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3D Gaussian Splatting SLAM has emerged as a widely used technique for high-fidelity mapping in spatial intelligence. However, existing methods often rely on a single representation scheme, which limits their performance in large-scale…

Computer Vision and Pattern Recognition · Computer Science 2025-10-28 Wenkai Zhu , Xu Li , Qimin Xu , Benwu Wang , Kun Wei , Yiming Peng , Zihang Wang

Radiance fields have revolutionized photo-realistic 3D scene visualization by enabling high-fidelity reconstruction of complex environments, making them an ideal match for light field displays. However, integrating these technologies…

Machine learning models fit complex algorithms to arbitrarily large datasets. These algorithms are well-known to be high on performance and low on interpretability. We use interactive visualization of slices of predictor space to address…

Machine Learning · Statistics 2021-09-08 Catherine B. Hurley , Mark O'Connell , Katarina Domijan

Learning-based 3D reconstruction methods have shown impressive results. However, most methods require 3D supervision which is often hard to obtain for real-world datasets. Recently, several works have proposed differentiable rendering…

Computer Vision and Pattern Recognition · Computer Science 2020-03-24 Michael Niemeyer , Lars Mescheder , Michael Oechsle , Andreas Geiger

We contribute several practical extensions to the probe based irradiance-field-with-visibility representation to improve image quality, constant and asymptotic performance, memory efficiency, and artist control. We developed these…

Graphics · Computer Science 2021-06-23 Zander Majercik , Adam Marrs , Josef Spjut , Morgan McGuire

The rapid development in information technology has immensely contributed to the use of modern approaches for visualizing volumetric data. Consequently, medical volume visualization is increasingly attracting attention towards achieving an…

Computational Geometry · Computer Science 2012-11-27 A. M. Adeshina , R. Hashim , N. E. A. Khalid , Siti Z. Z. Abidin

The problem of 3D reconstruction from posed images is undergoing a fundamental transformation, driven by continuous advances in 3D Gaussian Splatting (3DGS). By modeling scenes explicitly as collections of 3D Gaussians, 3DGS enables…

Computer Vision and Pattern Recognition · Computer Science 2026-03-02 Vitor Pereira Matias , Daniel Perazzo , Vinicius Silva , Alberto Raposo , Luiz Velho , Afonso Paiva , Tiago Novello

In the context of additive manufacturing we present a novel technique for direct slicing of a dilated or eroded volume, where the input volume boundary is a triangle mesh. Rather than computing a 3D model of the boundary of the dilated or…

Graphics · Computer Science 2019-11-15 Sylvain Lefebvre

Ray tracing is an efficient channel modeling method. However, the traditional ray tracing method has high computation complexity. To solve this problem, an improved bounding volume hierarchies (BVH) algorithm is proposed in this paper.…

Signal Processing · Electrical Eng. & Systems 2022-08-23 Chen Wang , Yinghua Wang , Yuxiao Li , Jialing Huang , Jie Huang , Cheng-Xiang Wang

Efficient scene representations are essential for many computer graphics applications. A general unified representation that can handle both surfaces and volumes simultaneously, remains a research challenge. Inspired by recent methods for…

Graphics · Computer Science 2025-09-10 Jorge Condor , Sebastien Speierer , Lukas Bode , Aljaz Bozic , Simon Green , Piotr Didyk , Adrian Jarabo

We present a lightweight solution for estimating spatially-coherent indoor lighting from a single RGB image. Previous methods for estimating illumination using volumetric representations have overlooked the sparse distribution of light…

Computer Vision and Pattern Recognition · Computer Science 2024-04-08 Xuecan Wang , Shibang Xiao , Xiaohui Liang

Mixed Reality scene relighting, where virtual changes to lighting conditions realistically interact with physical objects, producing authentic illumination and shadows, can be used in a variety of applications. One such application in real…

Graphics · Computer Science 2025-08-22 Hanwen Zhao , John Akers , Baback Elmieh , Ira Kemelmacher-Shlizerman

Real-time depth of field in game cinematics tends to approximate the semi-transparent silhouettes of out-of-focus objects through post-processing techniques. We leverage ray tracing hardware acceleration and spatio-temporal reconstruction…

Graphics · Computer Science 2022-10-13 Yu Wei Tan , Nicholas Chua , Nathan Biette , Anand Bhojan

Numerical integration is a foundational technique in scientific computing and is at the core of many computer vision applications. Among these applications, neural volume rendering has recently been proposed as a new paradigm for view…

Computer Vision and Pattern Recognition · Computer Science 2021-05-25 David B. Lindell , Julien N. P. Martel , Gordon Wetzstein

Graphics rendering that builds on machine learning and radiance fields is gaining significant attention due to its outstanding quality and speed in generating photorealistic images from novel viewpoints. However, prior work has primarily…

Graphics · Computer Science 2025-02-25 Junseo Lee , Jaisung Kim , Junyong Park , Jaewoong Sim

In this technical report, we document our attempt to visualize adaptive heightfields with smooth interpolation using ray casting in real time. The performance of ray casting depends strongly on the used interpolant and its efficient…

Graphics · Computer Science 2022-01-27 Daniel Cornel , Zsolt Horváth , Jürgen Waser

Recently, 3D Gaussian Splatting (3DGS) has enabled photorealistic view synthesis at high inference speeds. However, its splatting-based rendering model makes several approximations to the rendering equation, reducing physical accuracy. We…

Computer Vision and Pattern Recognition · Computer Science 2025-05-22 Chinmay Talegaonkar , Yash Belhe , Ravi Ramamoorthi , Nicholas Antipa

High-quality view synthesis relies on volume rendering, splatting, or surface rendering. While surface rendering is typically the fastest, it struggles to accurately model fuzzy geometry like hair. In turn, alpha-blending techniques excel…

We present a novel method for reconstructing clothed humans from a sparse set of, e.g., 1 to 6 RGB images. Despite impressive results from recent works employing deep implicit representation, we revisit the volumetric approach and…

Computer Vision and Pattern Recognition · Computer Science 2023-07-26 Sicong Tang , Guangyuan Wang , Qing Ran , Lingzhi Li , Li Shen , Ping Tan

We present a novel, hardware rasterized rendering approach for ray-based 3D Gaussian Splatting (RayGS), obtaining both fast and high-quality results for novel view synthesis. Our work contains a mathematically rigorous and geometrically…

Computer Vision and Pattern Recognition · Computer Science 2025-06-18 Samuel Rota Bulò , Nemanja Bartolovic , Lorenzo Porzi , Peter Kontschieder
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