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This paper introduces a generative model for 3D surfaces based on a representation of shapes with mean curvature and metric, which are invariant under rigid transformation. Hence, compared with existing 3D machine learning frameworks, our…
Recent advances in 3D facial expression reconstruction have demonstrated remarkable performance in capturing macro-expressions, yet the reconstruction of micro-expressions remains unexplored. This novel task is particularly challenging due…
Facial recognition using deep convolutional neural networks relies on the availability of large datasets of face images. Many examples of identities are needed, and for each identity, a large variety of images are needed in order for the…
The generation of high-quality, animatable 3D head avatars from text has enormous potential in content creation applications such as games, movies, and embodied virtual assistants. Current text-to-3D generation methods typically combine…
We introduce a highly robust GAN-based framework for digitizing a normalized 3D avatar of a person from a single unconstrained photo. While the input image can be of a smiling person or taken in extreme lighting conditions, our method can…
Cartoonization is a task that renders natural photos into cartoon styles. Previous deep cartoonization methods only have focused on end-to-end translation, which may hinder editability. Instead, we propose a novel solution with editing…
We propose a novel framework for simultaneously generating and manipulating the face images with desired attributes. While the state-of-the-art attribute editing technique has achieved the impressive performance for creating realistic…
Digital humans and, especially, 3D facial avatars have raised a lot of attention in the past years, as they are the backbone of several applications like immersive telepresence in AR or VR. Despite the progress, facial avatars reconstructed…
Muscle-based systems have the potential to provide both anatomical accuracy and semantic interpretability as compared to blendshape models; however, a lack of expressivity and differentiability has limited their impact. Thus, we propose…
Cartoons are an important part of our entertainment culture. Though drawing a cartoon is not for everyone, creating it using an arrangement of basic geometric primitives that approximates that character is a fairly frequent technique in…
Recent advancements in deep learning for 3D models have propelled breakthroughs in generation, detection, and scene understanding. However, the effectiveness of these algorithms hinges on large training datasets. We address the challenge by…
3D Morphable Model (3DMM) fitting has widely benefited face analysis due to its strong 3D priori. However, previous reconstructed 3D faces suffer from degraded visual verisimilitude due to the loss of fine-grained geometry, which is…
Many deep learning based 3D face reconstruction methods have been proposed recently, however, few of them have applications in games. Current game character customization systems either require players to manually adjust considerable face…
Unsupervised generation of clothed virtual humans with various appearance and animatable poses is important for creating 3D human avatars and other AR/VR applications. Existing methods are either limited to rigid object modeling, or not…
Physically-based simulation is a powerful approach for 3D facial animation as the resulting deformations are governed by physical constraints, allowing to easily resolve self-collisions, respond to external forces and perform realistic…
Recent advances in text-to-image models have opened new frontiers in human-centric generation. However, these models cannot be directly employed to generate images with consistent newly coined identities. In this work, we propose…
Facial expression transfer and reenactment has been an important research problem given its applications in face editing, image manipulation, and fabricated videos generation. We present a novel method for image-based facial expression…
Recently audio-driven talking face video generation has attracted considerable attention. However, very few researches address the issue of emotional editing of these talking face videos with continuously controllable expressions, which is…
We present a versatile model, FaceAnime, for various video generation tasks from still images. Video generation from a single face image is an interesting problem and usually tackled by utilizing Generative Adversarial Networks (GANs) to…
Generative models for 2D images has recently seen tremendous progress in quality, resolution and speed as a result of the efficiency of 2D convolutional architectures. However it is difficult to extend this progress into the 3D domain since…