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Due to the COVID-19 as a pandemic, the government has forced the nationwide shutdown of several activities, including educational activities. It has resulted in gigantic migration of universities with education over the internet serving as…
Along with the increasing popularity of agile software development, software work has become much more social than ever. Contemporary software teams rely on a variety of collaborative practices, such as pair programming, the topic of our…
In the Summer of 2020, due to COVID-19, institutions either canceled or remotely hosted their Research Experience for Undergraduates (REU) programs. We carried out a 16-week longitudinal study examining the impact of these fully remote…
During the SARS-CoV-2 pandemic, theoretical high-energy physics, and likely also the majority of other disciplines, are seeing a surge of virtual seminars as a primary means for scientific exchange. In this brief article, we highlight some…
This study explores how Scrum practices were adjusted for remote and hybrid work during and after the COVID-19 pandemic, using a Delphi study with Scrum Masters to gather expert insights. Preliminary key findings highlight communication as…
Social distancing due to the Covid-19 pandemic deeply impacted on education worldwide, since schools and universities had to rapidly organise lessons and courses on line. Traditional interactions between teachers and students and, also…
The COVID-19 pandemic has revealed the importance of digital fabrication to enable online learning, which remains a challenge for robotics courses. We introduce a teaching methodology that allows students to participate remotely in a…
The COVID-19 pandemic has forced schools and universities to adapt to remote learning, and online gaming has emerged as a tool for education. Educational games can make learning fun and engaging, help students develop important skills like…
Conducting research with older adults in their home environments presents unique opportunities and challenges that differ significantly from traditional lab-based studies. In this paper, we share our experiences from year-long research…
The aim of this paper is twofold. First, we present a review of different recording options for gathering prosodic data in the event that fieldwork is impracticable (e.g. due to pandemics). Under this light, we mimic a long-distance reading…
The number of companies opting for remote working has been increasing over the years, and Agile methodologies, such as Scrum, were adapted to mitigate the challenges caused by the distributed teams. However, the COVID-19 pandemic imposed a…
The COVID-19 pandemic has by-and-large prevented in-person meetings since March 2020. While the increasing deployment of effective vaccines around the world is a very positive development, the timeline and pathway to "normality" is…
Over the past year, remote speech intelligibility testing has become a popular and necessary alternative to traditional in-person experiments due to the need for physical distancing during the COVID-19 pandemic. A remote framework was…
Temporary school closures caused by the Covid-19 pandemic have posed new challenges for many teachers and students worldwide. Especially the abrupt shift to online distance learning posed many obstacles to be overcome and it particularly…
Virtual meetings have long been the outcast of scientific interaction. For many of us, the COVID-19 pandemic has only strengthened that sentiment as countless Zoom meetings have left us bored and exhausted. But remote conferences do not…
While much work focuses on the impacts of the pandemic on people's psychological and physical health, it is still unclear about the practical changes and adaptations. In this work, we interviewed 46 participants who were forced to work from…
In the opening months of 2020, COVID-19 changed the way for which people work, forcing more people to work from home. This research investigates the impact of COVID-19 on five researchers' work and private roles, happiness, and mobile and…
The COVID-19 pandemic has shaken the world to its core and has provoked an overnight exodus of developers that normally worked in an office setting to working from home. The magnitude of this shift and the factors that have accompanied this…
There is a need for remote learning and virtual learning applications such as virtual reality (VR) and tablet-based solutions which the current pandemic has demonstrated. Creating complex learning scenarios by developers is highly…
Due to the Covid-19 pandemic, employees from around the world were compelled to work remotely from home and, in many cases, without much preparation. A substantial body of international research has been conducted on the experiences and…