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We present a velocity-based moving mesh virtual element method for the numerical solution of PDEs involving moving boundaries. The virtual element method is used for computing both the mesh velocity and a conservative Arbitrary…

Numerical Analysis · Mathematics 2023-12-19 H. Wells , M. E. Hubbard , A. Cangiani

Parametric human body models play a crucial role in computer graphics and vision, enabling applications ranging from human motion analysis to understanding human-environment interactions. Traditionally, these models use surface meshes,…

Computer Vision and Pattern Recognition · Computer Science 2025-07-01 Marko Mihajlovic , Siwei Zhang , Gen Li , Kaifeng Zhao , Lea Müller , Siyu Tang

Facial animation is one of the most challenging problems in computer graphics, and it is often solved using linear heuristics like blend-shape rigging. More expressive approaches like physical simulation have emerged, but these methods are…

Graphics · Computer Science 2019-07-25 Yeara Kozlov , Hongyi Xu , Moritz Bächer , Derek Bradley , Markus Gross , Thabo Beeler

Approximate convex decomposition aims to decompose a 3D shape into a set of almost convex components, whose convex hulls can then be used to represent the input shape. It thus enables efficient geometry processing algorithms specifically…

Graphics · Computer Science 2022-05-09 Xinyue Wei , Minghua Liu , Zhan Ling , Hao Su

We present a principled method for motion prediction via dynamic simulation for rigid bodies in intermittent contact with each other where the contact region is a planar non-convex contact patch. Such methods are useful in planning and…

Robotics · Computer Science 2020-10-08 Jiayin Xie , Nilanjan Chakraborty

This paper presents a novel contact-implicit trajectory optimization method using an analytically solvable contact model to enable planning of interactions with hard, soft, and slippery environments. Specifically, we propose a novel contact…

Robotics · Computer Science 2020-07-23 Iordanis Chatzinikolaidis , Yangwei You , Zhibin Li

Event-driven molecular dynamics is a valuable tool in condensed and soft matter physics when particles can be modeled as hard objects or more generally if their interaction potential can be modeled in a stepwise fashion. Hard spheres model…

Computational Physics · Physics 2015-05-19 Cristiano De Michele

We develop a new optimisation technique that combines multiresolution subdivision surfaces for boundary description with immersed finite elements for the discretisation of the primal and adjoint problems of optimisation. Similar to wavelets…

Numerical Analysis · Mathematics 2016-01-20 Kosala Bandara , Thomas Rüberg , Fehmi Cirak

We present a new method to bake classical facial animation blendshapes into a fast linear blend skinning representation. Previous work explored skinning decomposition methods that approximate general animated meshes using a dense set of…

Graphics · Computer Science 2024-07-08 Ladislav Kavan , John Doublestein , Martin Prazak , Matthew Cioffi , Doug Roble

The emergence and understanding of new design paradigms that exploit flow induced mechanical instabilities for propulsion or energy harvesting demands robust and accurate flow structure interaction numerical models. In this context, we…

Fluid Dynamics · Physics 2019-05-22 Caroline Bernier , Mattia Gazzola , Renaud Ronsse , Philippe Chatelain

We present a collision model for particle-particle and particle-wall interactions in interface-resolved simulations of particle-laden flows. Three types of inter-particle interactions are taken into account: (1) long- and (2) short-range…

Fluid Dynamics · Physics 2021-02-23 Pedro Costa , Bendiks Jan Boersma , Jerry Westerweel , Wim-Paul Breugem

Meshes are ubiquitous in visual computing and simulation, yet most existing machine learning techniques represent meshes only indirectly, e.g. as the level set of a scalar field or deformation of a template, or as a disordered triangle soup…

Computer Vision and Pattern Recognition · Computer Science 2025-02-12 Tianchang Shen , Zhaoshuo Li , Marc Law , Matan Atzmon , Sanja Fidler , James Lucas , Jun Gao , Nicholas Sharp

Finite element methods based on cut-cells are becoming increasingly popular because of their advantages over formulations based on body-fitted meshes for problems with moving interfaces. In such methods, the cells (or elements) which are…

Computational Engineering, Finance, and Science · Computer Science 2022-07-18 Chennakesava Kadapa , Xinyu Wang , Yue Mei

We present a new adaptive resolution technique for efficient particle-based multiscale molecular dynamics (MD) simulations. The presented approach is tailor-made for molecular systems where atomistic resolution is required only in spatially…

Soft Condensed Matter · Physics 2007-05-23 Matej Praprotnik , Luigi Delle Site , Kurt Kremer

Brownian dynamics of colloidal particles on complex surfaces has found important applications in diverse physical, chemical and biological processes. However, current Brownian dynamics simulation algorithms mostly work for relatively simple…

Soft Condensed Matter · Physics 2019-11-26 Yuguang Yang , Bo Li

A method to compute optimal collision avoidance maneuvers for short-term encounters is presented. The maneuvers are modeled as multiple-impulses to handle impulsive cases and to approximate finite burn arcs associated either with short…

Optimization and Control · Mathematics 2021-06-10 Roberto Armellin

Predicting a potential collision with leading vehicles is an essential functionality of any autonomous/assisted driving system. One bottleneck of existing vision-based solutions is that their updating rate is limited to the frame rate of…

Computer Vision and Pattern Recognition · Computer Science 2024-07-17 Jinghang Li , Bangyan Liao , Xiuyuan LU , Peidong Liu , Shaojie Shen , Yi Zhou

In the field of brittle fracture animation, generating realistic destruction animations using physics-based simulation methods is computationally expensive. While techniques based on Voronoi diagrams or pre-fractured patterns are effective…

Graphics · Computer Science 2025-02-21 Yuhang Huang , Takashi Kanai

Collision detection is a critical functionality for robotics. The degree to which objects collide cannot be represented as a continuously differentiable function for any shapes other than spheres. This paper proposes a framework for…

Computational Geometry · Computer Science 2025-03-11 Andrew Cinar , Yue Zhao , Forrest Laine

We present a GPU-friendly framework for real-time implicit simulation of elastic material in the presence of frictional contacts. The integration of hyperelasticity, non-interpenetration contact, and friction in real-time simulations…

Graphics · Computer Science 2025-03-20 Ziqiu Zeng , Siyuan Luo , Fan Shi , Zhongkai Zhang