual reality (VR) environments, which consists of a virtual mirror or window projected onto a virtual surface, representing the correct perspective geometry of a mirror or window…

Human-Computer Interaction · Computer Science 2020-11-13 Baihan Lin

Real-time rendering of photorealistic and controllable human avatars stands as a cornerstone in Computer Vision and Graphics. While recent advances in neural implicit rendering have unlocked unprecedented photorealism for digital avatars,…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Haokai Pang , Heming Zhu , Adam Kortylewski , Christian Theobalt , Marc Habermann

We present a novel task: text-to-3D sketch animation, which aims to bring freeform sketches to life in dynamic 3D space. Unlike prior works focused on photorealistic content generation, we target sparse, stylized, and view-consistent 3D…

Graphics · Computer Science 2025-10-30 Hao Chen , Jiaqi Wang , Yonggang Qi , Ke Li , Kaiyue Pang , Yi-Zhe Song

We propose a novel approach to program synthesis, focusing on synthesizing database queries. At a high level, our proposed algorithm takes as input a sketch with soft constraints encoding user intent, and then iteratively interacts with the…

Programming Languages · Computer Science 2021-10-12 Osbert Bastani , Xin Zhang , Armando Solar-Lezama
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