Related papers: Learning Illumination from Diverse Portraits
High dynamic range (HDR) images capture much more intensity levels than standard ones. Current methods predominantly generate HDR images from 8-bit low dynamic range (LDR) sRGB images that have been degraded by the camera processing…
Low dynamic range (LDR) cameras cannot deal with wide dynamic range inputs, frequently leading to local overexposure issues. We present a learning-based system to reduce these artifacts without resorting to complex acquisition mechanisms…
We present a method for estimating detailed scene illumination using human faces in a single image. In contrast to previous works that estimate lighting in terms of low-order basis functions or distant point lights, our technique estimates…
We present a single-image data-driven method to automatically relight images with full-body humans in them. Our framework is based on a realistic scene decomposition leveraging precomputed radiance transfer (PRT) and spherical harmonics…
We present a deep neural network for removing undesirable shading features from an unconstrained portrait image, recovering the underlying texture. Our training scheme incorporates three regularization strategies: masked loss, to emphasize…
As critical visual details become obscured, the low visibility and high ISO noise in extremely low-light images pose a significant challenge to human pose estimation. Current methods fail to provide high-quality representations due to…
Video portraits relighting is critical in user-facing human photography, especially for immersive VR/AR experience. Recent advances still fail to recover consistent relit result under dynamic illuminations from monocular RGB stream,…
We present a physics-based inverse rendering method that learns the illumination, geometry, and materials of a scene from posed multi-view RGB images. To model the illumination of a scene, existing inverse rendering works either completely…
We present Relightable Holoported Characters (RHC), a novel person-specific method for free-view rendering and relighting of full-body and highly dynamic humans solely observed from sparse-view RGB videos at inference. In contrast to…
We consider the challenging problem of predicting intrinsic object properties from a single image by exploiting differentiable renderers. Many previous learning-based approaches for inverse graphics adopt rasterization-based renderers and…
Empowered by deep learning, recent methods for material capture can estimate a spatially-varying reflectance from a single photograph. Such lightweight capture is in stark contrast with the tens or hundreds of pictures required by…
We present a simple yet effective technique to estimate lighting in a single input image. Current techniques rely heavily on HDR panorama datasets to train neural networks to regress an input with limited field-of-view to a full environment…
We present a method that tackles the challenge of predicting color and depth behind the visible content of an image. Our approach aims at building up a Layered Depth Image (LDI) from a single RGB input, which is an efficient representation…
Single LDR to HDR reconstruction remains challenging for over-exposed regions where traditional methods often fail due to complete information loss. We present a training-free approach that enhances existing indirect and direct HDR…
We present a method to estimate an HDR environment map from a narrow field-of-view LDR camera image in real-time. This enables perceptually appealing reflections and shading on virtual objects of any material finish, from mirror to diffuse,…
Deep learning based methods have achieved remarkable success in image restoration and enhancement, but most such methods rely on RGB input images. These methods fail to take into account the rich spectral distribution of natural images. We…
Inverse rendering aims to estimate physical attributes of a scene, e.g., reflectance, geometry, and lighting, from image(s). Inverse rendering has been studied primarily for single objects or with methods that solve for only one of the…
Recovering a high dynamic range (HDR) image from a single low dynamic range (LDR) input image is challenging due to missing details in under-/over-exposed regions caused by quantization and saturation of camera sensors. In contrast to…
Existing methods for enhancing dark images captured in a very low-light environment assume that the intensity level of the optimal output image is known and already included in the training set. However, this assumption often does not hold,…
Inverse rendering seeks to recover 3D geometry, surface material, and lighting from captured images, enabling advanced applications such as novel-view synthesis, relighting, and virtual object insertion. However, most existing techniques…