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Medical visualization is the use of computers to create 3D images from medical imaging data sets, almost all surgery and cancer treatment in the developed world relies on it.Volume visualization techniques includes iso-surface…

Graphics · Computer Science 2018-02-22 Wenhui Zhang

In this paper, we propose a scene-level inverse rendering framework that uses multi-view images to decompose the scene into geometry, SVBRDF, and 3D spatially-varying lighting. While multi-view images have been widely used for object-level…

Computer Vision and Pattern Recognition · Computer Science 2025-03-07 JunYong Choi , SeokYeong Lee , Haesol Park , Seung-Won Jung , Ig-Jae Kim , Junghyun Cho

In this work, we address the problem of jointly estimating albedo, normals, depth and 3D spatially-varying lighting from a single image. Most existing methods formulate the task as image-to-image translation, ignoring the 3D properties of…

Computer Vision and Pattern Recognition · Computer Science 2021-10-22 Zian Wang , Jonah Philion , Sanja Fidler , Jan Kautz

We propose a novel Neural Radiance Field (NeRF) representation for non-opaque scenes that enables fast inference by utilizing textured polygons. Despite the high-quality novel view rendering that NeRF provides, a critical limitation is that…

Graphics · Computer Science 2024-07-11 Gopal Sharma , Daniel Rebain , Kwang Moo Yi , Andrea Tagliasacchi

Learning neural radiance fields of a scene has recently allowed realistic novel view synthesis of the scene, but they are limited to synthesize images under the original fixed lighting condition. Therefore, they are not flexible for the…

Computer Vision and Pattern Recognition · Computer Science 2021-10-26 Quan Zheng , Gurprit Singh , Hans-Peter Seidel

A Scene, represented visually using different formats such as RGB-D, LiDAR scan, keypoints, rectangular, spherical, multi-views, etc., contains information implicitly embedded relevant to applications such as scene indexing, vision-based…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Preeti Meena , Himanshu Kumar , Sandeep Yadav

We test the hypothesis whether transforming a data matrix into a 3D shaded surface or even a volumetric display can be more appealing to humans than a scatterplot since it makes direct use of the innate 3D scene understanding capabilities…

Human-Computer Interaction · Computer Science 2019-11-19 Bing Wang , Klaus Mueller

Transfer function design is crucial in volume rendering, as it directly influences the visual representation and interpretation of volumetric data. However, creating effective transfer functions that align with users' visual objectives is…

Graphics · Computer Science 2024-06-25 Sangwon Jeong , Jixian Li , Christopher Johnson , Shusen Liu , Matthew Berger

Imaging an object embedded within a scattering medium requires the correction of complex sample-induced wave distortions. Existing approaches have been designed to resolve them by optimizing signal waves recorded in each 2D image. Here, we…

Optics · Physics 2022-10-17 Ye-Ryoung Lee , Dong-Young Kim , Yonghyeon Jo , Moonseok Kim , Wonshik Choi

Presenting real-time rendering of 3D surfaces using radiance textures for fast synthesis of complex incidence-variable effects and environment interactions. This includes iridescence, parallax occlusion and interior mapping, (specular,…

Graphics · Computer Science 2023-01-05 Jakub Maksymilian Fober

Indoor scenes typically exhibit complex, spatially-varying appearance from global illumination, making inverse rendering a challenging ill-posed problem. This work presents an end-to-end, learning-based inverse rendering framework…

Computer Vision and Pattern Recognition · Computer Science 2022-11-24 Jingsen Zhu , Fujun Luan , Yuchi Huo , Zihao Lin , Zhihua Zhong , Dianbing Xi , Jiaxiang Zheng , Rui Tang , Hujun Bao , Rui Wang

Interactive high-performance computing is doubtlessly beneficial for many computational science and engineering applications whenever simulation results should be visually processed in real time, i.e. during the computation process.…

Computational Engineering, Finance, and Science · Computer Science 2018-07-03 Ralf-Peter Mundani , Jérôme Frisch , Vasco Varduhn , Ernst Rank

Neural Radiance Fields achieve high-fidelity scene representation but suffer from costly training and rendering, while 3D Gaussian splatting offers real-time performance with strong empirical results. Recently, solutions that harness the…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Grzegorz Wilczyński , Mikołaj Zieliński , Krzysztof Byrski , Joanna Waczyńska , Dominik Belter , Przemysław Spurek

While ray tracing has become increasingly common and path tracing is well understood by now, a major challenge lies in crafting an easy-to-use and efficient system implementing these technologies. Following a purely physically-based…

Image-based lighting is a widely used technique to reproduce shading under real-world lighting conditions, especially in real-time rendering applications. A particularly challenging scenario involves materials exhibiting a sparkling or…

Graphics · Computer Science 2025-07-04 Tom Kneiphof , Reinhard Klein

We present a deep learning solution for estimating the incident illumination at any 3D location within a scene from an input narrow-baseline stereo image pair. Previous approaches for predicting global illumination from images either…

Computer Vision and Pattern Recognition · Computer Science 2020-05-14 Pratul P. Srinivasan , Ben Mildenhall , Matthew Tancik , Jonathan T. Barron , Richard Tucker , Noah Snavely

Mathematically representing the shape of an object is a key ingredient for solving inverse rendering problems. Explicit representations like meshes are efficient to render in a differentiable fashion but have difficulties handling topology…

Graphics · Computer Science 2022-07-12 Guangyan Cai , Kai Yan , Zhao Dong , Ioannis Gkioulekas , Shuang Zhao

High-speed image acquisition in light microscopy is essential for a wide range of applications, including observing dynamic biological processes and enabling high-throughput sample analysis. However, traditional imaging speeds are often…

Compared with full volume rendering, isosurface rendering has several well recognized advantages in efficiency and accuracy. However, standard isosurface rendering has some limitations in effectiveness. First, it uses a monotone colored…

Graphics · Computer Science 2012-02-27 Fei Yang , Yong Cao , Jie Tian

We present a physics-based inverse rendering method that learns the illumination, geometry, and materials of a scene from posed multi-view RGB images. To model the illumination of a scene, existing inverse rendering works either completely…

Computer Vision and Pattern Recognition · Computer Science 2023-12-04 Youming Deng , Xueting Li , Sifei Liu , Ming-Hsuan Yang