Related papers: DeepDrummer : Generating Drum Loops using Deep Lea…
Sound modelling is the process of developing algorithms that generate sound under parametric control. There are a few distinct approaches that have been developed historically including modelling the physics of sound production and…
The use of deep learning to solve problems in literary arts has been a recent trend that has gained a lot of attention and automated generation of music has been an active area. This project deals with the generation of music using raw…
We introduce DrummerNet, a drum transcription system that is trained in an unsupervised manner. DrummerNet does not require any ground-truth transcription and, with the data-scalability of deep neural networks, learns from a large unlabeled…
Understanding the features learned by deep models is important from a model trust perspective, especially as deep systems are deployed in the real world. Most recent approaches for deep feature understanding or model explanation focus on…
In contemporary popular music production, drum sound design is commonly performed by cumbersome browsing and processing of pre-recorded samples in sound libraries. One can also use specialized synthesis hardware, typically controlled…
Since most of music has repetitive structures from motifs to phrases, repeating musical ideas can be a basic operation for music composition. The basic block that we focus on is conceptualized as loops which are essential ingredients of…
Robotic technology has been widely used in nowadays society, which has made great progress in various fields such as agriculture, manufacturing and entertainment. In this paper, we focus on the topic of drumming robots in entertainment. To…
In this work, we introduce a system for real-time generation of drum sounds. This system is composed of two parts: a generative model for drum sounds together with a Max4Live plugin providing intuitive controls on the generative process.…
Deep learning models define the state-of-the-art in Automatic Drum Transcription (ADT), yet their performance is contingent upon large-scale, paired audio-MIDI datasets, which are scarce. Existing workarounds that use synthetic data often…
Group recommender systems facilitate group decision making for a set of individuals (e.g., a group of friends, a team, a corporation, etc.). Many of these systems, however, either assume that (i) user preferences can be elicited (or…
DeepMind Lab is a first-person 3D game platform designed for research and development of general artificial intelligence and machine learning systems. DeepMind Lab can be used to study how autonomous artificial agents may learn complex…
Applications of deep learning to automatic multitrack mixing are largely unexplored. This is partly due to the limited available data, coupled with the fact that such data is relatively unstructured and variable. To address these…
Robustly tracking a person of interest in the crowd with a robotic platform is one of the cornerstones of human-robot interaction. The robot platform which is limited by the computational power, rapid movements, and occlusions of the target…
Current approaches for explaining deep learning systems applied to musical data provide results in a low-level feature space, e.g., by highlighting potentially relevant time-frequency bins in a spectrogram or time-pitch bins in a piano…
Applications of deep learning for audio effects often focus on modeling analog effects or learning to control effects to emulate a trained audio engineer. However, deep learning approaches also have the potential to expand creativity…
Recent advances in deep learning have enabled the extraction of high-level features from raw sensor data which has opened up new possibilities in many different fields, including computer generated choreography. In this paper we present a…
Dialogue systems are a popular natural language processing (NLP) task as it is promising in real-life applications. It is also a complicated task since many NLP tasks deserving study are involved. As a result, a multitude of novel works on…
A fundamental challenge in neuroscience is to understand what structure in the world is represented in spatially distributed patterns of neural activity from multiple single-trial measurements. This is often accomplished by learning a…
Several methods exist for a computer to generate music based on data including Markov chains, recurrent neural networks, recombinancy, and grammars. We explore the use of unit selection and concatenation as a means of generating music using…
An increasing amount of digital music is being published daily. Music streaming services often ingest all available music, but this poses a challenge: how to recommend new artists for which prior knowledge is scarce? In this work we aim to…