Related papers: RareAct: A video dataset of unusual interactions
Automatic action identification from video and kinematic data is an important machine learning problem with applications ranging from robotics to smart health. Most existing works focus on identifying coarse actions such as running,…
Few-shot bioacoustic event detection consists in detecting sound events of specified types, in varying soundscapes, while having access to only a few examples of the class of interest. This task ran as part of the DCASE challenge for the…
In today's world, the amount of data produced in every field has increased at an unexpected level. In the face of increasing data, the importance of data processing has increased remarkably. Our resource topic is on the processing of video…
Humans have the natural ability to recognize actions even if the objects involved in the action or the background are changed. Humans can abstract away the action from the appearance of the objects which is referred to as compositionality…
We introduce a novel text-to-pose video editing method, ReimaginedAct. While existing video editing tasks are limited to changes in attributes, backgrounds, and styles, our method aims to predict open-ended human action changes in video.…
Generative models for audio-conditioned dance motion synthesis map music features to dance movements. Models are trained to associate motion patterns to audio patterns, usually without an explicit knowledge of the human body. This approach…
In few-shot learning, the selection of samples has a significant impact on the performance of the model. While effective sample selection strategies are well-established in supervised settings, research on large language models largely…
We present the Moments in Time Dataset, a large-scale human-annotated collection of one million short videos corresponding to dynamic events unfolding within three seconds. Modeling the spatial-audio-temporal dynamics even for actions…
Few-shot classification refers to learning a classifier for new classes given only a few examples. While a plethora of models have emerged to tackle it, we find the procedure and datasets that are used to assess their progress lacking. To…
Which common human actions and interactions are recognizable in monocular still images? Which involve objects and/or other people? How many is a person performing at a time? We address these questions by exploring the actions and…
There are many realistic applications of activity recognition where the set of potential activity descriptions is combinatorially large. This makes end-to-end supervised training of a recognition system impractical as no training set is…
Out of all existing frameworks for surgical workflow analysis in endoscopic videos, action triplet recognition stands out as the only one aiming to provide truly fine-grained and comprehensive information on surgical activities. This…
Object detection has witnessed significant progress by relying on large, manually annotated datasets. Annotating such datasets is highly time consuming and expensive, which motivates the development of weakly supervised and few-shot object…
Conventional approaches to facial expression recognition primarily focus on the classification of six basic facial expressions. Nevertheless, real-world situations present a wider range of complex compound expressions that consist of…
Understanding crowd behavior in video is challenging for computer vision. There have been increasing attempts on modeling crowded scenes by introducing ever larger property ontologies (attributes) and annotating ever larger training…
Retrieving adverbs that describe an action in a video poses a crucial step towards fine-grained video understanding. We propose a framework for video-to-adverb retrieval (and vice versa) that aligns video embeddings with their matching…
Few-shot algorithms aim at learning new tasks provided only a handful of training examples. In this work we investigate few-shot learning in the setting where the data points are sequences of tokens and propose an efficient learning…
Few-shot learning focuses on learning a new visual concept with very limited labelled examples. A successful approach to tackle this problem is to compare the similarity between examples in a learned metric space based on convolutional…
Humans can perform various combinations of physical skills without having to relearn skills from scratch every single time. For example, we can swing a bat when walking without having to re-learn such a policy from scratch by composing the…
With the availability of egocentric 3D hand-object interaction datasets, there is increasing interest in developing unified models for hand-object pose estimation and action recognition. However, existing methods still struggle to recognise…