Related papers: Computer-Generated Music for Tabletop Role-Playing…
Interactive fictions, or text-adventures, are games in which a player interacts with a world entirely through textual descriptions and text actions. Text-adventure games are typically structured as puzzles or quests wherein the player must…
Generating appropriate emotions for responses is essential for dialog systems to provide human-like interaction in various application scenarios. Most previous dialog systems tried to achieve this goal by learning empathetic manners from…
Recent advances in deep learning have expanded possibilities to generate music, but generating a customizable full piece of music with consistent long-term structure remains a challenge. This paper introduces MusicFrameworks, a hierarchical…
We describe the implementation of and early results from a system that automatically composes picture-synched musical soundtracks for videos and movies. We use the phrase "picture-synched" to mean that the structure of the automatically…
With the advancement of generative models, the synthesis of different sensory elements such as music, visuals, and speech has achieved significant realism. However, the approach to generate multi-sensory outputs has not been fully explored,…
Current artificial intelligence (AI) technology is mainly used in rational work such as computation and logical analysis. How to make the machine as aesthetic and creative as humans has gradually gained attention. This paper presents a…
Algorithmic music composition is a way of composing musical pieces with minimal to no human intervention. While recurrent neural networks are traditionally applied to many sequence-to-sequence prediction tasks, including successful…
We present a system, TransProse, that automatically generates musical pieces from text. TransProse uses known relations between elements of music such as tempo and scale, and the emotions they evoke. Further, it uses a novel mechanism to…
Deep learning algorithms are increasingly developed for learning to compose music in the form of MIDI files. However, whether such algorithms work well for composing guitar tabs, which are quite different from MIDIs, remain relatively…
As two of the five traditional human senses (sight, hearing, taste, smell, and touch), vision and sound are basic sources through which humans understand the world. Often correlated during natural events, these two modalities combine to…
This short paper introduces a workflow for generating realistic soundscapes for visual media. In contrast to prior work, which primarily focus on matching sounds for on-screen visuals, our approach extends to suggesting sounds that may not…
"Hopscotch" is a world-wide game for children to play since the times in the ancient Roman Empire and China. Here we present a study mainly focused on the research and discussion of the application on the children's well-know edutainment…
A key challenge in music generation models is their lack of direct alignment with human preferences, as music evaluation is inherently subjective and varies widely across individuals. We introduce MR-FlowDPO, a novel approach that enhances…
This work introduces a new music generation system, called AffectMachine-Classical, that is capable of generating affective Classic music in real-time. AffectMachine was designed to be incorporated into biofeedback systems (such as…
A new architecture of an artificial neural network that helps to generate longer melodic patterns is introduced alongside with methods for post-generation filtering. The proposed approach called variational autoencoder supported by history…
We propose the Mood Board Composer (MBC), which supports concept designers in retrieving and composing images on a 2-D concept space to communicate design concepts. The MBC allows users to iterate adaptive image retrievals intuitively. Our…
Lyrics-to-melody generation is an interesting and challenging topic in AI music research field. Due to the difficulty of learning the correlations between lyrics and melody, previous methods suffer from low generation quality and lack of…
This study is a theoretical approach for exploring the applicability of a 2D cellular automaton based on melodic and harmonic intervals in random arrays of musical notes. The aim of this study was to explore alternatives uses for a cellular…
Commercial adoption of automatic music composition requires the capability of generating diverse and high-quality music suitable for the desired context (e.g., music for romantic movies, action games, restaurants, etc.). In this paper, we…
Since its conception, the computer has found applications to accompany human creativity. Today, the debate about computers and creativity involves several challenges, such as understanding human creativity, modeling the creative process,…