Related papers: Learning Illumination from Diverse Portraits
Editing High Dynamic Range (HDR) environment maps using an inverse differentiable rendering architecture is a complex inverse problem due to the sparsity of relevant pixels and the challenges in balancing light sources and background. The…
Object detection and semantic segmentation are two of the most widely adopted deep learning algorithms in agricultural applications. One of the major sources of variability in image quality acquired in the outdoors for such tasks is…
Many machine learning models operate on images, but ignore the fact that images are 2D projections formed by 3D geometry interacting with light, in a process called rendering. Enabling ML models to understand image formation might be key…
Image correction aims to adjust an input image into a visually pleasing one. Existing approaches are proposed mainly from the perspective of image pixel manipulation. They are not effective to recover the details in the under/over exposed…
We present differentiable point-based inverse rendering, DPIR, an analysis-by-synthesis method that processes images captured under diverse illuminations to estimate shape and spatially-varying BRDF. To this end, we adopt point-based…
We present a novel deep learning framework that models the scene dependent image processing inside cameras. Often called as the radiometric calibration, the process of recovering RAW images from processed images (JPEG format in the sRGB…
Low-light image enhancement (LLIE) is a pervasive yet challenging problem, since: 1) low-light measurements may vary due to different imaging conditions in practice; 2) images can be enlightened subjectively according to diverse preferences…
We present a user-friendly image editing system that supports a drag-and-drop object insertion (where the user merely drags objects into the image, and the system automatically places them in 3D and relights them appropriately),…
In low-light conditions, a conventional camera imaging pipeline produces sub-optimal images that are usually dark and noisy due to a low photon count and low signal-to-noise ratio (SNR). We present a data-driven approach that learns the…
Estimating surface reflectance (BRDF) is one key component for complete 3D scene capture, with wide applications in virtual reality, augmented reality, and human computer interaction. Prior work is either limited to controlled environments…
Existing face relighting methods often struggle with two problems: maintaining the local facial details of the subject and accurately removing and synthesizing shadows in the relit image, especially hard shadows. We propose a novel deep…
We present High Dynamic Range Neural Radiance Fields (HDR-NeRF) to recover an HDR radiance field from a set of low dynamic range (LDR) views with different exposures. Using the HDR-NeRF, we are able to generate both novel HDR views and…
This paper aims to recover the intrinsic reflectance layer and shading layer given a single image. Though this intrinsic image decomposition problem has been studied for decades, it remains a significant challenge in cases of complex…
Previous image based relighting methods require capturing multiple images to acquire high frequency lighting effect under different lighting conditions, which needs nontrivial effort and may be unrealistic in certain practical use…
Mixed Reality scene relighting, where virtual changes to lighting conditions realistically interact with physical objects, producing authentic illumination and shadows, can be used in a variety of applications. One such application in real…
We propose RelitLRM, a Large Reconstruction Model (LRM) for generating high-quality Gaussian splatting representations of 3D objects under novel illuminations from sparse (4-8) posed images captured under unknown static lighting. Unlike…
All existing image enhancement methods, such as HDR tone mapping, cannot recover A/D quantization losses due to insufficient or excessive lighting, (underflow and overflow problems). The loss of image details due to A/D quantization is…
We present a lighting-aware image editing pipeline that, given a portrait image and a text prompt, performs single image relighting. Our model modifies the lighting and color of both the foreground and background to align with the provided…
We present a differentiable ray-tracing based novel face reconstruction approach where scene attributes - 3D geometry, reflectance (diffuse, specular and roughness), pose, camera parameters, and scene illumination - are estimated from…
Light field data has been demonstrated to facilitate the depth estimation task. Most learning-based methods estimate the depth infor-mation from EPI or sub-aperture images, while less methods pay attention to the focal stack. Existing…