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In this paper, we evolve a card-choice strategy for the arena mode of Legends of Code and Magic, a programming game inspired by popular collectible card games like Hearthstone or TES: Legends. In the arena game mode, before each match, a…

Artificial Intelligence · Computer Science 2020-05-14 Jakub Kowalski , Radosław Miernik

Using mobile phone records and information theory measures, our daily lives have been recently shown to follow strict statistical regularities, and our movement patterns are to a large extent predictable. Here, we apply entropy and…

Physics and Society · Physics 2014-01-17 Roberta Sinatra , Michael Szell

The psychology of the individual is continuously changing in nature, which has a significant influence on the evolutionary dynamics of populations. To study the influence of the continuously changing psychology of individuals on the…

Social and Information Networks · Computer Science 2025-02-11 Minyu Feng , Bin Pi , Liang-Jian Deng , Jürgen Kurths

We study the quality of outcomes in repeated games when the population of players is dynamically changing and participants use learning algorithms to adapt to the changing environment. Game theory classically considers Nash equilibria of…

Computer Science and Game Theory · Computer Science 2020-05-25 Thodoris Lykouris , Vasilis Syrgkanis , Eva Tardos

In the free online game industry, churn prediction is an important research topic. Reducing the churn rate of a game significantly helps with the success of the game. Churn prediction helps a game operator identify possible churning players…

Human-Computer Interaction · Computer Science 2019-12-30 Wanshan Yang , Ting Huang , Junlin Zeng , Lijun Chen , Shivakant Mishra , Youjian , Liu

Without loss of generalisation to other systems, including possibly non-deterministic ones, we demonstrate the application of methods drawn from algorithmic information dynamics to the characterisation and classification of emergent and…

Cellular Automata and Lattice Gases · Physics 2018-04-09 Hector Zenil , Narsis A. Kiani , Jesper Tegnér

An information theory description of finite systems explicitly evolving in time is presented. We impose a MaxEnt variational principle on the Shannon entropy at a given time while the constraints are set at a former time. The resulting…

Nuclear Theory · Physics 2008-11-26 F. Gulminelli , Ph. Chomaz , O. Juillet , M. J. Ison , C. O. Dorso

We determine the amount of information contained in a time series of price returns at a given time scale, by using a widespread tool of the information theory, namely the Shannon entropy, applied to a symbolic representation of this time…

Statistical Finance · Quantitative Finance 2022-08-26 Xavier Brouty , Matthieu Garcin

Evolutionary game theory assumes that players replicate a highly scored player's strategy through genetic inheritance. However, when learning occurs culturally, it is often difficult to recognize someone's strategy just by observing the…

Populations and Evolution · Quantitative Biology 2021-07-01 Minjae Kim , Jung-Kyoo Choi , Seung Ki Baek

We present a game framework tailored for deduction games, enabling structured analysis from the perspective of Shannon entropy variations. Additionally, we introduce a new forward search algorithm, Information Set Entropy Search (ISES),…

Artificial Intelligence · Computer Science 2024-08-01 Fandi Meng , Simon Lucas

In this article, we study the decision-making process of chess players by using a chess engine to evaluate the moves across different pools of games. We quantified the decisiveness of each move during the games using a metric derived from…

Physics and Society · Physics 2025-06-13 A. Chacoma , O. V. Billoni

In recent years, different studies have proposed and validated user models (e.g., Bartle, BrainHex, and Hexad) to represent the different user profiles in games and gamified settings. However, the results of applying these user models in…

Human-Computer Interaction · Computer Science 2021-07-23 Ana Cláudia Guimarães Santos , Wilk Oliveira , Juho Hamari , Seiji Isotani

We propose InfoChess, a symmetric adversarial game that elevates competitive information acquisition to the primary objective. There is no piece capture, removing material incentives that would otherwise confound the role of information.…

Multiagent Systems · Computer Science 2026-04-20 Kieran A. Murphy

Researchers in explainable artificial intelligence have developed numerous methods for helping users understand the predictions of complex supervised learning models. By contrast, explaining the $\textit{uncertainty}$ of model outputs has…

Machine Learning · Statistics 2023-11-01 David S. Watson , Joshua O'Hara , Niek Tax , Richard Mudd , Ido Guy

Understanding the evolution of human social systems requires flexible formalisms for the emergence of institutions. Although game theory is normally used to model interactions individually, larger spaces of games can be helpful for modeling…

Physics and Society · Physics 2021-08-12 Seth Frey , Curtis Atkisson

The actions of intelligent agents, such as chatbots, recommender systems, and virtual assistants are typically not fully transparent to the user. Consequently, using such an agent involves the user exposing themselves to the risk that the…

Computer Science and Game Theory · Computer Science 2020-07-23 The Anh Han , Cedric Perret , Simon T. Powers

We consider the computational complexity of Hearthstone which is a popular online CCG (collectible card game). We reduce a PSPACE-complete problem, the partition game, to perfect information Hearthstone in which there is no hidden…

Computational Complexity · Computer Science 2023-05-23 Zhujun Zhang

We study the evolution of artificial learning systems by means of selection. Genetic programming is used to generate a sequence of populations of algorithms which can be used by neural networks for supervised learning of a rule that…

Biological Physics · Physics 2009-11-07 Juan Pablo Neirotti , Nestor Caticha

A well-interpretable measure of information has been recently proposed based on a partition obtained by intersecting a random sequence with its moving average. The partition yields disjoint sets of the sequence, which are then ranked…

Statistical Finance · Quantitative Finance 2018-08-01 Linda Ponta , Anna Carbone

Strategic agents in incomplete-information environments have a conflicted relationship with uncertainty: it can keep them unpredictable to their opponents, but it must also be overcome to predict the actions of those opponents. We use a…

Computer Science and Game Theory · Computer Science 2016-05-16 Seth Frey , Paul L. Williams , Dominic K. Albino