Related papers: Self-supervised Video Representation Learning by P…
This work explores how to use self-supervised learning on videos to learn a class-specific image embedding that encodes pose and shape information. At train time, two frames of the same video of an object class (e.g. human upper body) are…
This paper focuses on self-supervised video representation learning. Most existing approaches follow the contrastive learning pipeline to construct positive and negative pairs by sampling different clips. However, this formulation tends to…
A steady momentum of innovations and breakthroughs has convincingly pushed the limits of unsupervised image representation learning. Compared to static 2D images, video has one more dimension (time). The inherent supervision existing in…
Self-supervised tasks such as colorization, inpainting and zigsaw puzzle have been utilized for visual representation learning for still images, when the number of labeled images is limited or absent at all. Recently, this worthwhile stream…
We study pre-training representations for decision-making using video data, which is abundantly available for tasks such as game agents and software testing. Even though significant empirical advances have been made on this problem, a…
Contrastive representation learning has proven to be an effective self-supervised learning method for images and videos. Most successful approaches are based on Noise Contrastive Estimation (NCE) and use different views of an instance as…
Extracting and predicting object structure and dynamics from videos without supervision is a major challenge in machine learning. To address this challenge, we adopt a keypoint-based image representation and learn a stochastic dynamics…
The recent success in deep learning has lead to various effective representation learning methods for videos. However, the current approaches for video representation require large amount of human labeled datasets for effective learning. We…
We propose a supervised contrastive learning framework for video representation learning that leverages temporally global context. We introduce a video to image aggregation strategy that spatially arranges multiple frames from each video…
Video streaming often requires transcoding content into different resolutions and bitrates to match the recipient's internet speed and screen capabilities. Video encoders like x264 offer various presets, each with different tradeoffs…
Spatio-temporal representation learning is critical for video self-supervised representation. Recent approaches mainly use contrastive learning and pretext tasks. However, these approaches learn representation by discriminating sampled…
Sequential video understanding, as an emerging video understanding task, has driven lots of researchers' attention because of its goal-oriented nature. This paper studies weakly supervised sequential video understanding where the accurate…
Face presentation attack detection (PAD) plays an important role in defending face recognition systems against presentation attacks. The success of PAD largely relies on supervised learning that requires a huge number of labeled data, which…
Inferring 3D human pose from 2D images is a challenging and long-standing problem in the field of computer vision with many applications including motion capture, virtual reality, surveillance or gait analysis for sports and medicine. We…
Predicting future video frames is extremely challenging, as there are many factors of variation that make up the dynamics of how frames change through time. Previously proposed solutions require complex inductive biases inside network…
In this work we address the challenging problem of unsupervised learning from videos. Existing methods utilize the spatio-temporal continuity in contiguous video frames as regularization for the learning process. Typically, this temporal…
Video anticipation is the task of predicting one/multiple future representation(s) given limited, partial observation. This is a challenging task due to the fact that given limited observation, the future representation can be highly…
Inspired by the fact that human eyes continue to develop tracking ability in early and middle childhood, we propose to use tracking as a proxy task for a computer vision system to learn the visual representations. Modelled on the Catch game…
Semi-Supervised Learning can be more beneficial for the video domain compared to images because of its higher annotation cost and dimensionality. Besides, any video understanding task requires reasoning over both spatial and temporal…
Human actions are comprised of a sequence of poses. This makes videos of humans a rich and dense source of human poses. We propose an unsupervised method to learn pose features from videos that exploits a signal which is complementary to…