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Related papers: Planimation

200 papers

Developing systems that can synthesize natural and life-like motions for simulated characters has long been a focus for computer animation. But in order for these systems to be useful for downstream applications, they need not only produce…

Machine Learning · Computer Science 2023-02-01 Jordan Juravsky , Yunrong Guo , Sanja Fidler , Xue Bin Peng

In a variety of application settings, the user preference for a planning task - the precise optimization objective - is difficult to elicit. One possible remedy is planning as an iterative process, allowing the user to iteratively refine…

Artificial Intelligence · Computer Science 2020-11-20 Rebecca Eifler , Jörg Hoffmann

In this article we describe a program -- called planar_draw -- to draw maps on oriented surfaces in the plane. The drawings are coded as tikz files that can easily be manipulated and used in latex documents. Next to plane maps -- a case for…

Computational Geometry · Computer Science 2025-05-19 Gunnar Brinkmann

Real-world path planning tasks typically involve multiple constraints beyond simple route optimization, such as the number of routes, maximum route length, depot locations, and task-specific requirements. Traditional approaches rely on…

Computation and Language · Computer Science 2026-03-23 Dylan Shim , Minghan Wei

Character animation in real-world scenarios necessitates a variety of constraints, such as trajectories, key-frames, interactions, etc. Existing methodologies typically treat single or a finite set of these constraint(s) as separate control…

Computer Vision and Pattern Recognition · Computer Science 2024-05-30 Hanchao Liu , Xiaohang Zhan , Shaoli Huang , Tai-Jiang Mu , Ying Shan

We introduce a new method that extracts knowledge from a large language model (LLM) to produce object-level plans, which describe high-level changes to object state, and uses them to bootstrap task and motion planning (TAMP). Existing work…

Robotics · Computer Science 2025-03-24 David Paulius , Alejandro Agostini , Benedict Quartey , George Konidaris

There is a growing interest in applying pre-trained large language models (LLMs) to planning problems. However, methods that use LLMs directly as planners are currently impractical due to several factors, including limited correctness of…

Artificial Intelligence · Computer Science 2023-11-03 Lin Guan , Karthik Valmeekam , Sarath Sreedharan , Subbarao Kambhampati

Spatial reasoning is a fundamental aspect of human cognition, enabling intuitive understanding and manipulation of objects in three-dimensional space. While foundation models demonstrate remarkable performance on some benchmarks, they still…

Computer Vision and Pattern Recognition · Computer Science 2025-03-12 Fan-Yun Sun , Weiyu Liu , Siyi Gu , Dylan Lim , Goutam Bhat , Federico Tombari , Manling Li , Nick Haber , Jiajun Wu

This paper introduces NetPanorama, a domain-specific language and declarative grammar for interactive network visualization design that supports multivariate, temporal, and geographic networks. NetPanorama allows users to specify network…

Human-Computer Interaction · Computer Science 2025-02-19 James Scott-Brown , Alexis Pister , Benjamin Bach

Task And Motion Planning (TAMP) is the problem of finding a solution to an automated planning problem that includes discrete actions executable by low-level continuous motions. This field is gaining increasing interest within the robotics…

Robotics · Computer Science 2024-08-13 Elisa Tosello , Alessandro Valentini , Andrea Micheli

Solving complex planning problems requires Large Language Models (LLMs) to explicitly model the state transition to avoid rule violations, comply with constraints, and ensure optimality-a task hindered by the inherent ambiguity of natural…

Artificial Intelligence · Computer Science 2025-05-09 Zhouliang Yu , Yuhuan Yuan , Tim Z. Xiao , Fuxiang Frank Xia , Jie Fu , Ge Zhang , Ge Lin , Weiyang Liu

This paper presents a SysML profile that enables the direct integration of planning semantics based on the Planning Domain Definition Language (PDDL) into system models. Reusable stereotypes are defined for key PDDL concepts such as types,…

Artificial Intelligence · Computer Science 2025-06-10 Hamied Nabizada , Tom Jeleniewski , Lasse Beers , Maximilian Weigand , Felix Gehlhoff , Alexander Fay

In resolving instances of a computational problem, if multiple instances of interest share a feature in common, it may be fruitful to compile this feature into a format that allows for more efficient resolution, even if the compilation is…

Computational Complexity · Computer Science 2015-03-03 Hubie Chen

Planning is an essential topic in the realm of automated driving. Besides planning algorithms that are widely covered in the literature, planning requires different software tools for its development, validation, and execution. This paper…

Robotics · Computer Science 2021-11-25 Kailin Tong , Zlatan Ajanovic , Georg Stettinger

Pull-stream is a JavaScript demand-driven functional design pattern based on callback functions that enables the creation and easy composition of independent modules that are used to create streaming applications. It is used in popular open…

Programming Languages · Computer Science 2018-01-19 Erick Lavoie , Laurie Hendren

We introduce PPL Bench, a new benchmark for evaluating Probabilistic Programming Languages (PPLs) on a variety of statistical models. The benchmark includes data generation and evaluation code for a number of models as well as…

Large language models (LLMs) have unlocked new capabilities of task planning from human instructions. However, prior attempts to apply LLMs to real-world robotic tasks are limited by the lack of grounding in the surrounding scene. In this…

Modern systems evolve in unpredictable environments and have to continuously adapt their behavior to changing conditions. The "DReAM" (Dynamic Reconfigurable Architecture Modeling) framework, has been designed for modeling reconfigurable…

Formal Languages and Automata Theory · Computer Science 2018-10-25 Rocco De Nicola , Alessandro Maggi , Joseph Sifakis

The current paradigm for motion planning generates solutions from scratch for every new problem, which consumes significant amounts of time and computational resources. For complex, cluttered scenes, motion planning approaches can often…

Plotting is a tile-matching puzzle video game published by Taito in 1989. Its objective is to reduce a given grid of coloured blocks down to a goal number or fewer. This is achieved by the avatar character repeatedly shooting the block it…

Artificial Intelligence · Computer Science 2021-10-28 Jordi Coll , Joan Espasa , Ian Miguel , Mateu Villaret